Another unusual build... lately I've been enjoying playing more obscure builds rather than the typical high DPS/Facetank builds... this time I'm looking at making a true controller type build... Thematically (and as close to mechanically as possible while still being practical) she doesn't actually deal any damage... she turns enemies upon themselves either through self destructive mental nightmares or by actually turning them against eachother...
PowerHouse (Link to this build)Name: AchromaArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Presence (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The InventorLevel 6: Command TrainingLevel 9: Field Ops TrainingLevel 12: Sniper TrainingLevel 15: ShowmanshipLevel 18: DiplomaticLevel 21: AcademicsPowers:Level 1: Psi LashLevel 1: Ego Sleep (Plagued by Nightmares)Level 6: Ego Placate (Svengali's Guile)Level 8: Summon Nightmare (Rank 2, Night Terror)Level 11: Psychic Vortex (Rank 2, Single Minded)Level 14: Collective Will (Rank 2, Consume Will)Level 17: ManipulatorLevel 20: Aura of Primal Majesty (Rank 2, Rank 3)Level 23: Soul Mesmerism (Glossolalia)Level 26: Hex of Suffering (Rune of Lethargy)Level 29: Urthona's CharmLevel 32: Mind LockLevel 35: Mind Control (Bewilder)Level 38: Mind Link (Rank 2, Rank 3)Travel Powers:Level 6:Level 35:Specializations:Intelligence: Enlightened (2/3)Intelligence: Battle of Wits (3/3)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Mastery: Intelligence Mastery (1/1)I know Mind Link is the weakest Ult available but I honestly want to use it on her... taking EGO SSS and AoPM to bost her EGO as much as possible while still maintaining high CC strength from INT PSS + PRE SSS... The order on her powers is not the order I will be taking them... I've still got to figure that out... and I'm not quite sure about all the powers taken >.< she's very CC heavy... but that's sorta the idea...
Comments
What's perhaps sad is that this build still can't do much to bosses that general debuff builds can already accomplish, yet a Manip build w/ a good stun or two can lockdown trash better in teamplay than most of those hold and confuse effects combined.
Also, surprised that ya didn't pick Endbringer's as the Ult here.
- Be safe and have fun, champs - for science!
For bosses I'm considering Sentinel/Overseer for Wither & Trapped to get debuffs out on bosses...
Main reason for picking Mind Link is that I just really want to make use of the lesser used powers... and it fits her theme better...
PowerHouse (Link to this build)
Name: Achroma
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Inventor
Level 6: Command Training
Level 9: Field Ops Training
Level 12: Sniper Training
Level 15: Showmanship
Level 18: Diplomatic
Level 21: Academics
Powers:
Level 1: Psi Lash
Level 1: Telepathic Reverberation
Level 6: Ego Sleep (Plagued by Nightmares)
Level 8: Psychic Vortex (Rank 2, Rank 3)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Summon Nightmare (Rank 2, Night Terror)
Level 17: Manipulator
Level 20: Collective Will (Rank 2, Consume Will)
Level 23: Summon Shadows (Rank 2, Devouring Darkness)
Level 26: Hex of Suffering (Rune of Lethargy)
Level 29: Urthona's Charm
Level 32: Mind Lock
Level 35: Mind Control (Rank 2, Rank 3)
Level 38: Mind Link (Rank 2, Rank 3)
Travel Powers:
Level 6:
Level 35:
Specializations:
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Trapped (3/3)
Overseer: Conservation (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Rejuvenated (1/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Mastery: Sentinel Mastery (1/1)
I've still got 4 Advantage points left as well...
- Be safe and have fun, champs - for science!
And yea didn't mean to get rid of the stun advantage >.<