I've read that this is possible. However, I haven't been able to make it work.
Granted this is on a guy with heroic gear (no extra slot for the extra brooch). But he does have all of the presence specs bonuses to holds and a PR of ~300 and a brooch 8 utility. I would assume the PH regen dummies would be held if I were able to do so - they are listed as super villains. I can hold the other dummies for an exceedingly long time (like listed 40+ seconds or something) so I am guessing if my hold were powerful enough it would work.
I'm using twister just for the appearance so maybe that is it - haven't tried every hold power out there. I have Manipulation at R3 but then I have to attempt the hold 5x before I get max 8 stacks out of that, with no results.
So how do you get maximum hold strength and can it be done on SVs? Legendaries? Cosmics? And if so, is there a way to get Manipulation to ramp up faster?
The guy is primarily a healer but I was hoping to make him a dual role.
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Here's a great article about holds from our resident Crowd Control expert Ravenforce:
http://www.championswiki.com/index.php?title=Crowd_Control
Kiga's dogs are supposed to be vulnerable to holds, but considering most holds disappear when another player so much as looks at them, this isn't particularly practical.
It really does not matter how much PRE or INT you stack, just as long as you use Manipulator it will work. Specializations do help, but the effect they grant could be better in all instances, but still they help.
Think of it like trying to open a safe, having loads of strength won't help you if you already have the combination code to unlock it.
The "combination code" in this instance is Manipulator Form and "the safe" is accessing Supervillains for Crowd Control. Like most form powers (Enrage/Concentration/Compassion etc) achieving around...14%-15% is a good level to aim for and the same with Manipulator.
Once you've got your build and Manipulator, you can apply various different forms of Crowd Control reliably to a Supervillain rank foe.
Like so:
Sleep (Pre-Nerfs, it now requires you to compound a hold with sleep in order to get this effect. In these pictures I only applied Sleep once. Caused quite a stir for some on the forums.)
Stun (I tend to not use Stuns but they are the most reliable source of Crowd Control in game, because they are overpowered)
Incapacitate (This was designed to work with Manipulator)
As for their usefulness, personally my main is a crowd controller. But if you like teaming up, I suggest you pack stuns so that you don't feel less than useful.
I solo what I can in order to enjoy my play style.
Kiga's dogs are susceptible to Crowd Control effects as they are Master Villains. However as it has been pointed out, making them susceptible to Crowd Control in an open mission which requires a high amount of players is just asking for trouble as it is highly counter productive, considering the horrid state of Crowd Control in Champions Online, but that's for another thread I'm sure (link in my sig).
For duels, you'll want stuns mainly they are quick and dirty CC but get the job done. PvPers usually follow it up with a knock or a one shotting attack.
I would strongly suggest that you read the guide to Crowd Control that I wrote on the Champions Wiki, river linked it earlier on in this thread.
Manipulator Rank 3 is a waste of advantage points.
If you've got any more questions feel free to PM me in game or on forums. I am @RavenForce in game.
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Block timing explained
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If a build using Manipulator doesn't have at least three different ways to stack the form, I would question what they are doing with it in the first place.
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Epic Stronghold
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Second way would be easier if these dogs did not benefit from Hold Resistance stacks. OR if people timed stuff correctly. However without Hold Resistance stacks they would be alot easier to manage.
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Please read in future.
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Epic Stronghold
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Although try your best not to compound holds on targets you actually want held. Since it just brings them closer to immunity (three strikes and you're out deal)
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Even post nerf you can build and maintain manipulator efficently without over using holds. Maintained holds ant conditional holds are great ways to accomplish this goal. Since maintained holdz generate multiple stacks and conditional holds (if flagged properly, see the known power bugs thread`s list under manipulator for holds that don't work) generate stacks without holding.
Thanks everyone