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FC.31.20160324a.3 - Cosmic Giant Monster Revamp / Vehicle Training Room

kaiserin#0958 kaiserin Posts: 3,185 Cryptic Developer
edited April 2016 in PTS - The Archive
Note: There is an error with this patch. It will be taken down ASAP.
For now this thread will be locked until we get a new patch out, sorry!


Cosmic Giant Monster Revamp
Cosmics are getting a revamp to make them challenging for 20+ players.
Rewards have not been put in place yet.



Teleiosaurus
HP increased.
Now plays graphical area tells when she uses Toxic Stomp, Deafening Roar and Spike Detonation.


Radiation Breath
  • Damage increased.
  • 200ft radius 135ft range Cone. No target cap. Unaffected by line of sight.
  • Radiation Breath's cone will no longer angle to its target, it now fires in a straight line.
  • If you do not block Radiation Breath you will receive a resistance, dodge, health and heal debuff.


Spike Detonation
  • Damage increased.
  • 150ft sphere. No target cap. Unaffected by line of sight.
  • If you do not block Spike Detonation you will receive a dot that takes off 20% of your health every 2 seconds and removes all heal over time effects on you. Lasts 10 seconds.


Deafening Roar
  • 150ft sphere. No target cap.


New Power: Venomous Blast
  • 200ft range 20ft radius sphere. Unaffected by line of sight.
  • This deals heavy damage but can be split among 5 players. Removes travel powers.


Hungry Maw
  • 25ft Sphere.
  • Damage increased.
  • Like Venomous Blast the damage can be split among 5 players.


Radioactive Rebuilding
  • The amount of damage needed to stop Teleiosaurus's Radioactive Rebuilding power has been greatly increased.


Crushing Swipe
  • Damage increased.
  • 90 degree 60ft range cone. No target cap.
  • Knocks back.





Kigatilik
Now level 40. Tough tag removed.
HP Increased.

Bitter Cold
  • Passive.
  • Deals continuous damage while you are nearby Kigatilik.


Life Steal
  • This power will only trigger off players he defeats instead of anything he defeats.


Reanimate Hound
  • Kigatilik will now resurrect his hounds from afar.


Freezing Gale
  • 135 ft range 60 ft cone.
  • Increased damage.
  • Does not affect Kigatiliks primary target.
  • Reduces max hit points.
  • Reduces max energy.
  • Reduces perception.


Ice Shards
  • Increased Damage.
  • 200 ft range.
  • Ignores Line of Sight.


Ice Blast
  • Increased damage.
  • 200 ft range 25 ft sphere.
  • Ignores Line of Sight.
  • Damage can be split among 5 players.





Kigatilik Hounds
Can now fly.
Are immune to knock and Confuse, but vulnerable to holds.


Ice Fang
  • Increased damage.
  • 10ft sphere attack.
  • Applies a stacking snare.


Frost Breath
  • Increased Damage.
  • 60 degree 60 ft range cone.
  • Applies a debuff that reduces healing output.


Lunge
  • Increased range.
  • Increased damage.
  • Removes travel powers.
  • Roots.


New Power: Icicle Shard
  • 200 ft range attack.


New Power: Chilling Howl
  • 25ft Sphere attack.
  • Increases damage of nearby allies.
  • Reduces damage of nearby players.
  • Stacks up to 25 times.
  • For every stack of Chilling Howl on Kigatilik and his hounds, their attacks will ignore a portion of damage resistance and dodge.
  • Wakes up any other hounds.
    Known issues: Currently not stacking up to 25 properly.
    Howl is currently releasing the hounds from all holds.




Qwyjibo
HP Increased.
Qwyjibo Stomp and Qwyjibo Calls The Mountain now have graphical tells.
Qwyjibo has gotten some adjustments but is still being worked on. A list of his changes will come at a later patch.




Vehicle Training Room
The vehicle training room has been enabled. You can access it through the Vehicle hub in rencen.
Inside you can test out a variety of vehicles in a large space.



