So, I keep hearing this rumor that the chance of getting a Rampage token goes down with each run that you do within a certain time period, either 24 hours or one cycle for a given Rampage. I have also heard the rate of getting a drop goes down after you get one token drop during that day or cycle. People have even claimed to have seen one of the devs/community managers say it was so.
I have not seen any evidence of this myself. I have seen people have dry runs where they get none for many runs and wet runs where they get several in just a few runs. All that means is that it is random and the chance is low.
I do NOT want to hear your anecdotes because those are meaningless. But, as I mentioned, I have heard there was an actual statement of this on the forums somewhere. I am hoping that one of you wonderful people might still have a link to it, or maybe even be able to find it. I have poured over so many old release notes with no luck of any mention of diminishing drop rates. Anyone that has or can find a link to that, I would surely appreciate it.
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you're looking at about march 2014
comment was by TT.
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kallethen, thank you for checking, I spent a couple hours looking and I could not find anything. And, yes, you are very correct about the mediocrity of the search function.
chaelk, I looked in March of 2014, and a bunch of others from 2013 through 2014 and could not find any mention of it. Not saying it wasn't there, just saying I couldn't find it.
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Let's see if we canget someone to find out for us.
@crypticarkayne @kaizerin
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Well you can call it a rumor until you are blue in the face, but this is what we were told by a CSR. Like it or not, it is how it is.
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The diminishing chance after a successful drop, however, is kaiserin-confirmed: http://www.arcgames.com/en/forums/championsonline#/discussion/252775/justice-gear-and-tokens/p1
However, that idea has been around for a long time, and if they haven't changed it by now, they aren't going to.
But i still think its TOTAL BS to punish a players effort in getting upgrades. It should be UP TO US if we want to spend and entire day farming for tokens until our fingers bleed, and get rewarded for that effort - it shouldn't be punished.
However... there are players who's ran 50+ Rampages in 1 weekend and not gotten a token, and if that's not proof that the system is broken, i don't know what will convince you.
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But that's just a band-aid fix. The proper solution is guaranteed progress each rampage, with the end goal taking just as long to complete as it does on average right now. Cryptic has shown that they are unwilling to do that, or anything else to change the system. We're stuck with it.
1. Look at the average number of Rampages it takes to earn enough tokens for one piece of gear.
2. Make each Rampage automatically grant 1 token per run.
3. Make each piece of gear cost an amount of tokens equal to the average number of runs it takes anyway.
And that, essentially, is what GCR is, but without also costing Drifter Salvage.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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OR Make ALL the Rampages harder and increase the drop rate. As long as it came came out the same time-investment. So, maybe you fail 50% of the time, but the drop rate is doubled. I don't think most people would like that, though, because it rewards skill and time-investment.
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But I can confirm that drop rates for rampage tokens lower on a character when you get a token as a drop until the next Rampage rotates in. Pretty sure Trailturtle mentioned this way back when Rampages first came out.
Thanks for confirming the drop drop. I looked and looked for that Trailturtle comment that many people cite, but could never find it.
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