These Bosses in terrible state now - they became not difficult, they became boring. With both health & resistance bonus the fight now takes >10 times longer. Imagine player that has limited playtime, formerly after daywork they could blast 5-10 of these bosses, hoping for loot, and now this time is enough just for one boss. They never meant to be team content - these undead heroes are on par of our ones, and therefore gotta be soloable w/out sluggishness, so soloable Crypt mission, that is afterwards. Tacofanes, and Deathlords, yes, l would that stuff requires team, but these ones...
Anyway, l think Bosses should have been buffed another way - for instance Civilians, that being turned to zombies would heal or buff a boss for each casuality. And when certain # of citizens perished, Boss produces irresistible roomie, and mission is failed. So teammates would really come after spawning zombies, and offtank/AoE DPS/mezzer would be required. And not just kite away a Boss, and ignore Civilians. Which heroes we are if saving people's lives is not a top-priority?
Eclipse became unbeatable, and there's also one issue with Eclipse - she shows MALE undead hero-related replicas above her head, and has no voice. At least that was last year. l guess Eclipse should produce same replicas as Nimbus/Amazing Grace after all.
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I do agree it would be great if the fight somehow also made saving civilians a priority.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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My characters
The rest have taken about 5mins.
I soloed the crypt mission on Cactus.
ranged support, non maxed.
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