My idea is simple, give every form an advantage which when causes the form to heal the user over time when it is stacked/refreshed, with the amount being based on the stat the form scales off, and the duration being 6 seconds, for example if you had 300 ego and you proced consen with the advantage you would be healed 300 health a second for 6 seconds. the HoT can not stack or be refreshed.
for the non stacking forms, IDF will grant you energy based on the damage it absorbs and Mental Discipline grants you energy for every stack of ego leech consumed.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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So, I'm going to have to say no this idea simply because with how its sold right now, its to powerful.
1: regen ramps up to 1.5K when under fire, breaking down to 500 health a second..but that aside regen isn't that viable for end-game stuff unless you have a buttload of def.
2: Endorphine rush already works kinda like this..but off con and is buffed by bonus healing [i get 600 a tick from my 600 con tank]
3: Keeping the healing up easily is the point...once agian using endorphine rush as an example, in combat there is rarely a moment when it is NOT active.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
1: It would be easier to stack ego to up to 700 and surpass regen by a long shot. But again, the buttload of def is needed...trust me, I once tried regen tanking against cosmics, did not work out very well for me.
2: Ever stopped to think that endorphine rush might be to powerful if it can heal for more than regen? Or maybe its regen that is to weak. Don't know which at this point.
3: Again, ER might be a little OP with those numbers and how easy it is to keep up. But, I don't know if that's the case or not. But I will say this, if it makes you take it regardless of other options, and is on your must have list, than it might be to OP and deserving of being brought down. Or regen just might be to weak. I don't know which.
Quite frankly I'd like it if they made things instead of healing per every few seconds (like regen) to heal every 0.25 seconds (the tooltop would show a lower number than it does now, but the heal would come faster and more be more reasonable.
My super cool CC build and how to use it.