or change how they work......whatever is easier. As they are, the scores:
1. Mean nothing with regards to rewards or anything else that matters
2. *** Incentivize the wrong type of behavior ***
If the issue is to highlight who made the cut in terms of participation. That can be shown in other ways. If the issue is showing people how much damage or healing they did....those who really care can run a parser.
People who just want a massive score mess up the encounters where things are a bit more precarious. This is especially true of Kiga and the Dino right now.
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On the other hand . . . a scoreboard is also a motivator. There is a population of players that like competition, that like to see a score, like to see how they did relative to others. The scoreboard even motivates a small number of players to change their build. People can run parsers, of course, but that isn't the same as a public display.
We might gain something by dropping scores, but we might lose something as well.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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example:
Damage 250,000, score 250,000
Healing 15,000, score 15,000
Tanking 1200, score 1200
Deaths 56, score -1,680,000
So the player looks at this and says "huh, okay, so I did enough damage, but because I forgot I have a block button I died a buttload of times and those deaths obliterated my score.... I should block more."
If a tank looks at their score and sees that they almost had enough points from Tanking damage, then they would know they need to be a bit braver and throw out more attacks. Healers would be able to tell if their healing just wasn't reaching people before they were already healed by someone else. etc...
I'm not convinced either. Just the act of wanting a high score isn't what causes poor behavior. For example, I want a good score, but I know that I can't get a good score if I'm constantly getting floored due to poor decisions. That's why I make sure to block. That's why I make sure that when I do get aggro as a DPS, I either drop that aggro immediately, or if I can't I rush over to the tanks and stand next to them blocking because then I'm likely to get some heals, and some score for tanking damage - if I don't rush over to the tanks, I'm probably just going to die because healers can't heal me when they're getting destroyed by aoe damage.
Generally, people who do bone-headed things with the scoreboard will likely continue to do them without the scoreboard. In fact, telling them to "go get a parser" might even make the situation worse, because the parser doesn't deduct points for dying and also doesn't add points for doing smart things like what I mentioned above.
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I think blocking is already rewarded... by the player not dying.
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Not to incentivize players....they already have enough incentive.....but to show them how well they did at following the intended mechanics to overcome the challenge.
Of course the best would be to know during the run.....it'd be awesome to have the above bonus & have the scoreboard be visible and update as the run goes on. Could just have it update only when the Cosmic gets down to 2/3rds hp and 1/3rd hp.....instead of real-time.
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There are only three times aggro will get peeled from me as a tank; One is if someone is spamming a CC power and the temporary taunt kicks in and I haven't used CC (very likely), two is if someone uses palliate with absolve on me whether intentionally or not, and three is if I die due to my own muck up or lack of a healer.
And when I am standing their holding block I notice a lot of behavior while tanking dinomom and Kiga that is the reason for these wipes and it has nothing to really do with the DPS there doing damage, but has everything to do with CC spammers and bad use of absolve.
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But I am noticing us not being able to pass the DPS checks so it'd be great if everyone involved in the encounter could know what they are contributing *while it's happening*.
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I mean, how much damage is "enough"?
How fast is she regenerating?
How many people are there?
What is the average DPS needed per character to overcome her heal check?
And if tanks and healers affect her regen numbers, then how much DPS do the DPSers need to be putting out to make up for the non-DPSers?
Just throwing out some numbers won't tell us that. Not unless those numbers become far more detailed, and they would then need to be personalized for each character.
After all, I can't go scrolling through some list of 40 names to find mine in the middle of a fight and still be contributing to said fight in any way.
And then, even if they did personalize the numbers and tell everyone whether they were carrying their weight, how many people do you think would drop out if it was revealed that they were not?
Maybe they aren't ever going to be at the top of the DPS charts. Does that mean that they shouldn't be able to participate?
That brings me to my least-liked least-liked change in the cosmic fights, and it has nothing to do with the game itself.
Some people seem to think that they are "in charge" and are acting like jerks, and it has only seemed to become more frequent as they have tweaked the fights to become harder.
I'm not talking about people trying to share helpful info or organize the fights in general.
I mean people telling others to go away because they do not think that they are good enough to be a part of the fight(s). That sort of thing.
If each player present adds a certain amount to her difficulty but cannot put out enough DPS to counter their presence, it makes things difficult for everyone.
These changes force the idea of cosmics being better for a number of players, who are highly organized (and in some instances better geared) and dissuading players who want to show up to fight but are deemed "not good enough".
I'm not sure what sort of solution would be presented aside from people telling everyone else to "get better or GTFO" which is very bad.
NOTE: I say this without having actual experience of fighting Cosmics since the most recent update to them (this week?). So it may be less of an issue that I imagine.
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Block timing explained
Imagine if everyone could join your instance of TA with you not being able to do anything about it. You reach Medusa, you explain the group that you have to pick no more than 2 bombs, but there is one guy that repeatedly picks up 3 causing you to wipe. Over and over and over and over and over and over and over again. Through the other 4 people putting up extra effort to carry this guy, you reach Teleios. You explain the mechanic about sharing the DoT. This guy doesn't listen and just continually picks the DoT and drops it on the Tank or the healer. Over and over and over and over and over and over again. Are you going to tell me you will not ask that player to leave? If you aren't, then I envy the vast patience and time you have at your disposal.
That's the Cosmic experience that's been going around the past week.
Cosmic are endgame content just like TA (albeit not that hard), but them being open world gives people the wrong idea that they are meant to be done by everyone.
They are, to an extent, but mostly they are meant to be done by people who can cooperate and are willing to learn what they are supposed to be doing.
edit: I know that you made this post in reference to the Teleiosaurus run 2 days ago, so here I took the time to write this post so you can see what people were talking about
http://www.arcgames.com/en/forums/championsonline#/discussion/1205650/teleiosaurus-and-dps-check
Getting Justice gear with r9 mods will not do anything to save you if you're a DPSer using crippling challenge on a cosmic. You will get yourself and others around you killed either way. Stop using gear as an excuse to not learn the fights and get better.
If you use Merc gear with r5s you can still contribute. Can you contribute more with better gear? Sure. But it doesn't make the difference between people being patient and thoughtful vs not.
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Spectre beats Eido in an SG run: VIDEO HERE
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Cryptic decides to move these into some instanced area? Maybe makes them a 20 person queue or something of that sort repeatable by any given character X many times per day? Get your premades together and go tear it up.
As they are now though? If someone is trying then I don't think anyone has any right to tell them where to get off.
That's not to give the devs a pass.
They threw these guys out into the great wide world. If some random passer-by can make everyone else fail a DPS check or whatever and drag the whole thing down then maybe they should think about some other ways to add a challenge or recalculate Dinomom's regeneration rate.
It's bad enough that there are people that go out of their way to cause failures.
I personally haven't seen anyone doing this anyway.
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Block timing explained
1. damage given out,
2. damage taken
3. healing receiving
4. healing done
and there's a perk for being on 20% or less health for most of the skirmish.
we could have ones for 80%+ or 20%-
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