test content
What is the Arc Client?
Install Arc

Conduit's fix and the niche of High-Energy Healer

bluhmanbluhman Posts: 2,410 Arc User
With the Sorcery update, we lost an obscure, questionably legal, but powerful ability: Celestial Conduit. By using a tap-based bug, Conduit was able to trigger its normally once-per-second pulse much faster than normal. This erroneously lead to builds that could put out honestly disgusting amouts of DPS for a healer-archtype (DPS from this technique was about on par with maintaining Devouring Essence.) The opposite of this also applied, veritably creating the most powerful healing ability that could not only chain to multiple allies, but could also crit, while also not draining the player's health.

But with its fix being applied, this technique was eliminated, and Conduit is now a fairly average maintain heal with AoE capabilities (and yet still somehow one of the strongest maintain heals despite that). Yet, I find this has removed an important archetype of healer build. Let me cover one big Con of using this exploit: in addition to triggering the damage/heal tick way more often than normal, it also processed the energy tick more often. Which meant that, while the output of doing this was high, the energy cost was also very high. That's what this game now critically lacks - a powerful, high-energy healing ability.

It's a lot more key than you'd think, when you consider just how the Healer role changes your stats. Currently the only super-powerful single-target healing options we have at the moment are Psionic Healing, and Iniquity. Immediately it should be noted that, from what I've observed, Iniquity is a lot more popular than Psionic Healing is, and I'll get to that.

First off, Iniquity has probably the best healing output of a power in the game, but it can't crit, and it makes use of HP instead of energy. The latter issue is really weird, because the typical healing role tweaks your stats so that you have a glut of energy - and then you don't use it??? What if we do have great crit stats, and we want to make use of that? Well, the alternative is a charged heal you have to precisely measure out. Don't release too late, because your target might be dead by then! And don't release too early, because then you just recover energy(??) and have even worse HPS than maintaining a weaker heal.

Honestly on some level, Iniquity is even more broken than Conduit was. By using the Selfless Ally perk and having enough healing power, it is (was?) well possible enough to have the healing from the perk outdo the damage dealt by Iniquity, which then just meant "Hey! Free healing!" Excluding that, you usually could just stack a ton of Constitution on your Iniquity healer and then the ability's damage would be negligible to your total HP, just spend a second using Conviction to patch up the little bit of damage you took. Check that off to another pro to using the Con stat, certainly not enough advantages to using Constitution these days!

That aside, the maintain heals we have for single targets would be pretty good if they scaled their healing and energy numbers up better somehow, but the current iteration of these heals are on-par with the AoE maintains, such as Arcane Vitality. That's ridiculous! Why's every option for a maintained single-target heal only as powerful as a big cone heal for raids? Even in some way, Conduit seems to have been balanced around its ability to use Illumination to chain (in which case it's an extremely good heal considering!) Where'd the good old option of just 'hold button, spend a ton of energy, keep ONE target alive' go?! Especially if we want to have some sort of build that can contribute on both damage and healing, it shouldn't be rocket science or weird exploitative magic of one very specific playstyle to keep a single ally healed up.


So what do I suggest the solution to this be? Well, I don't know. There's a ton of directions that could be taken in terms of a powerful, basic, high-energy single-target heal. Maybe buff Empathic Healing so that it fits the archetype? Maybe introduce a healing gun in Gadgeteering with those stats? All I know is that it's a niche heal type that needs to be satisfied, especially if we want to make the most of the healer role in anything outside of big multi-tank raids.
How to block a user with μblock:
forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))

Comments

  • dakrushmordakrushmor Posts: 592 Arc User
    edited October 2016
    Gadgeteering healgun is conceptual niche, that would release a whole wave of new-generation healers if it gets introduced, and l see energy consumption fitting it, and 100' range too, NPC versions have loooong range, as well as Biosteel Vehicle Weapon. But on the other hand - l want it be some kind AoE, just like Drone's beams, to l could use it instead of Arcane Vitality on main healer, maybe carry out AoE as advantage, like iniquity (l called that adv "Simultaneous Assembly" in "Medi-Cannon" imaginary power, converts ST beam to 15' sphere AoE, and secondary targets receive 50% of primary's heals). Yeah, and crit too, Pulse Beam Rifle is much critting, and have that as healing PBR...

    l also remember Nurse Minerva, shooted Pulse Beam Rifle, because there's no any other tech maintains, being a healer at Dino, when players roared at her "whatcha doin'?!! Ur pretendin' TOP deeps?!!!11..." l beileve if healgun presented that wouldn't happen.
  • dakrushmordakrushmor Posts: 592 Arc User
    By the way: what do you know about Holy Torrent upcoming powers, that was switched off on PTS? T4, is that ultimate? If it is - then probably it's going to be next lockbox, and then it obviously may be celestial based (which's pretty connected to Christmas obviously). It also may include interesting costume, although Sacred/Crusader we already just got. Couldn't that be next AT after witch will be Celestial DPS or something?

