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Meltdowner - PA DPS for melting everything

dakrushmordakrushmor Posts: 592 Arc User
edited November 2016 in Builds and Roles
So, DPS role is as always - rewarded in CO most than any other one. Which way then you could score as much deeps as possible? Devs recently buffed Power Armor set, and l think it's just a matter of time for it to become nowadays two-gun mojo. What's advantages of it? It deals not less damage than Dragon Claws, while not putting you in that dangerous proximity of enemy. Additionally, PA builds have 22.5%+12%=34.5% debuffs, which means 3 of them would create 103.5% resistance debuff, which is more than enough to wither down all cosmic's resistance, or at least lower it very significantly. After Plasma Beam buff, it's now also full AoE, allowing you to blast trash with not less speed, than Strafing Run before nerf. But even not counting these effects, PA builds are very powerful. But how to squeeze out from it as much as possible?
Here l will explain you in details how to make a DPS - that will melt everything in seconds - TA Bosses, Cosmics, cryptic servers...
First l made some measurements:
R4: ego - int: 569.0 496.2 287.6 250.8 61% 5583max 114.7% dex - int: 633.1 522.2 294.5 242.9 61% 6005max 121.2% int - int (d): 557.9 463.3 298.7 247.9 58% 5252max 120.4% int - int (e): 571.1 474.3 305.6 253.8 50% 5300max 120.4% ego - ego: 658.5 574.2 300.3 261.9 59% 6215max 114.7% dex - ego: 673.7 555.7 313.5 258.6 60% 6226max 121.2% int - ego: 581.0 489.1 312.5 263.0 49% 5439max 118.8% ego - dex: 569.7 496.8 287.7 250.9 74% 6000max 114.7% dex - dex: 632.6 521.8 308.3 254.3 64% 6055max 121.2% int - dex: 543.0 457.5 291.6 245.7 71% 5459max 118.7%
l discovered, that best combination to take is - just go full EGO. Sometimes the most primitive way is the most effective, and that's that case.
ego - dex: 581.8 507.3 294.7 257.0 75% 6104max 114.7% -> 444.725 encdps 5485.19 ego - ego: 667.5 590.8 307.7 268.3 58% 6301max 114.7% -> 455.35 encdps 5682.75 e|wcb 122.4% => 557.3484 dex - ego: 693.2 571.8 321.5 265.2 58% 6628max 121.2% -> (468.13) 443.028 encdps 5813.10 e|wcb 127.4% => 564.417672
Another two variants are - take dex prim & inflate ego. And take ego prim and inflate dex. Both deals a bit less base damage, than full ego, but dex - ego can deal a bit more, because of debuff spec. But that spec would diminish very quick with other debuffs from other players. and dex primary lacks energy reducing spec. Second deals less damage, although with very high stats, maybe inflated DEX can outweight inflated EGO, but Critical Severity would be lower anyway. Also energy discount would be lower too. Now this's example:

Meltdowner - Freeform

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Soldier (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Wordly (Ego: 5, Rec: 5)
Level 15: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)
Level 18: Agile (Dex: 8)
Level 21: Indomitable (Ego: 8)

Powers
Level 1: Wrist Bolter
Level 1: Targeting Computer (Rank 2, Rank 3)
Level 6: Overdrive
Level 8: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 11: Plasma Beam (Rank 2, Rank 3)
Level 14: Chest Beam (Rank 2, Rank 3)
Level 17: Energy Shield (Rank 2, Phalanx Defense System)
Level 20: Circle of Arcane Power (Rank 2, Rank 3)
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Concentration
Level 29: Rebirth
Level 32: Palliate (Absolve)
Level 35: Redemption
Level 38: Micro Munitions (Rank 2, Alpha Strike)
Adv. Points: 36/36

Travel Powers
Level 6: Flight
Level 35: Athletics

Specializations
Ego: Insight (3/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (2/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (1/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)

