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Would you want more Nemesis personality options?

ashstorm1ashstorm1 Posts: 102 Arc User
Even though the Nemesis system seems rather abandoned to me, i think we could use a couple more personality traits to customize our Nemeses.

So far we got Mastermind, Maniac, and Savage, and although they offer some rather good Nemesis lines, i believe we could use a few more options, all with matching soliloquies.

For instance :
- the Anti-Hero, aka the Noble Villain, whose intents can be perceived as good or excusable, yet who's no above using any means to reach them.
- the Alien Mindset, to whom concepts such as good or evil are completely foreign, as he pursues a final goal that is even beyond the comprehension of simple mortals.
- the Evil Twin, for players who want to go that way and create their evil double (perhaps a jealous twin brother, or an psychotic clone, etc...).

With that said, i am well aware that what the Nemesis system needs the most is a complete and serious revamp, so my Nem do not systematically end up building a death ray to "KILL THEM ALL !!"... But i thought i'd share that idea here.

Suggestions / thoughts, anyone?
[SIGPIC][/SIGPIC]

Comments

  • nbkxsnbkxs Posts: 776 Arc User
    The main thing I want for nemesis, is for the clue bug to get fixed; I haven't been able to do any missions on most chars for years, because someone picked up my clues in nem alerts, and never discarded them; so I can never get another one again.
    [NbK]XStorm
  • ashstorm1ashstorm1 Posts: 102 Arc User
    nbkxs said:

    The main thing I want for nemesis, is for the clue bug to get fixed; I haven't been able to do any missions on most chars for years, because someone picked up my clues in nem alerts, and never discarded them; so I can never get another one again.

    ^ This. Yes, i agree. I don't understand why Cryptic never fixed that up, considering how game-breaking it is.
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Well... all Nems have the same story, so there's only so much they can do to alter the personality.
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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    1) Absolutely fix the clue issue.

    2) Considering the above, and that Bunker Buster has been broken for literally years, any hopes of expanding the Nemesis system seems like a complete pipedream.

    That being said...

    I always thought that they should have had different nemesis schemes for each nemesis type.
    Having a brute in particular do some of the things in the nemesis mission path seems to play against the type.

    That would mean that there would be at least three different groups of nemesis missions. The filler stuff isn't so important. You know? The "get the envelope clue and go fight minions" stuff? The bigger missions, though, should be unique.

    Then to further expand on that dream, if there are three types of skills why not have three types of each nemesis? Rather than having masterminds, maniacs, and brutes, we would have science, arms, and mysticism versions of each of those, and so now there are nine different sets of main nemesis missions to play through.

    That would be it, though.
    Each of the main types could be broken down into different sub-types, but at some point it has to end.

    And beyond the sub-types (is that brute a basic tough-guy type that likes to let his fists do the talking or is it a near-mindless berserker or a more animalistic character?) are personalities. Some nemeses will be prone to long-winded soliloquies, others may be more reserved, while others still may not speak at all or communicate only with grunts and yells/roars.

    What about motive? Maybe this nemesis wants to rule the world but that nemesis just wants to kill people and some other nemesis wants to extinguish all life.

    Minions are another thing... While they are an important part of the system as it exists they do not fit every possible type of nemesis, but they are required to make the system work as they have set it up.

    The game is not a human GM that can work with each player to give them exactly what they want.

    So while I would like more variety, I do not see it happening.
    It then becomes my responsibility to make a nemesis that fits into what they gave us if that part of the game is of major importance.

    Yeah, too bad that you have to play the missions in order to figure out what will or will not work better, or at minimum read spoilers of the missions, but it's what we have to work with.

    Again, I am not saying that it's perfect the way it is. Not at all.
    Just saying that it is what we have and looks like all we will ever have.



    I can't help but think that they could at a minimum rework the Nemcon and turn it into a cosmic-level endgame lair with appropriate rewards.

    Random villain placement so that everyone's nemesis would have a shot at being the end boss, with each other nemesis as a boss that has to be gone through first.
    They would all be fairly equal in terms of power, though. They would just have to set up each framework as it's own high-level fight.
    Power armor nemeses will do this, fire nemeses will do that, super strength nemeses the other, darkness something else, and so on.

    Maybe they obtained some kelvarite of Hzeel biomatter and used that to increase their powers, perhaps they had some benefactor grant them greater power (and said benefactor could later become a mission/lair of his own). The setting provides options for this.
    Heck, maybe they are just fed up with everything the heroes have put them through so they are really focused on taking them down.

    Note that while a mystical mcguffin could work for the nemeses themselves, I would not want a magical benefactor because if that leads to another mission/lair later on, that would be yet more magical stuff that this game already has more than enough of considering the setting/theme.
  • ashstorm1ashstorm1 Posts: 102 Arc User
    edited November 2016
    They should also make more Faction-specific NPCs available as minions. I mean, we got a few thugs and mafia gangers, etc... But what about VIPER ? And Argent ? Surely i'm not the first player to have created a VIPER renegade as one of my Nemeses, am i?
    [SIGPIC][/SIGPIC]
  • mithrosnomoremithrosnomore Posts: 521 Arc User
    ashstorm1 said:

    They should also make more Faction-specific NPCs available as minions. I mean, we got a few thugs and mafia gangers, etc... But what about VIPER ? And Argent ? Surely i'm not the first player to have created a VIPER renegade as one of my Nemeses, am i?

    If they did nothing else it seems that they could do a few big things with the system:

    1) Add all missing frameworks as nemesis options.

    Better still, rather than selecting power sets, let us select ATs for our nemeses with all restrictions as for our characters... If it's a gold AT then you would have to be gold to pick it... If it's an AT that has to be purchased in some way then you could only select it if you had purchased it.

    That would give us a wider variety of nemeses and might help push AT sales as well.


    2) Add more minion types, including established groups such as Viper, Argent, PSI, Purple Gang, Gadroon, etc (and perks for defeating different numbers of them).

    3) Add more powers for the minions.

    I get that some of their choices are blends of frameworks, and if they need to do that to get the minions right then that's fine, but some power sets are not represented at all.
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