okay, so i said my prior character would be my last until the next double XP event, but...i got a stack of anni XP boosters that need to be used and thanks to whoever's drug-high idea it was to give them timers, i now have to use them or lose them
also, whatever happened to the holy torrent, will-o-the-wisp, voodoo and curse powers we were supposed to be getting from that batch on PTS a month ago? all we actually got were soul beam and crashing incantation
anyway, here's the build - probably gonna need some major work before i reach the final version
PowerHouse (Link to this build)Name: Papa KayimanArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Recovery (Secondary)Talents:Level 1: The MarksmanLevel 6: Healthy MindLevel 9: Quick RecoveryLevel 12: NegotiatorLevel 15: Boundless ReservesLevel 18: InvestigatorLevel 21: Amazing StaminaPowers:Level 1: Eldritch BoltsLevel 1: Eldritch Blast (Rank 2, Sorcerer's Whim)Level 6: Compassion Stand-in for Conjuring
Level 8: Molecular Self-Assembly Stand-in for Enchanter
Level 11: Sigils of Ebon Weakness Stand-in for Star Barrage
Level 14: Conviction Stand-in for...probably nothing, because neither vala's or arcane vitality seem to match conviction even with their buffs
Level 17: Invocation of Storm Calling Stand-in for Spellcaster
Level 20: Ego Surge (Nimble Mind)Level 23: Hex of Suffering (Rank 2, Rune of Lethargy)Level 26: Pillar of Poz Stand-in for Soul Beam
Level 29: Palliate Stand-in for Magician's Dust
Level 32: Ebon VoidLevel 35: RebirthLevel 38: Endbringer's Grasp Stand-in for Crashing Incantation
Travel Powers:Level 6: Mystic Flight (Rank 2, Rank 3)Level 35:Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Overseer: Ruthless (2/2)Overseer: Overseer Aura (3/3)Overseer: Trapped (3/3)Overseer: Conservation (2/2)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Mass Destruction (2/3)Mastery: Intelligence Mastery (1/1)
Comments
Keep in mind that Soul Beam doesn't stack Spellcaster on its own, so for single targets you'll have to throw in other attacks to keep that stacked. In fact, you may be better off w/ Concentration here.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Eld Blast has tons of diff advs now. For simple dps setups outlined above, its not strictly needed at all. But it can also act as cheap filler dps (quite lower dps than Soul Beam, though). It can proc Root for Manip builds and/or builds using Overseer's Trapped. It can add Illumination to allies and its target (which interacts w/ Celestial Conduit and Ascension's special adv) which counts as a Curse on enemies and an Enchantment on you. It can debuff/CC/curse w/ Jinx. It can refresh Hexed on the target (only potentially useful imo if getting Hex from full maintains of Skarn's instead of from Hex of Suffering itself). And it can be used w/ Avenger specs using Avenger Mastery and high crit% to speed up its cast time.
The other powers w/ many advs (Storm Invocation, Pillar of Poz, Skarn's, etc) you aren't actually taking, apparently- so no need to worry about those, I guess.
edit: apparently, Hex is also getting some extra advs- one that applies Fear to targets and one that applies stun (once per use). Neither are strictly needed for dps, ofc, but can help w/ debuffing or CC.
- Be safe and have fun, champs - for science!
also, my first build with the updated builder; YAY!!!
Papa Kayiman
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Chant, Bad Luck)
Level 6: Conjuring
Level 8: Enchanter (Rank 2, Rank 3)
Level 11: Star Barrage (Rank 2, Mystical)
Level 14: Life Essence (Rank 2, Rank 3)
Level 17: Spellcaster
Level 20: Ego Surge (Nimble Mind)
Level 23: Hex of Suffering (Rank 2, Rune of Terror)
Level 26: Soul Beam (Rank 2, Mystical)
Level 29: Magician's Dust
Level 32: Voodoo Doll (Rank 2, Rank 3)
Level 35: Rebirth
Level 38: Crashing Incantation (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Mystic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Overseer: Administer (1/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Honor (2/2)
Overseer: Conservation (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
- Be safe and have fun, champs - for science!
still, it would help in keeping the melees attacking cybermind alive, and it would also proc honor which would make the subsequent attacks a bit stronger
and i picked rune of terror over lethargy because one: lethargy doesn't reduce resistance to magic damage anymore, and two: as i recall, fear counts as a curse where root doesn't
also, i don't think trapped would even work on the targets i'd want it to work on anyway - namely bosses, because it only procs off successful CC attempts, and boss-type villains are all immune to CC
- Be safe and have fun, champs - for science!
and i guess i might as well grab RoL too - hex does **** for damage, so rank 2 isn't doing much - unless it increases something besides the damage
okay, so here's the re-refined build
Papa Kayiman
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Chant, Bad Luck)
Level 6: Conjuring
Level 8: Enchanter (Rank 2, Rank 3)
Level 11: Star Barrage (Rank 2, Light Everlasting)
Level 14: Life Essence (Rank 2, Rank 3)
Level 17: Spellcaster
Level 20: Ego Surge (Nimble Mind)
Level 23: Hex of Suffering (Rune of Lethargy, Rune of Terror)
Level 26: Soul Beam (Rank 2, Mystical)
Level 29: Magician's Dust
Level 32: Pounce (Rank 2, Rank 3)
Level 35: Rebirth
Level 38: Crashing Incantation (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Mystic Flight (Rank 2, Rank 3)
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Honor (1/2)
Overseer: Trapped (2/3)
Overseer: Conservation (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
EDIT: actually, i made another slight alteration - i grabbed Blinding Light for eldritch blast instead of chant, since the recharge of hex is already less than the duration of Hexed, so being able to refresh the duration of it was superfluous
- Be safe and have fun, champs - for science!