I'm just curious to poll other successful tanky folks how they prefer to gear themselves. I would prefer input from folks who successfully tank stuff like F&I, TA, and the new cosmics. I have struggled with the idea of either gearing for crit chance like I do for pretty much everything, or for offense instead. Offense gets the added benefit of getting pushed through defense on most builds, but does it have the capability to generate threat comparable to having a solid crit chance with ~100% severity?
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Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Note that there are flat crit% and flat severity modifiers (mostly all the ones in specs, like Ruthless, 6th Sense, Brutality, etc) that ignore the DR. Severity rating (not flat%) diminishes pretty much as soon as ya get one high-level primary offensive gear w/ one severity rating bonus on it (Dex Mastery's severity can sub for this). Crit rating DRs pretty heavily once ya get into the 32-34% territory (char sheet crit%, minus flat crit% like 6th Sense), and Offense's decay is more gradual, but generally if ur above 10% (char sheet) then ur gonna see the DR in effect a bit more.
For illustration.. here's some graphs from Jimhsua's older analysis of them:
Offense rating to '% offense':
(again, more gradual, but getting to the very high values here takes a ton of offense gearing; for ex, 200 offense gives ~7.5%, doubling that is 450 offense to give ~15%, but in order to double that to 30% it takes ~1200 offense- and by then ur prob giving up crit and/or severity for it)
Crit rating to crit%:
(note the shallower slope of >30% values; keep in mind also that Dex's crit boost contributes to the same DR as crit rating on gear)
Severity rating to severity%:
(rough graph, due to there not being many many data points avail, but even by '+2.0 severity rating' in game ya see a sharp loss in the slope)
- Be safe and have fun, champs - for science!