Power Changes
  • Fixed a bug where Absorb Heat's heal over time portion could critically hit. This only affects the heal over time portion of the power and not the initial heal.
  • High ranking targets should no longer flail when firesnake is used against them.
  • Onslaught targets should no longer play the fear animation.


Costume Changes
  • Added spines options to the fur chest chestwear.
  • Added spots texture to the fur chest chestwear.
  • Added leather and metal materials to the fur chest chestwear.
  • Added glow to the Unicorn Horn.


Foxbatcon
  • Fixed the Find Foxbat mission from not resetting daily.
  • Fixed a tooltip error with the reward to state that it gives 72 tokens.
  • The Prankster Perk now gives a title.


Animal Pack
  • Fixed a bug where some eyes were scaling off of the brow scale.
  • Fixed a bug where one of the cat ears didn't scale properly.
  • Made it so the detail map on the heads and tails is optional.


Misc
  • Added a store to the Toymaster where if you already obtained the Prankster perk but didn't get a title, you can reclaim the title. This vendor will be used in the future to reclaim lost perk rewards.
  • It should now be possible to hit Mega Terak with cylinder attacks.
  • Onslaught villain and guardian tokens will now go into your currency tab.
  • Added a conversion store to the exchange vendor in rencen to convert your existing onslaught villain and guardian tokens.
  • Questionite boxes will now grant players questionite when they run over them. Note: You will not be able to get questionite from any boxes if you have any old boxes in your inventory. They must be used up first.
​​
Post edited by kaiserin#0958 on

Comments

  • avianosavianos Posts: 6,163 Arc User
    Intersting seeing open world Cosmics get Revamped!

    Will there be a Timer for them now? Like open Missions?
    The Prankster Perk now gives a title.

    Added a store to the Toymaster where if you already obtained the Prankster perk but didn't get a title, you can reclaim the title. This vendor will be used in the future to reclaim lost perk rewards.

    THANK YOU THANK YOU THANK YOU
    DEVs once again Delivered

    I hope other broken perks-titles get fixed
    Onslaught villain and guardian tokens will now go into your currency tab.
    Added a conversion store to the exchange vendor in rencen to convert your existing onslaught villain and guardian tokens.
    Hmmm, really interesting! Nice to see the tokens getting in currency tab​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited April 2016
    Cosmic hunts are coming back? Shiny! Please tell me Grond will also be getting a rebuild.

    Edit: Also, it'd be spiffy if all cosmics could give appropriate titles with their defeat.

    Offhand I could see:

    "King of Monsters" for Teliosaurus
    "8th Wonder of the World" For Qwyjibo
    "Curse of the Frozen North" for Kigatilik

    and

    "Radioactive Rage" for Grond

    Those are some pretty stock ideas, but they'd be awesome titles to acquire. As an additional request, could Cosmics function as open missions, possibly with SCR, GCR, or Cosmic tokens as rewards? I'd love a cosmic token store, possibly run by Ravenspeaker or Gadgetboy which sells rare costume drops from them.

    Sidebar: I would love, love, love if Grond could drop a Grondling become item. Four armed characters aren't practical with current models, but that doesn't mean a become using his animations isn't doable.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    Mega D should be in that list but I am on the wait and see side of things for now.​​
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User

    Mega D should be in that list but I am on the wait and see side of things for now.​​

    I'll second this one. It should say a lot that I forgot he existed :/ He could definitely use a buff...and a return of the robot factory!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Cosmic hunts are coming back?

    Well, that depends on stuff that hasn't been revealed yet, such as how they get spawned. On the changes:
    kaizerin said:


    Teleiosaurus

    Radiation Breath

    • Damage increased.
    • 200ft radius 135ft range Cone. No target cap. Unaffected by line of sight.
    • Radiation Breath's cone will no longer angle to its target, it now fires in a straight line.
    • If you do not block Radiation Breath you will receive a resistance, dodge, health and heal debuff.
    I'm guessing that's 135 degrees, not 135 feet?
    kaizerin said:


    Crushing Swipe

    • Damage increased.
    • 90 degree 60ft range cone. No target cap.
    • Knocks back.
    The nasty thing about Crushing Swipe has always been that its tell is very short, the damage seems to arrive a second or less after the animation becomes visible. It shouldn't be given huge damage without being made more practical to block.

