So, I've actually had a costume concept in mind for some time. I really like how the voodoo body paint works with the various other bits from the Sovereign Sons set, and had an idea to use those pieces together to make a warrior in sort of the same vain as Kraven the Hunter. Not a bad idea, but I wasn't sure exactly how I'd accomplish a character like that, which wasn't a retread of my previous muntions toons, of which I have a number.
Then the claws costume set came out
Without hyperbole, the fanged bone skull was a perfect matchup to how the rest of Stalker's costume set came together. It really fits his tribal hunter vibe quite nicely. Pics to come for that
Anyway, I've never done a claws character before, and I did want to get some input on how to proceed with him. This is what I've got down so far. I haven't fully specced his advantage points as yet, but I'd like some input into how best to accomplish that. My goal with him was to build a durable single target focused melee character, sort of in the vein of "Kraven", maybe with a bit of Wolverine thrown in. That's why he has the bolo toss ability, and the evasive maneuvers skill. I'd be open to other suggestions on that though.
I did consider making him a Night Warrior build, but having leveled a couple of those, I'm not very happy with how squishy they are for alerts and rampages. The stealth they offer is pretty much worthless in AoE heavy fights.
Edit: Oh, and thermal reverb is a standin for the new MA energy unlock, whose name escapes me.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The MasterLevel 6: Martial FocusLevel 9: Physical ConditioningLevel 12: Body and MindLevel 15: RelentlessLevel 18: BodybuilderLevel 21: Covert Ops TrainingPowers:Level 1: Hawk's TalonsLevel 1: Viper's Fangs (Spitting Cobra)Level 6: Thunderbolt LungeLevel 8: Quarry (Rank 2, Fair Game)Level 11: Dragon's ClawsLevel 14: Form of the TigerLevel 17: Tiger's Bite (Mouth of Madness)Level 20: Bolas (Nailed to the Ground)Level 23: Inexorable TidesLevel 26: IntensityLevel 29: Evasive Maneuvers (Sleight of Mind)Level 32: Resurgence (Rank 2, Rank 3)Level 35: Thermal ReverberationLevel 38: AggressorTravel Powers:Level 6: AthleticsLevel 35: Vine SwingingSpecializations:Dexterity: Combat Training (3/3)Dexterity: Power Swell (2/2)Dexterity: Deadly Aim (2/3)Dexterity: Expose Weakness (1/2)Dexterity: Quick Reflexes (2/3)Warden: Slaughter (3/3)Warden: Ruthless (2/2)Warden: Tenacious (2/2)Warden: Upper Hand (3/3)Vindicator: Aggressive Stance (1/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (1/3)Vindicator: Focused Strikes (2/3)Vindicator: Offensive Expertise (2/2)Vindicator: Mass Destruction (1/3)Mastery: Dexterity Mastery (1/1)
Comments
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Impresario
Level 9: Quick Recovery
Level 12: Covert Ops Training
Level 15: Acrobat
Level 18: Physical Conditioning
Level 21: Martial Focus
Powers:
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Thunderbolt Lunge
Level 14: Steadfast
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Dragon's Claws (Rank 2, Rank 3)
Level 23: Tiger's Bite (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2, Rank 3)
Level 29: Evasive Maneuvers (Rank 2, Sleight of Mind)
Level 32: Inexorable Tides (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Parry (Rank 2)
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Vine Swinging
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: Upper Hand (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (1/3)
Mastery: Warden Mastery (1/1)
Should be a bit more survivable and efficient overall. Bolas aren't really adding much more than visual flair here, since dps builds w/o Manip or hold debuffs don't gain much at all from using holds. Gear should still be focused on Dex and Con here.
- Be safe and have fun, champs - for science!
Ya can still use Quarry just fine, but for my version of the build I probably wouldn't place it as one of my top passive choices.
- Be safe and have fun, champs - for science!
1. Put up Shredded (VF), spam DC, refresh Shredded as needed. Simple, easy on energy, efficient, and allows ya to use both Wardicator and less power slots. DC w/ shredded is strong dps just by itself.
2. same as above, but consume Shredded w/ TB before it'd fall off. Can be a bit higher burst dps than 1. but takes more energy and an extra power slot.
3. Spec for Brawler's Setup, using VFangs to Setup either charged DC or charged TB. Latter is more dps, but also much harder to afford.
All can use either FotT or FotTiger. FotTiger is more reliable but also requires you to use DC and/or TB pretty often, but FotT works fine too.
I have a claw fighter using the Setup + VF -> TB thing now, and if ya can get the energy sorted its quite high single-target dps. Used to be harder cause I had to go w/ MSA and a lunge + some Int to make it work (mostly). Now its a bit easier w/ Steadfast as the EU. Just gotta stack Dex sky-high, get some Cost Discount on gear, and maybe STR PSS w/ Physical Peak (if ya wanna be sturdier vs. Dex PSS).
VF can also apply Deadly Poison w/ its special adv, so ya can get some cross-set synergy there w/ SN powers- can even make a Strength-based claw set w/ AotB working from Poison now (or an Int_Ego-based one w/ AotI).
- Be safe and have fun, champs - for science!