For hitting boss rotation is following - lets assume you put 2-Chest Beam 3 - Plasma Beam 4- Minigun. Use macro, that would mash button "2" repeatedly, but previously do this: /bind 2 powertrayexec 1 1. Then when starting boss fight - first use CoAP, then Ego Surge & that's why - if you build Concentr stacks while EGO is temporarily increased, their bonus will be a bit bigger, and that's extra +% will be maintained until stacks fade. After that press 3-4, and only when you hear minigun noice - begin to hold 2. When you see some of slots turned off - turn them on again (while holding 2), you'll see Chest beam will fire at some % of its charge, and new one will start to charge. Continue do that until enemy is melted. But aforementioned build can do that only if there's AoPM in team. So if you run TA - request healer to take AoPM, and if AoPM gives less than 100 for each stat - that not AoPM at all. This build deals >13K DPS at test dummy with presence of AoPM support.
About secondary stating - there are variants: take DEX - REC or take END - REC. With Endurance you will able to spam chestbeam without AoPM influence, but maximal DPS inside team with AoPM will be lower because of less crit. If you take DEX, you may end up with somewhat energy instability in solo, and spamming chestbeam may go to forest. But l find that using Micro Munitions for most of time, and tap chestbeam only for debuff deals 10K DPS at test dummy w/out AoPM presence.
Recovery you of course need, because both of energy unlocks scale of it. Overdrive is just necessary, it's only EU that this build can trigger, Concussor might trigger Wind Reverb, but plasma - no; + it provides solid energy over time. Same as circle, and there's a trick to use it - switch off your TP and its output will bigger, even if you switch TP on after. But that switching around may be time-consuming. About tricks: there are few more:
/bind a "+left $$ powertrayexec 0 1" /bind d "+right $$ powertrayexec 0 1" /bind w "+forward $$ powertrayexec 0 1" /bind s "+backward $$ powertrayexec 0 1" /bind space "+up $$ powertrayexec 0 1"
The point is when you spam chestbeams - it roots character; and since you bound it this way so it doesn't stop on its own - this going to make character stuck for a bit, and that maybe fatal e.g. at Ei's geiser phase. Blocking to cancel will significantly reduce DPS, but with those binds chest beam will fire automatically instant you are going to do some movement.
Energy Shield with adv would greatly help for soloing stuff or blasting trash, that adv gives +33% resistance, and doesn't reduce outgoing damage. Ego surge allows to dish out increased damage e.g. after roomies (other time it's locked out), and build up increased in strength Concentr. stacks. Nimble Mind gives decent crit chance in team circumstances, because of CON that AoPM provides, but otoh Ego increase from R3 could be a bit desired too. Both rebirth & aggro wipe are highly desired, and from wipes l still prefer Palliate, because of self heal & instant activation time. PA characters fight from <50' anyway. Concentration may be swapped to Chilled Form, in case you like that icon more or if builds, inflating DEX through gear may get better than Ego's under some circumstances (didn't figured them yet).
You don't have to copy this build & may get some free spots (esp. instead of abilities placed in the end), and fill them e.g. with Neuroelectric Pulse to get one more energy unlock. You may take NP instead of Redemption, l just didn't unlock it yet, so l can't tell anything definite about it.
Specs - fill up Follow Through because of inflating Ego. Locus builds up very quick at AoE's those tick 0.1s; same as Find the Mark, no need more than 1/3 of it. Mass destrution from Vindicator, because only single target thing here is Energy Builder.
About gearing - go full justice or distinguished - each have pros & cons. Mod these: 2x Ego, DUC, Gambler (yah more crit won't be excess lMO) for offense. 2x Ego, 2x Impact for defense (rolling it to offense through Guardicator isn't denied by anyone yet). 2x Ego, and most likely 2x Gambler too for utility, CD reduction isn't important here, because of PA Toggles lock any non-PA ability.
OV Gloves of Sniper are necessity, they overperform at this build. Also Distinguished Helmet of Efficiency - due extremely fast ticking rate it will provide giant energy input. But doing that means you won't get justice 3 piece bonus, and if you go full Distinguished... it's honed for Tanks more, and thus your DPS (in team) may go down as well e.g. from lack of +crit chance/sev bonus from primary. But l didn't test it. So it's again - depends what you wanna more. But with this helmet you may manage to play even without power circle sometimes!
Now devices - Teleiosaurus Pheromones won't be excess - no comment, and particle/crushing res went down by you. Maybe Permanent sidekick - from these Geishas are preferable, they also stagger to reduce resistance even more. Draysha Supercharge is OK - PA builds don't lockout non-PA Toggle powers, although not as outperforming as on AT's. Don't bother with nightmare generator or cerebro stimulator - for some strange reason they don't work. Gadroon force shield may work normally too - for a bit of energy time-to-time.
If you succeed - you will be able to score top places on any cosmic and do TA very fast. Several players built this way will wreck any cosmic in a minutes. Moreover, these PA powers as l can think - they weight game server very significantly. 0.1s from plasma, 0.25s from minigun - 14 calls in a second, and they all AoE, so have to check if some hitbox is within cylinder. With OV gloves that means 28 calls in one second, up to 140 calls total. Most likely developers like technology, especially PA very much, if they buffed it to such amazing state, and allow so resource intensive burdening stuff present in it.
Letz go with times - and today's trend of DPS is Power Armor, so l hope this guide will help you dish out a bit of more firepower, enemies won't get blasted on their own anyway. You have free to suggest anything that could improve build and your own observations, and opinions to players could undestand DPSing in CO even better.
Post edited by dakrushmor on

