In-depth Video GuideTech Healer BuildRecommended: Big-**** gloves. With some glow.
StatsHP: 8,562
Dex: 65
Con: 183
Pre: 406
Crit Chance: 27%
Severity: 50%
Offense: 9.6%
Defense: 38%
GearPresence to 400 for more-better healing and energy from Compassion. Severity is crap, but chance is more important for tree procs anyway. Similar stats should be achievable with other 3 slot gear. I just happen to have heroics from before the SCR Price Apocalypse.
Heroic Gloves of Offense (crit or healing would be better)
- Con r5 x2
- Gamblers r5
Heroic Breastplate of HP
- Pre r5 x2
- Impact r5
Heroic Helm of Efficiency
- Pre r5 x2
- Gamblers r5
Commanding Belt: Pre / Offense (crit or healing would be better here too)
Domineering Bracers: Pre / HP
Amicable Eyepiece: Pre / Cooldown Reduction
Pros and Cons+ Res for everyone
+ Basic healing early for people who like alerts
+ Always On light AoE healing
+ Sentinel Mastery still awesome
+ Celestial Conduit for AoE healing or AoE damage
+ Illumination as aoe Buff and Debuff
+ Short range aoe heal on tap
+ De-buffs / Utility / Crowd Control
+ Heirloom Gear leveling is fine since the end build is mostly pre
- A bit of a late bloomer for getting all the core powers
- AoE requires Illuminate for the AoE part
- Conviction is pricey before cost discount kicks in
- Ermygawd! a power from the Automatron
- Force Power knocks can be annoying
- Celestial Conduit chains have a bit of a delay
- 10 Int isn't terribly useful for MSA
- Some energy issues in hybrid / pretend level 30
BuildPowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Presence (Primary)Level 10: Constitution (Secondary)Level 15: Dexterity (Secondary)Talents:Level 1: InhumanLevel 6: AcrobatLevel 9: FinesseLevel 12: Lasting ImpressionLevel 15: ImpresarioLevel 18: Shrug It OffLevel 21: Quick RecoveryPowers:Level 1: Force Bolts (Energy Refraction)Level 1: Force Blast (Rank 2, Rank 3)Level 6: Force Shield (Rank 2, Force Sheathe)Level 8: Medical Nanites (Rank 2, Rank 3)Level 11: Celestial Conduit (Rank 2, Rank 3, Accelerated Metabolism)Level 14: Illumination (Brilliance)Level 17: CompassionLevel 20: Conviction (Rank 2, Reverence)Level 23: Molecular Self-AssemblyLevel 26: Binding ShotLevel 29: Resurrection SerumLevel 32: Rebirth (Grave Consequences)Level 35: Unbreakable (Rank 2, Rank 3)Level 38: Nanobot Swarm (Rejuvinating Injectors)Travel Powers:Level 6: Displacement Acrobatics (Rank 2, Rank 3)Level 35: Jet Boots (Rank 2, Rank 3)Specializations:Presence: Repurpose (2/3)Presence: Grandeur (3/3)Presence: Moment of Glory (3/3)Presence: Force of Will (2/2)Sentry: Fortified Gear (3/3)Sentry: Sentry Aura (3/3)Sentry: Fortify (2/2)Sentry: Reinforce (2/2)Sentinel: Caregiver (3/3)Sentinel: Sentinel Aura (3/3)Sentinel: Moment of Need (3/3)Sentinel: Genesis (1/2)Mastery: Sentinel Mastery (1/1)
Comments
Hope they add a regular heal to Gadgeteering sometime, so these sort of builds don't have to sample from magic theme sets as much.
- Be safe and have fun, champs - for science!
I was talking last week with some friends about a DEX-primary healer idea, with that Crazy Critical Severity and PRE Stacking it will be incredible
I kinda wish we had Medical Gadget Healing tho, Celestial Conduit isnt that techy :P
Iniquity looks a lot less techy than Celestial Conduit. Also: Ew, bubbles.
The last time I made a crit healer was way back before OnAlert when IDF wasn't a form and I'm pretty sure Compassion didn't exist.
[at]riviania Member since Aug 2009
I was thinking that Ice, Electricity,or Darkness might make good alternate swap in's for the attack powers: Electricity is probably the most "Techy" of those alternates. Could work really well with a steampunk theme.
Overall.... good out of the box thinking here.
Mr. Freeze did the tech ice thing, so it's not exactly crazy talk. Shadow stuff is more of the weird one to me, but I'm sure there's probably some tech comic book character than uses something that looks like it. Poison powers would probably work too. Too bad there wasn't an emanation point for toxic breath for, say, a hand or weapon slot. Like a flame thrower / gauntlet but with poison. Which of course, means fire would work too.
[at]riviania Member since Aug 2009