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Munitions Build Help

joybuzzerxjoybuzzerx Posts: 882 Arc User
Going over the builds trying to figure it out, I feel I'm missing something. :/

My build was killed and not sure how things stack up. Is LR still better than Quarry for defense? To close to care with the damage difference? I played LR in DPS role with 2GM with STR/DEX/CON as my stats for concept reasons, but since changing 2gm I just havent figured out a build to go to with dual pistols :(

I don't mind Bullet Beatdown, it's nice to see it may be well worth taking now, but not sure how I should be going build wise anymore.

Help appreciated :)

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2016
    I'm a bit confused by this post. Did you want a tanking build, or a dps-focused build? Muni can do either.

    And yea, Quarry isn't nearly as good defensively as LR, but that makes sense since Quarry is a dps passive, and LR is a defensive passive (also you can't use LR in the dps roles, though I guess ya meant the Hybrid role).

    Do you still want to focus on TGM? It can still be very powerful, but quite harder to afford now (especially for a tank build where ya have to spread out stats for more Con; taking PFF or Defiance could address that, though). You can make a potent Muni build w/o Pistols as well.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    I was looking to keep using Dual Pistols. Whether it's using 2GM or Bullet Beatdown.

    I did mean hybrid role, I just meant LR and still being DPS over Tank.
  • flowcytoflowcyto Posts: 12,859 Arc User
    You may actually want to try the Specialist AT. The new one is a bit more versatile than the old one, and you'd be able to do more dmg in Hybrid role as an AT than as a FF due to the lighter DR on passive dmg. Ur power choices would obv be much more restricted then, but its something to consider.

    I outlined some Bullet Beatdown builds in a mini-guide recently. Can read up more on them here:
    http://www.arcgames.com/en/forums/championsonline/#/discussion/1204998/the-ballad-of-bullet-beatdown-a-mini-guide

    To me, TGM vs. BB is mostly just choosing whether ya want to be a melee unit or not primarily. That's up to you.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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