This could possibly by my favorite power in the game! I have always been partial to fire in this game. My main has transformed over the years from DEX/PRE AoPM Fire/Bubbles, to Fire Dps with pets, to currently just plain Fire Dps. When I saw this power, I immediately had to try it out. I was not disappointed. I love being in the thick of things, even as a dps, so this is the perfect power for me...it even looks awesome too with the fire, and the stomping...love it! I was even able to drop BCR for it, which I needed a replacement for anyways. AND I can keep the tanks healed for the small stuff too...so gratifying in an Alert, when everyone is bunched around the boss and I stomp and see everyone's health bar max out. Working on a Fire tank now from scratch and plan on picking this up asap to see how the tank half of it lives. I expect it to be just as awesome. Just wanted to shoutout to let the team know they have at least done 1 thing right recently
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Used to be coach on the forums. Still @coach in game.
at first i kinda didnt like Absrorb Heat due to the animation, but it grew on me! I already have 4 character's builds who use it
YES! I stand on this idea! ALL the powerframes should have at least 1 healing power
Im sick and tired of using Conviction and BCR, so much for character costumization if there are so few thematic self heals
And count me in the "all frameworks should have a thematic heal" camp. We have enough pure DPS powers - some utiltiy powers (especially in the melee trees) would be nice. I'v never understood why tanking and brawlers builds have to go outside their established sets for a heal.
It's a truly wonderful power, and I use it on my Fire DPS and my (new) Fire/HW mix.
My only gripe is the range on it, which can be bypassed by just dropping a Flashfire and then turtle up and wait till everyone is burning.
I think I'd be happier if Fire set had slightly higher chances overall to actually apply clinging flames innately without using powers which are a bit too jarring (like Fire Breath).
But that aside it is a great power and I do feel like I would really like to see more thematic heals. Perhaps not all of them removing a debuff placed on enemies related to the set, but at least ones that have a strong theme basis and in some way interact with in set abilities.
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I like where Absorb Heat is in terms of heal strength, the trade off for the effect + the HoT is that it has a limited range...requires targets to be affected by an in set debuff to actually heal in the first place and that the heal does apply to allies as well.
It's got a decent balance and I do hope to see other heals like it arrive on the scene.
Don't forget, this potentially could be (or rather IS) a support tank power. CON/PRE/DEX + HW w/Fire + Absorb Heat + Compassion Form + AoRP for example (not 100% optimal but it works) in team events where there are lots of mobs, would really make this power shine.
Whereas in boss fights where there's only one target...it's not going to produce stellar healing levels. This was something myself and others picked up on during testing, however it was kinda ignored. Absorb Heat was made specifically with the new Heavy Weapons changes in mind, since there is a much higher chance of applying CF within HW's starter abilities than when compared to Fire.
Although I do use it on my Fire DPS, I just have to fight within melee range which...is kind of risky. I just think also, there wasn't too much contingency time to adjust it to be ranged Fire friendly. As it's really mostly a tanking/melee power.
I personally like that the heal blossoms around the caster rather than targets, because of the very small range that it has, since you wouldn't be affected if you were fighting at 50ft that is. Absorb Heat's current function means that you'll always get healing as long as someone is on fire and you are in range of them.
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I am @RavenForce in game
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Conviction nets you a maximum of ~500HP per 6 seconds without bonus healing of any kind. A 5k HP DPS who's low on health would require an upwards of 60 seconds to heal to full from conviction. Thats assuming that the damage they are taking doesn't exceed 500/6s which is unlikely to be the case... a 20k Tank would require an upwards of 4 minutes of continual Conviction spam without any bonus healing to heal to full.
Absorb Heat on the other hand, can without any bonus healing net you ~350HP instantly and anoher 200/s HoT over a durtion equal to its base CD, per enemy in range affected by Clinging Flames for both effects... Assuming you only hit 1 enemy you'll heal 5k HP in about 22 seconds, and 20k in about a minute and a half... and thats if you only hit 1 enemy affected by CF. To put that in perpsective thats a 2.5k heal per enemy per use. And it gives this very same hel to any allies within range too, without the need of an advantage.
And unlike Conviction, a relitively small amount of Bonus Healing goes a long ways on this power...
Don't get me wrong, I already stated that I do love this power... I'm just concerned that it might be a bit too strong... and as you already know from my post in the known power bugs thread, that I believe the power to have a bug with it's stacking mechanic or a discription error in the fact that it state it stacks the heal per clinging flame removed but infact only stacks per target affected by clinging flames regardless of how many stacks of clinging flames were absorb from that target... which doess make the power much weaker in most boss fights than against trash mobs... but even then it's still stronger than Conviction by a long shot.
Also consider that Conviction's cooldown is lower and it does provide a 15% maximum HP boost and doesn't require enemies to be affected by anything. Hell it doesn't require you to do anything aside from have energy and click it.
Absorb Heat requires:
1) Enemies to have Clinging Flames active on them.
2) Enemies to be within 25ft or less.
3) Energy
Absorb Heat grants:
1) Stacks of instant healing (max 5) for all allies within range plus self.
2) Stacks of HoT for all allies within range plus self.
Conviction requires:
1) Energy
Conviction grants:
1) Instant Healing for self.
2) 15% additional HP boost which lasts until you take damage.
There isn't really another power like it in CO. The closest you'd be able to get to it...is Psionic Healing + Psionic Emanation advantage and that's a 100ft heal. And even then, no other heal straight out the gate requires interaction with an in set debuff to work. So I think it's in a good place.
As for the bugs on Absorb Heat?
Absolutely, I'm convinced after having tanked and add tanked with my new HW/Fire character in TA, that there's something not quite right there. I think it may have a range issue where it's not always stretching to 25ft or something weird like that.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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