I think this a little outside of my knwoledge of the game, to make a build around CC/Debuff that can support teams (even if the build don't have heals) using the... "nerfed" mechanics of CC/Debuff.
I though in using Mind, but damn god is weak (but very fun to apply lot of things and then Mind Break) but even so I want to use them.
I don't have a base build like other times so I'm in need a some advice o tips to star making this main toon (Time to use those Heirlooms
)
Somenthing I look if is possible:
- Debuff enemy and buff my team
- CC the adds/mobs (I think the CC is nearly null in the bosses so I don't know how that works if I use Sentinel)
- Runes in the ground (I love this effect when using things like Poz and I leave a healing rune)
- Maybe shields? (I think i'm burning the power slots already)
Isn't mandative to follow all the points, following two of them can be cool and little by little forging the build.
Thanks in advance guys.
Comments
(Unnamed Build) - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Finesse (Dex: 5, Pre: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Pillar of Poz (Rank 2, Dizzying Impact)
Level 6: Aura of Primal Majesty (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Condemn (Rank 2, Redemption Denied)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 23: Curse (Jinxed, Covet)
Level 26: Vala's Light (Rank 2, Light Everlasting)
Level 29: Ascension (Judgment)
Level 32: Death's Embrace (Pact)
Level 35: Voodoo Doll (Rank 2)
Level 38: Magician's Dust
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Can roll Fear, Jinxed, Disorient, Illumination, Wither, Trapped, Sent Mastery, Impact, and Vuln. Can also do much splash healing potentially, buff stats w/ AoPM, and res allies. Best when played up close w/ melee/tanks so Pillar and Vala's also hits them (and pillar hits the target). Charged Condemns are filler that can roll many of the debuffs. Also CC's naturally. Toggle taken depends on priorities (dps = Conc, healing = Compassion, CC = Manip). Doesn't have to be played in Support role if you want more personal dps and less of a healer stigma (dps won't be great either way, but you can greatly help out groups).
- Be safe and have fun, champs - for science!
With this build I see can have a rotations to avoid "Inmunities" to the CC/Debuff (who tough that was a good idea putting resists?)
Surely I will go with Manip, because dps for me isn't important and don't want to be heal bot and Cosmics are yuck so I want to stick with Global events, Lairs and Alerts if possible.
I will going to try it right now, thanks for the help!
They are inmune to Paralyze, Root, Snare...etc. but they gain resistance to that but if they don't get affected I don't know if the masteries are working.
- Be safe and have fun, champs - for science!
I would never build a debuffer without Sigils of Weakness. One of the best debuffs in the game.
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Used to be coach on the forums. Still @coach in game.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Even using the power at melee range with the rest of the party around me, none of us get the Illumination buff.
- Be safe and have fun, champs - for science!
But in the last five alerts in the boss fight the buff never shows, only in the boss (as debuff) and using it like I said (Melee range and with my team around me and the boss).
- Be safe and have fun, champs - for science!
Powers
Level 1: Eldritch Bolts
Level 1: Pillar of Poz (Rank 2, Dizzying Impact)
Level 6: Aura of Primal Majesty (Rank 2, Rank 3)
Level 8: Condemn (Rank 2, Redemption Denied)
Level 11: Sigils of Ebon Weakness (Rank 2, Inner Peace)
Level 14: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 17: Molecular Self-Assembly
Level 20: Vala's Light (Rank 2, Light Everlasting)
Level 23: Curse (Jinxed, Covet)
Level 26: Ascension (Judgment)
Level 29: Death's Embrace (Pact)
Level 32: Voodoo Doll
Level 35: Shadow of Doubt (Rank 2, Rank 3)
Level 38: Manipulator
Adv. Points: 36/36
Ebon Sigils w/ Inner Peace are awesome, in the last Alerts I can have all the party running full life (+ Rune from Poz/Illumination) while rendering useless the enemies with the debuffs from the sigils, wisp and condemn+vulnerability and I don't need to be a heal bot, put all the skills running and they going healing little by little.
Energy isn't a problem with MSA... like never.
I never saw a Jack Fool doing low damage in the spikes attacks.
I will still testing more things.
I'd prob leave at least 2 adv points open to fully rank ur most used travel power. Shadow of Doubt's dmg is pretty low, so you can take ranks out of it w/o much an effect (ranks don't affect the debuff power).
- Be safe and have fun, champs - for science!
And starting with this fun build... (the forums don't know how to be forums in these moments so I leave the url and because the build don't let me export in BBCode)
Last Bizarro Build
That's how is the build the last time I played and now wanted to know if need to change things or is still viable.
Thanks as always Heros!
I may also try to rank one of the travel powers (w/e one you use more often). Getting the stun adv on the block is another option, though not essential to the build either. You could also consider getting another self-heal like Conviction, an AD, and/or a self-res, but you'd have to free up power slots for them. I assume this build is still not meant to be a healer, and that you still don't want to do Cosmics with it.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
The dual toggle approach as mentioned above can also be nice, in special cases as as a sort of alternative to dual passive builds (ofc, w/ the caveat that the build and stats have to be able to work innately w/ either toggle).
- Be safe and have fun, champs - for science!
Hoho~
Darkness you say? Then I'll wait to that in the mean time going to see more possible things and combos for this build.
Have you posted the build, yet? I'm interested in doing something similar. I eventually changed my debuff/healer to main healer with a few debuffs, but I'd like to see how a buff/debuff main runs.
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Used to be coach on the forums. Still @coach in game.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Only have DPS to farm thing a little faster (and gear Merc Equip to the other toons).
I will, but there may be some delay. Someone decided this was a good time to start a World Cup. So. Much. Soccer.