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To get more new players

glortorglortor Posts: 331 Arc User
In my opinion these changes would be urgent and very welcome for people who just joined the game.

1. Archetype overhaul
1.a. Every Archetype should receive its Energy Builder, passive and toggle immediately, to explain that these three things are essential and how the concept works. Energy Unlock and a Tier 1 attack should also be received early on, basically setting the player up for the remainder of the game. Currently many archetypes struggle to survive even the initial purple quest chain.
1.b. Archetypes need their super stats looked at. Primary super stats such as EGO for Inferno, PRE for Grimoire, and so on, would make them much more playable at the start.

2. Nemesis
2.a. Receiving one's nemesis earlier on would mean that the player could receive their heirloom items earlier on. Now that Aurum is a thing, it would benefit new players to access their three-piece heirloom by the time they are level 20.
2.b. I'd suggest to start fighting their nemesis right when they reach the prison break arc, (putting the nemesis creation to that spot instead of the nondescript corner of the map far far away from everything) and have their first quest be scaled to level 10, it being the breakout. It would also make more sense from a story standpoint: running into a dangerous villain and stopping them, then the nemesis breaks out and swears revenge, etc.

3. First Character Boost
3.a. The idea is that the first ever character on the first ever account would gain a bit more resources and experience for a set amount of time which could then be repurchased. Make it 30% maybe.
3.b. This would encourage new players to play more since the time is ticking.

Now that we have cosmics and dungeons I feel a need to emphasize how important it would be for the game to get more new players who stay. I strongly believe that the above changes would help, based on what people I have invited to play said.

Comments

  • raighnraighn Posts: 2,339 Arc User
    Can't give ATs their Toggle Form instantly... Forms dont proc from energy builder so unless they have their T1 or T0 attack that can proc their form, they get zero benefit from having it... all you'd accomplish is making them think "This is useless, why do I need it?" If they can't use it immediately.

    ATs need more than just their super stats looked at... some of them need their spec trees looked at as well. And as has been mentioned hundreds of times, they ALL need a self heal... And the handful of them that don't have block replacers could seriously benefit from having one... Likewise, the handful of ATs that still lack EUs need to get an Energy Unlock too.


    Nemesis at level 10 would be nice... It'd also likely result in far fewer instances of Generic Nemesis in alerts..

    If they do anything with the Nemesis system however, they absolutely MUST update the power selections to include ALL power sets AND mini-sets... Give us Earth Nemesis, Laser Sword, Boomarang, Laser Rifle, Wind, etc... Expand the Minion options to include the various villian groups...


    The first character boost is an interesting idea... but also a bad idea... I understand the concept behind it and its a good intention... BUT... most new players recreate their first character 3 or 4 times before they decide to stay... this sort of system would punish them for recreating their first character and if they are made aware of this system (which they would have to be for your intended goal to happen) then it will have the opposite effect of what you want, the instant they realize they don't get the boost anymore because they remade their character, the majority of them will leave right then and there... Instead of tying the boost to their first character... tie the boost to account creation, or better yet, give every new character a 6 hour boost...
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • riveroceanriverocean Posts: 1,690 Arc User
    a1fighter said:

    Consoles

    Yup that's what I'm thinking as well.

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  • glortorglortor Posts: 331 Arc User
    edited May 2016
    raighn said:

    Can't give ATs their Toggle Form instantly... Forms dont proc from energy builder so unless they have their T1 or T0 attack that can proc their form, they get zero benefit from having it... all you'd accomplish is making them think "This is useless, why do I need it?" If they can't use it immediately.

    Yep that's why I said basic attack too, you know, passive, toggle, unlock, an attack. Go have fun, die a lot less than you do currently.

    ATs need more than just their super stats looked at... some of them need their spec trees looked at as well. And as has been mentioned hundreds of times, they ALL need a self heal... And the handful of them that don't have block replacers could seriously benefit from having one... Likewise, the handful of ATs that still lack EUs need to get an Energy Unlock too.

    I completely agree but can't have everything all at once. That overhaul seems simple enough, just switching around the order of powers and maybe letting them pick more variation from the power list, ATs will instantly be more fun and new players won't quit and go to DC that does pve a lot better at the start. (it does get boring as **** at around level 3 million)


    Nemesis at level 10 would be nice... It'd also likely result in far fewer instances of Generic Nemesis in alerts..

    If they do anything with the Nemesis system however, they absolutely MUST update the power selections to include ALL power sets AND mini-sets... Give us Earth Nemesis, Laser Sword, Boomarang, Laser Rifle, Wind, etc... Expand the Minion options to include the various villian groups...
    agreed again.


