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Form tweaking for the benefit of ATs

notyuunotyuu Posts: 1,121 Arc User
My idea is simple, give every form an advantage which when causes the form to heal the user over time when it is stacked/refreshed, with the amount being based on the stat the form scales off, and the duration being 6 seconds, for example if you had 300 ego and you proced consen with the advantage you would be healed 300 health a second for 6 seconds. the HoT can not stack or be refreshed.

for the non stacking forms, IDF will grant you energy based on the damage it absorbs and Mental Discipline grants you energy for every stack of ego leech consumed.
In all things, a calm heart must prevail.

Member of Paragon Dawn: Because some people like friendly helpful communities.

eOGi6Cv.png9rfvawn.pngr3iD4nS.png


Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?

Comments

  • qawsadaqawsada Posts: 749 Arc User
    To be honest, the AT doesn't really need this kind of buff. All it needs a few skill selection tweaking here and there but otherwise, they could keep up with the Freeform.
  • soulforgersoulforger Posts: 1,654 Arc User
    notyuu said:

    My idea is simple, give every form an advantage which when causes the form to heal the user over time when it is stacked/refreshed, with the amount being based on the stat the form scales off, and the duration being 6 seconds, for example if you had 300 ego and you proced consen with the advantage you would be healed 300 health a second for 6 seconds. the HoT can not stack or be refreshed.

    for the non stacking forms, IDF will grant you energy based on the damage it absorbs and Mental Discipline grants you energy for every stack of ego leech consumed.

    To be honest, your suggestion might make the heal to strong, stronger than even regen. Regen doesn't work on a once per second basis, it works every 3 or 5 seconds (don't remember which off the top of my head). If we broke down the base healing of regen, it is lower than 300 per second unless being hit. Plus, I see these types of advantages fall under the "must have" category of advantages just because of how powerful it is. Plus, it wouldn't be hard to keep up the healing with how you have it set up, so it would just become a second regen for regen tanks, not that they would complain.

    So, I'm going to have to say no this idea simply because with how its sold right now, its to powerful.
  • notyuunotyuu Posts: 1,121 Arc User

    notyuu said:

    My idea is simple, give every form an advantage which when causes the form to heal the user over time when it is stacked/refreshed, with the amount being based on the stat the form scales off, and the duration being 6 seconds, for example if you had 300 ego and you proced consen with the advantage you would be healed 300 health a second for 6 seconds. the HoT can not stack or be refreshed.

    for the non stacking forms, IDF will grant you energy based on the damage it absorbs and Mental Discipline grants you energy for every stack of ego leech consumed.

    To be honest, your suggestion might make the heal to strong, stronger than even regen. Regen doesn't work on a once per second basis, it works every 3 or 5 seconds (don't remember which off the top of my head). If we broke down the base healing of regen, it is lower than 300 per second unless being hit. Plus, I see these types of advantages fall under the "must have" category of advantages just because of how powerful it is. Plus, it wouldn't be hard to keep up the healing with how you have it set up, so it would just become a second regen for regen tanks, not that they would complain.

    So, I'm going to have to say no this idea simply because with how its sold right now, its to powerful.
    You say that... but there's a few things to point out

    1: regen ramps up to 1.5K when under fire, breaking down to 500 health a second..but that aside regen isn't that viable for end-game stuff unless you have a buttload of def.

    2: Endorphine rush already works kinda like this..but off con and is buffed by bonus healing [i get 600 a tick from my 600 con tank]

    3: Keeping the healing up easily is the point...once agian using endorphine rush as an example, in combat there is rarely a moment when it is NOT active.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • soulforgersoulforger Posts: 1,654 Arc User
    edited July 2016
    notyuu said:


    You say that... but there's a few things to point out

    1: regen ramps up to 1.5K when under fire, breaking down to 500 health a second..but that aside regen isn't that viable for end-game stuff unless you have a buttload of def.

    2: Endorphine rush already works kinda like this..but off con and is buffed by bonus healing [i get 600 a tick from my 600 con tank]

    3: Keeping the healing up easily is the point...once agian using endorphine rush as an example, in combat there is rarely a moment when it is NOT active.

    You make some good points. But let me add to this:

    1: It would be easier to stack ego to up to 700 and surpass regen by a long shot. But again, the buttload of def is needed...trust me, I once tried regen tanking against cosmics, did not work out very well for me.

    2: Ever stopped to think that endorphine rush might be to powerful if it can heal for more than regen? Or maybe its regen that is to weak. Don't know which at this point.

    3: Again, ER might be a little OP with those numbers and how easy it is to keep up. But, I don't know if that's the case or not. But I will say this, if it makes you take it regardless of other options, and is on your must have list, than it might be to OP and deserving of being brought down. Or regen just might be to weak. I don't know which.

    Quite frankly I'd like it if they made things instead of healing per every few seconds (like regen) to heal every 0.25 seconds (the tooltop would show a lower number than it does now, but the heal would come faster and more be more reasonable.
  • spinnytopspinnytop Posts: 16,467 Arc User
    The design direction seems to be more towards active healing, not passive healing. I don't think "give everyone Regeneration" is in the cards.
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