    In case if it's not ultimate, it maybe high energy heal though, that you seek, but then it looks like PBAoE (or something else of that kind is upcoming).
  • bluhmanbluhman Posts: 2,410 Arc User
    edited December 2016
    I'm bumping this thread. I just ran a TA with a conduit/arcane vitality build, and basically, I kind of felt that I probably shouldn't have ever used conduit, ever. This was meant to be a high-crit, single-target-focus healer build. And troublingly none of the options I had for healing seemed to fit my setup well, because this was also a build with high energy. I probably could've gotten more HPS from just holding down Arcane Vitality than attempting anything interesting with my single-target option.

    Like, no matter how you cut it, when using both optimally, they fit the exact same role. Both are AoE heals at best. Arcane Vit. is just easier to set up, and Conduit's optimally used to heal a ton of allies with a strong chaining effect. Both are only reasonably powerful on single-targets. I don't want to just fire a stupid cone or sphere/maintain combo at a huge mob of people and just get all my points that way, I want micromanagement, dammit! And I want the sheer heal power to accomplish that tactic effectively! Without killing myself at the same time!
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • dakrushmordakrushmor Posts: 592 Arc User
    bluhman said:

    I'm bumping this thread. I just ran a TA with a conduit/arcane vitality build, and basically, I kind of felt that I probably shouldn't have ever used conduit, ever. This was meant to be a high-crit, single-target-focus healer build. And troublingly none of the options I had for healing seemed to fit my setup well, because this was also a build with high energy. I probably could've gotten more HPS from just holding down Arcane Vitality than attempting anything interesting with my single-target option.

    Iniquity/Bionic Shielding are very good single target "emergency" heal options. But if tank is good enough - they are rarely requested though.

    Also speaking about niches: l think there should be healing AoE's with all possible shapes (cone, sphere, cylinder, PBAoE). Currently AV is Cone, but Cones may catch needless targets at Cosmics, so require healer to step away from DPS, whichsn't always optimal. Celest. conduit is pseudo-sphere because of chaining. l think it wouldn't be excess to revamp Emp Healing for it to be Cylinder or even PBAoE like Elder Worm EH. Tech heal, that hopefully will be in future - Sphere or Cylinder AoE.
  • bluhmanbluhman Posts: 2,410 Arc User


    Iniquity/Bionic Shielding are very good single target "emergency" heal options. But if tank is good enough - they are rarely requested though.

    Also speaking about niches: l think there should be healing AoE's with all possible shapes (cone, sphere, cylinder, PBAoE). Currently AV is Cone, but Cones may catch needless targets at Cosmics, so require healer to step away from DPS, whichsn't always optimal. Celest. conduit is pseudo-sphere because of chaining. l think it wouldn't be excess to revamp Emp Healing for it to be Cylinder or even PBAoE like Elder Worm EH. Tech heal, that hopefully will be in future - Sphere or Cylinder AoE.

    Neither crit, and both are almost... Too micromanagement-ish? I discussed iniquity before, in that it's healing output is kind of broken and exploitable with the PRE-self-heal advantage, and Bioshield is kind of unreliable if the target's taking a ton of damage. also my big healer is a psion

    Should there really be strange AoE heal shapes? I mean, this is another reason why I'd prefer if we just had real solid single-target heals, because then you'd just point and shoot the heal at the guy who actually needs it and restore full-health. You're gonna use an AoE heal to catch as many hurt people as possible, that's the nature of it. A legit sphere heal, I could see working for the purposes of a cosmic or such, but a cylinder would probably behave even more haphazardly, especially if the DPS has to move a lot to avoid attacks.

    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016
    Iniquity can't crit, but when you can reach 10K HPS, it doesn't look like that important. Basically Iniq is health up-to-top refill, unless target has heal debuff (destruction it is). Macro will turn it into maintain, also in addition to Selfless Ally/Sentinel Aura you may take BCR to negate its self-damage (it's instant cast). And bind this:
    /bind 2 "powertrayexec 1 4 $$ powertrayexec 1 1"
    It'll activate BCR only before starting maintaining Iniq tho. Self damage will stop at 5620 health per tick at all, provided you've SA 2/2 spec. Iniquity is really well peforming power, l'm surprized it hasn't oblivionned yet. Perhaps that will happen next to Holy Torrent, mb there'll be Celestial fix/rework, after what hopefully sentence "Celestial DPS" won't produce homeric laughter.
    Post edited by dakrushmor on
  • bluhmanbluhman Posts: 2,410 Arc User
    I know iniquity is good. I know there's like 8 different ways to exploit the fact that it drains health instead of energy by just using a ton of self-heal to make it a free heal. I know there's basically no other alternative if you want to very quickly heal a single target. That's the crux of this whole problem. I do not want to feel cheeeap! or FILTHY!! When I heal my target of choice.

    I request my strong, basic, single-target, high-energy heal!
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
Sign In or Register to comment.