Comments

  • dakrushmordakrushmor Posts: 592 Arc User
    edited November 2016
    Also don't forget to turn off in options "Disable auto-facing hostile targets", as well as "Assist targets on attack".
    Post edited by dakrushmor on
  • flowcytoflowcyto Posts: 12,886 Arc User
    I wouldn't normally advise builds that are based around getting a high AoPM buff from other players, but for trying to min-max dps in group settings I can understand the angle. Anyways, I assume that by attaining 10-12k dps, you mean w/ buffs and debuffs from other players? It looks like your solo dps was in the 5-6k range (which is still good for solo, obv).

    I'm also a bit unclear as to your rotation based on how it was outlined. It sounds like you are tapping Chest Beam while keeping Minigun and Plasma Beam running? Yea, that's gonna take an ****-ton of energy, rofl. But I can see how it does very high dps if managed.

    Dex based options can work better now due to Chilled Form, though I prob wouldn't use most of them due to energy issues. I suppose Dex PSS's Power Swell could work better if ur tapping Chest Beam, but eh.. I'll take Ego PSS for the universal ranged cost discount and extra defense.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • dakrushmordakrushmor Posts: 592 Arc User
    edited November 2016
    No, with aforementioned bind (/bind 2 powertrayexec 1 1) it's going to be charged fully, when fire, but some part of the charge if plasma or minigun switches off. Because just tapping it lowers DPS from it, and also fully charge benefits from AoAC. But it requires to cancel it somehow when movement is required, because chest beam roots.

    No, not 5-6 K, but 9-10K while solo. Same in TA with AoPM using healer, but there:
    1. Bosses are lvl 45, so receive lowered damage.
    2. Need to block roomies constantly.
  • flowcytoflowcyto Posts: 12,886 Arc User
    edited November 2016
    Okay, but I'd like to see a prolonged parse of 10-12k solo dps as claimed (easiest ofc is solo in PH vs. a regen dummy). The numbers you posted up top quotes a 5-6k 'encdps', and I don't see the context of it. Unless you mean total AoE dps?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • dakrushmordakrushmor Posts: 592 Arc User
    It's without counting chest beam, because l measured on R4 mods, and these obviously unable to power chestbeam. Just plasma+minigun.
  • flowcytoflowcyto Posts: 12,886 Arc User
    W/o parses I can't fully trust the numbers provided, but its a decent guide despite that. Carry on then.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • dakrushmordakrushmor Posts: 592 Arc User
    edited November 2016
    image
    This is build with DEX, and my toon doesn't have Distinguished Helmet of Efficiency, that would power this build pretty well, so l used Micro Munitions, as they aren't that energy expensive as chest beam, and tapped chest beam only for debuff. Also TP were off, and Test Dummy received 4 bugged minigun stacks, but l think DPS, not counting all of that, won't be much less than 10K.

    Edit: 11K with TP on, circle casted when they're active and 3 minigun stacks, so that not much of a issue.
    Post edited by dakrushmor on
  • flowcytoflowcyto Posts: 12,886 Arc User
    Alright, so something is a bit off w/ how high the debuff is stacking when solo here. Otherwise, I guess that's the payoff for being able to use Plasma Beam w/ full debuffs + two other PA slots at once. Still pretty crazy what PA can do w/ energy limits being lifted.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • edited November 2016
    This content has been removed.
  • dakrushmordakrushmor Posts: 592 Arc User
    gradii said:

    flowcyto said:

    Okay, but I'd like to see a prolonged parse of 10-12k solo dps as claimed (easiest ofc is solo in PH vs. a regen dummy). The numbers you posted up top quotes a 5-6k 'encdps', and I don't see the context of it. Unless you mean total AoE dps?

    This is the problem with claims of 10k dps from power armor- yes you can get 10k with a large AoPM buff from other players but it's not happening solo.
    This is like saying, Oh this powerset is so OP becuase WHEN IT RECIEVES MASSIVE STAT BUFFS IT DOES VERY HIGH DPS

    anyone see the problem with this reasoning?
    This is solo parse above - with NO AoPM and, notice, slight energy issues. Still 10K. With AoPM damage goes up to 13K-14K, maybe over 15K with dinos/sidekicks/other boosts.
  • edited November 2016
    This content has been removed.
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