Suggestion: Give Nightmare Colossus rewards Suggestion: Give Destroyer's boots materials. Right now it's only metal Bug: perk for killing Shadow Destroyer is not present in the Signature Villains section
BUG: On the third toon that I took into the warzone, after I had finished the initial 9 starter quests and went to get daily quests I only got Nightwatch and The Long War, and no other daily quests - this happened after the maintenance. Rodyle had the issue on the first toon he brought in today after the maintenance.
I think there should be a instance list at the portal entrance (unity side) when there is more than one instance of the zone. It can be frustrating to zone in and try to join a group for missions only to find out that you are put in the next instance because the zone is full. It would be nice to know which zones are full before you zone in, especially since the player cap in the Q-Warzone is small and availabe space can change quickly.
The list would have the number of players currently in the zone after the name and appear after you click/press F to enter the warzone (unless there is only one instance). Here is an example:
Qliphothic Warzone 1: Full [or use the option to not show it as the MC instance list does] Qliphothic Warzone 2: 21 players Qliphothic Warzone 3 13 players
if devs are encouraging teaming in the new content, why arent missions shareable?
They dont need to be. Everyone gets the same daily quests every day it seems, so when you group with people to do them, you'll have the same ones.
True: the same missions are available for everyone but the objectives are not shared among the team members if they have the same mission(s). It is difficult to do missions as a team if everyone has to go around and get the same objectives for each team member. Couple that with other teams working on the same missions and it becomes a little frustrating with competing for those objectives, no matter how quickly they reset/respawn.
If the objectives were shared then a team could go around and collect all of the mission objectives all at once for the entire team, which is a more efficient way to run team missions in my opinion.
if devs are encouraging teaming in the new content, why arent missions shareable?
They dont need to be. Everyone gets the same daily quests every day it seems, so when you group with people to do them, you'll have the same ones.
True: the same missions are available for everyone but the objectives are not shared among the team members if they have the same mission(s). It is difficult to do missions as a team if everyone has to go around and get the same objectives for each team member. Couple that with other teams working on the same missions and it becomes a little frustrating with competing for those objectives, no matter how quickly they reset/respawn.
If the objectives were shared then a team could go around and collect all of the mission objectives all at once for the entire team, which is a more efficient way to run team missions in my opinion.
Agreed. City of Heroes pioneered all of the this similar team-based content setup years ago. This should not be difficult for them to do.
if devs are encouraging teaming in the new content, why arent missions shareable?
They dont need to be. Everyone gets the same daily quests every day it seems, so when you group with people to do them, you'll have the same ones.
True: the same missions are available for everyone but the objectives are not shared among the team members if they have the same mission(s).
Actually, most objectives are. I only recall two exceptions, and one of them is fairly harmless. in the qliphotic intel mission, everyone needs to separately interact with the intel sources. This is fairly harmless, because the glowy interactables are set so everyone can. In Multifarian Reinforcements, everyone needs to separately shut down the three portals. This one is not harmless, as the portals have a moderate cooldown so you have to wait for the portal to re-open, clear out the mobs again, and close it again.
the portals, the rescue the trapped citizens and the one where you rescue the souls all have a cool down with nin shareable missions so they would need to spawn once per team member to complete
the portals, the rescue the trapped citizens and the one where you rescue the souls all have a cool down with nin shareable missions so they would need to spawn once per team member to complete
Last time I tried those missions (yesterday), both the trapped citizens and the soul rescue were shared.
the portals, the rescue the trapped citizens and the one where you rescue the souls all have a cool down with nin shareable missions so they would need to spawn once per team member to complete
Last time I tried those missions (yesterday), both the trapped citizens and the soul rescue were shared.
When you completed those missions, did your team member(s) begin them with you from the start or did they already have the mission in their journal and had a few objectives already claimed?
I am asking because it seems to me that if a player teams up with another player with the same mission(s) and part of the mission objectives are already claimed, then the objectives are not shared. I had that issue on Saturday.
the portals, the rescue the trapped citizens and the one where you rescue the souls all have a cool down with nin shareable missions so they would need to spawn once per team member to complete
Last time I tried those missions (yesterday), both the trapped citizens and the soul rescue were shared.
Same here, those objectives are shared can confirm.
I'm curious, do you plan to give the different entities a way to counter Sniping/Vehicles from simply picking them off out of range? like a NTTG power?
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
@gradiiMix it up a little, just a suggestion, maybe add flying packs of Qliphothic Imps patrolling the skies (With Enhanced Perception) with a brood mother like they do in Demonflame instead, cause atm these mobs are Invalidated with these techniques of Sniping and Vehicles while Other/Melee Characters would have to encounter them the hard way, face to face.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
@gradiiMix it up a little, just a suggestion, maybe add flying packs of Qliphothic Imps patrolling the skies (With Enhanced Perception) with a brood mother like they do in Demonflame instead, cause atm these mobs are Invalidated with these techniques of Sniping and Vehicles while Other/Melee Characters would have to encounter them the hard way, face to face.
That murdercopter by the destroid area sure is fun isn't it?
@gradiiMix it up a little, just a suggestion, maybe add flying packs of Qliphothic Imps patrolling the skies (With Enhanced Perception) with a brood mother like they do in Demonflame instead, cause atm these mobs are Invalidated with these techniques of Sniping and Vehicles while Other/Melee Characters would have to encounter them the hard way, face to face.
That murdercopter by the destroid area sure is fun isn't it?
It sure is! With 3 of them on constant patrol you never know which one(s) are around you until it's too late. Whoo hoo!
@spinnytopI wouldn't know, I'm busy getting hit on by Shark Men and Robots. o.3.o
Also noticed the Regal Fiends knock to chain power doesn't knock at all. Oversight : Players can completely bypass fighting the mobs at Portal Guardian by coming to the sides and activating Gems.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Comments
Suggestion: Give Destroyer's boots materials. Right now it's only metal
Bug: perk for killing Shadow Destroyer is not present in the Signature Villains section
My super cool CC build and how to use it.
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My characters
The list would have the number of players currently in the zone after the name and appear after you click/press F to enter the warzone (unless there is only one instance). Here is an example:
Qliphothic Warzone 1: Full [or use the option to not show it as the MC instance list does]
Qliphothic Warzone 2: 21 players
Qliphothic Warzone 3 13 players
Please consider adding this feature. Thanks
My super cool CC build and how to use it.
If the objectives were shared then a team could go around and collect all of the mission objectives all at once for the entire team, which is a more efficient way to run team missions in my opinion.
in the qliphotic intel mission, everyone needs to separately interact with the intel sources. This is fairly harmless, because the glowy interactables are set so everyone can.
In Multifarian Reinforcements, everyone needs to separately shut down the three portals. This one is not harmless, as the portals have a moderate cooldown so you have to wait for the portal to re-open, clear out the mobs again, and close it again.
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
I am asking because it seems to me that if a player teams up with another player with the same mission(s) and part of the mission objectives are already claimed, then the objectives are not shared. I had that issue on Saturday.
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My characters
Same here, those objectives are shared can confirm.
My super cool CC build and how to use it.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
-=-=-=-=-=-=-=-
My characters
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
My super cool CC build and how to use it.
-=-=-=-=-=-=-=-
My characters
Also noticed the Regal Fiends knock to chain power doesn't knock at all.
Oversight : Players can completely bypass fighting the mobs at Portal Guardian by coming to the sides and activating Gems.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."