So, definitely harder. The big AoE knockback guarantees tanks are out of melee range briefly, and they have to block because of the lava pits (since healers also will be blocking to avoid dying). During that time, the meteors just kill random folks at range with no warning/tell.
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I did noticed that Qwijybo seems to use his aoe more frequently now than it did before. Wonder if it is intended. Also, those meteors are real unfair. They hit randomly and doesn't apply knock resist. It's also a block-breaker.
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Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
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Squishies can play just fine if near the edge of 100' range attacks. Pretty safe, actually.
A squishy melee toon is going to die a lot.
I still think the lava pit damage and screen animation don't match. The damage AoE is significantly bigger than what's on screen.
Overlapping lava pits generally kill squishies as well, since you end up with 3000 damage or so. It would be great if they coded overlapping effects like this so that damage did not stack, but only applied "highest" amount.
All of this being said, it means that people have to figure out the Cosmics again, and it means healers are even more important. In particular, damage mitigation (bubbles, AoRP, etc).
The hearts make AoE DPS a true role, as well, similar as to how a well-built Fire and Ice team has AoE DPS as a role.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
The ape now has stuff like this: Qwyjibo deals 7318 (20559) Fire Damage to you with Qwyjibo Calls The Mountain.
Some folks report even higher damage while blocking. The block is working, but the base damage is frequently 20-50 K, so many toons are defeated even when blocking.
I know people will adjust, but there are some wonky mechanics at play. Fireballs still lots of damage, too, with no tell.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Also I did the ol' waiting to form the raid group thing in WoW and COH.
I have a multitude of things (the division, the witcher 3's new and last expansion, any number of lego games, Marvel Heroes 2016, etc) to play with more current content options than CO, that I no longer desire or need to deal with that aspect of mmo gaming. So needless to say I've been once a gain logging into the game less.
But that's okay as it means when I do log into the game finally I'll have some ZEN stored up. Saves me from having to buy any.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
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My characters
Given that I have 77xx hit points that is problematic. I only survive the larger hits (plus lava / extra ticks) when I am teamed with an AoPM. I *think* I only get the largest hits (above 7K) when my stats are buffed by someone's AoPM. So I am guessing the bubble does a % of hit points damage, not a set amount since it goes up in damage when I have more HP to lose.
I have found the sequence is pretty predictable though. Knockback, lava pit *will* appear under the point I am knocked back to 100% of the time. So I run forward some (which is almost never lava-covered though right up next to Qw will be) immediately after the KB *then* click heal and block the next two ticks, after which the falling lava rocks will fall in my new position approximately 50% of the time.
It is pretty annoying to be blocking with a circle and still take 95% of my hp. That can't be right.
I am starting to suspect double AoRP was just one of multiple aura interactions that can cause this problem. Soon after the last AoRP changes I did quite a bit of testing, and I could only reproduce the block bug rarely and only when I had AoRP slotted. But now it seems to have been happening 90% of the time when fighting Qwyjibo on my healer, and isn't fixed when I unslot AoRP.
#2 healer, as I said. I put out over 215% bonus plus shields of 3K for the tanks. Without us, they die too. Every extra bit of CON means less PR and when I'm healing a group of people and keeping up with the damage and placing in the top 20 on the board pretty regularly? This game uses roles and I fill mine just fine, thanks.
#3 if the block worked like it was supposed to, I wouldn't be dying at all except when dinomom gets loose.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
-=-=-=-=-=-=-=-
My characters
Epic Stronghold
Block timing explained
Qwyjibo's Lava! deals 1138 (4353) Fire Damage to you with Lava Burn.
Qwyjibo's Lava! deals 1149 (4397) Fire Damage to you with Lava Burn.
Your Force Shield gives 36 Energy to you.
Your Force Shield gives 36 Energy to you.
Your Sentinel Aura gives 331 Health Points to you.
Qwyjibo's Lava! deals 1133 (4335) Fire Damage to you with Lava Burn.
Qwyjibo deals 1149 (4397) Fire Damage to you with Lava Burn.
Qwyjibo's Lava! deals 1134 (4340) Fire Damage to you with Lava Burn.
I am blocking the entire time, and getting some damage mitigation from that, but not nearly enough. On top of that, the lava pit animation does not match damage area still.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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My characters
Epic Stronghold
Block timing explained
I'm saying this because I've been tanking him the last couple of days, and everyone and their DPS grandma like to lunge and drop their DoTs right under Qwyji's feet. While blocking at worst I take multiple 200-400 ticks. Now if I drop block the damage starts ramping up above 1.2-1.5k per DoT. Wasn't an issue the times I was main tank cause of focus healing, but when being offtank I don't get healed as often, so I have to block for the whole duration
I'll try to get more accurate numbers tomorrow
I should note that usually, the lava pits do half that damage to me, or less. Sometimes, it is just a huge amount like that.
Has been happening about two or three times per fight. Rest of the time, no problem.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
This is one of the biggest reasons the lava pits hurt everyone so much, even through blocking.
Qw is a breeze now as long as the DPS can handle the hearts quickly. I rarely have to take my finger off the arcane vitality button. The sequence is almost the same for the bubbles. Block, knockback, run forward to circle, skip the self heal part, continue healing.
The lava pits do give damage when you don't appear to be on them sometimes, as someone just pointed out, so that is annoying but at least I can move again when I notice it.
Even kiga has gotten better now that people know where to stand.
You hear that devs?! Weak sauce!
Oh they buffed them again while I was typing? Nvm.