Idea brought by me from a friend:
Well basically organize it in a way that you can see what your drop is, like gear, mod, AF, device, costume because nowadays the way they look you cant tell what is gonna be until you grab it, mostly when is an unique item/orange orb(in the case of VB or other maps with drops)
so what do you guys think about clarity on drops?
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I mean, other than saving a few seconds here or there in some places because what dropped is useless.
And I don't mean "Oh, this can't be vendored but I make be able to make a G on the AH", I mean "dino-chips or worm gems when you have already run those missions" useless.
I would say that the various critters should just not drop items that only you can pick up if you can not use the item in some way.
That would make every drop useful in some regard.
Otherwise, piles of unwanted drops can lead to lag issues, because CO drops are either animated (lockboxes) or have a bloom effect. The despawn after some time, but identifying what a drop is might cause active zones to be littered with hundreds of them.
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