    The first character boost is an interesting idea... but also a bad idea... I understand the concept behind it and its a good intention... BUT... most new players recreate their first character 3 or 4 times before they decide to stay... this sort of system would punish them for recreating their first character and if they are made aware of this system (which they would have to be for your intended goal to happen) then it will have the opposite effect of what you want, the instant they realize they don't get the boost anymore because they remade their character, the majority of them will leave right then and there... Instead of tying the boost to their first character... tie the boost to account creation, or better yet, give every new character a 6 hour boost...
    Lots of games do it. It's good. The main issue is that Cryptic's policy is essentially "no fun allowed" aka "stop thinking like a player while you design a game for players".

  • raighnraighn Posts: 2,339 Arc User
    glortor said:

    Lots of games do it. It's good. The main issue is that Cryptic's policy is essentially "no fun allowed" aka "stop thinking like a player while you design a game for players".

    Actually what lots of games do is a bonus for your first day or so after account creation accross all characters... OR... a character bound item in an account wide item claim so that you can take it and activate it on the character of your choice...

    There have been a few that did the "first character only" bonus but those games locked you out of deleting a character for 24 hours, and are pretty old games. That type of bonus was viewed in an extremely negative light by the playerbase. Developers that used them moved to the two types I mentioned above for more recent games, as did new developers.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • glortorglortor Posts: 331 Arc User
    raighn said:

    glortor said:

    Lots of games do it. It's good. The main issue is that Cryptic's policy is essentially "no fun allowed" aka "stop thinking like a player while you design a game for players".

    Actually what lots of games do is a bonus for your first day or so after account creation accross all characters... OR... a character bound item in an account wide item claim so that you can take it and activate it on the character of your choice...

    There have been a few that did the "first character only" bonus but those games locked you out of deleting a character for 24 hours, and are pretty old games. That type of bonus was viewed in an extremely negative light by the playerbase. Developers that used them moved to the two types I mentioned above for more recent games, as did new developers.
    DCUO does that and it works for them rather well, actually, as well as several asian games. I understand the negatives about it and agree with them all the same. Still, it's something to consider.
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  • glortorglortor Posts: 331 Arc User
    gradii said:

    I never have the trouble leveling my ATs that you describe so I don't think it's neccesary at all. this is more an issue of people not knowing how to play.

    There are veteran players and casual players.
    What other games do well - and this one doesn't - is that early-on it's incredibly easy for everyone, including the casual. Downright boring for a veteran such as you and me. This allows the casuals to "catch up" in some ways, and then it gets gradually more difficult as the player advances.

    CO is as difficult at level 6 as it will be at level 30. This needs to change; to get a wider variety of people in skill and interest, the game needs to provide for both those who are experienced at gaming so much as those that are novices.

    I've had no problem leveling archetypes either, even if some of them are a bit more capable than others, but even I felt the difference in ability when taking on Kevin, the big bug at the storage place, or even nemesis minions with the Darkness powerset.

    I understand that you do not feel this to be an issue, and you think that knowing to play is the solution - but we are talking about a business model here and now. The kind of player who does not have the same tenacity as you do, will just quit.
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    I do agree that the game does a good job of making the player feel not-particularly-superheroic at times, especially during the Tutorial and early Westside missions. Quite how draggy and incomprehensible the game can feel to a new player is difficult to recall if you've been around for a while, on a Gold account with instant 15% XP bonus and Q gear to hand out to your alts....!

    There are a lot of big things which need to be sorted: silver ATs that are too squishy, the level-up/mission progression (how easy it is to lose the mission thread and end up with nothing to do except Grab Alerts), social and teaming... the list goes on. But the main problem is the tutorial. They should scrap it, really. A level 1 character with no attack and no travel power? Not v superhero, really. It's supposed to be a simulation, so it should be showing the new player where they could be if they persist with the game. Give them access to a level 20 hero with a passive, energy form, block and some decent attacks, and then let them run around a map smashing the Qularr invasion. Every now and then stop the action to explain what needs to be done in terms of attacks/ energy building, and the importance of gear, toggles, forms and especially block. The idea is to show people the prize, not the height of the ladder they'll have to climb to get it.

    As to these suggestions....

    1. The game can be kinder. More healing patches (and explanations of what they are) and better starting gear (all bound to account, of course) Other MMOs shower the new player with free tokens for stuff from the cash store (although a lot of it is temporary) - so that they know what's there, of course. It might be vulgar but these games need to pay for their upkeep, and never underestimate the power of Need More Stuff.

    3. Lowering the Nemesis level to 20 is fine, and I'd be happy to see more of it. I wonder how many players make it even that far into the game, though?

    3. New character boost. Yup. All free stuff is Bind to Account, of course, but lovebomb the newbies with stuff....
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  • xacchaeusxacchaeus Posts: 308 Arc User
    advertise... super hero movies have been coming out in droves, yet not one bit of advertising is done... all the changes done in game dont mean squat if people dont even know about the game in the first place
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