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Arcane Power Armor - TechnoMage

riveroceanriverocean Posts: 1,690 Arc User
edited October 2016 in Builds and Roles
Since the new sorcery powers came from the "Lemurian Power Armor" device, I thought it would be fun to make a build based on that idea. I'm actually using something similar on live in hybrid role. I really like TK Assault on this build. It has good energy return thanks to ego leech and the damage is quite nice. You could swap in Eldritch Blast - but I liked TK assault so much better. Star Barrage really should be called "Magic Missiles".

Arcane Power Armor - Technomage

Powers:
Level 1: Power Bolts
Level 1: Invulnerability (Rank 2, Rank 3)
Level 6: Telekinetic Assault (Rank 2, Rank 3) or Eldritch Blast
Level 8: Overdrive
Level 11: Star Barrage (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Eldritch Shield (Rank 2)
Level 23: Imbue or Miniaturization Drive
Level 26: Circle of Primal Dominion (Rank 2, Rank 3) or Support Drones
Level 29: Soul Beam (Rank 2, Rank 3)
Level 32: Sigils of Destruction (Rank 2, Inner Peace) or Implosion Engine
Level 35: Rebirth
Level 38:

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Glacier
Level 6: Quick Recovery
Level 9: Impresario
Level 12: Negotiator
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind

Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)


I listed some alternative power choices depending on how "techy" a build someone may want. I went more arcane sorcery. The energy on this wasn't bad in either Tank or Hybrid role. Dex primary with a little ego and crit gear is really quite nice. Con could be swapped in for Intel or Recovery --- but I'm enjoying the energy too much to do so. Invulnerability and 2 CON mods seem to work well enough for survival purposes.
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