    Other than this, I note that the safe zones (areas where neither the breath nor the tail swipe can hit you) are now much larger, so if you're not trying to tank these attacks are considerably less dangerous than they used to be.
    kaizerin said:


    Kigatilik

    Bitter Cold

    • Passive.
    • Deals continuous damage while you are nearby Kigatilik.
    What sort of range is 'nearby'? Depending on damage timing and magnitude, this may make it extremely difficult to use powers that are interrupted by damage (though as long as it's 30s from a spawn point, may not matter).
    kaizerin said:


    Freezing Gale

    • 135 ft range 60 ft cone.
    • Increased damage.
    • Does not affect Kigatiliks primary target.
    • Reduces max hit points.
    • Reduces max energy.
    • Reduces perception.
    I assume one of those is degrees. Why is it a cone, if it's the gfx I remember it's similar to snow storm. A static AoE radius with an 'eye' would be cute.
  • squirrelloidsquirrelloid Posts: 869 Arc User
    Will cosmics drop for everyone who fights them now, and not just the team that did the most damage? Because that's a major discouragement in trying to farm cosmics. And when you're balancing around 20 people playing, that means at least 15 are going to go without rewards with the current cosmic drop mechanics (or at least as i last understood them).
  • spinnytopspinnytop Posts: 16,450 Arc User

    Will cosmics drop for everyone who fights them now, and not just the team that did the most damage? Because that's a major discouragement in trying to farm cosmics. And when you're balancing around 20 people playing, that means at least 15 are going to go without rewards with the current cosmic drop mechanics (or at least as i last understood them).

    We can assume that that is going to be addressed. I think I have a certain idea what the rewards might even be. You might say this could be a golden opportunity for people who enjoy open world content :wink:
  • xrazamaxxrazamax Posts: 979 Arc User
    edited April 2016
    BUG: Invisible Chariot is invisible

    Desktop 4 4 2016 8 34 22 PM 2
    Post edited by xrazamax on
  • ninjapiffninjapiff Posts: 283 Arc User
    edited April 2016
    Cosmic Revamp? Is this gonna come with some sort of "Cosmic Hunting Daily"? And on a side note,

    MEGALODON?

    I hope so, Lemuria needs Lovin'.


    As an afterthought... could you look into some of the discrepancies with water physics? Some TPs are completely useless underwater (like Tunnelling or Jet Boots), lunges sometimes don't actually move your character, and vehicles move COMPLETELY unhindered underwater. I know, this isn't really meant for this particular thread, but I felt I should mention it.
    It makes sense, if you don't think about it.
    __________________________________________________
    Most often Slice N Dice@zap-the-eradicator in-game.
  • bombermangoldbombermangold Posts: 29 Arc User
    With all the constant changes to FoxbatCon and fixes... can this event be extended pretty please?? Maybe like another week and a half or so...
  • kaizerin wrote: »
    Added a conversion store to the exchange vendor in rencen to convert your existing onslaught villain and guardian tokens.

    so what exactly does this mean? that GT and VT can be converted back and forth or that they can both be converted to recognition tokens? if it's the former, YAY! if the latter...well, not quite as YAY but still good​​
    #LegalizeAwoo
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2016


    so what exactly does this mean? that GT and VT can be converted back and forth or that they can both be converted to recognition tokens? if it's the former, YAY! if the latter...well, not quite as YAY but still good​​

    It means that you can convert them to be in your currency tab instead of objects in your inventory. No back-and-forth conversion.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    On Kigatilik
    Kigatilik's health being tied to the dogs is probably not a good idea. It just made it easy to flatten him, cause the dogs get back up with so little health it took little for someone to decimate one and Kigatilik losing huge chunks of health at a time.

    The dogs do a lot of damage on their own, a bit on the too much side of things. There are probably few tanks that would be prepared for that much incoming damage on the server, and whoever gets the initial pull is probably going to get eaten alive with up to 10,000 damage from each dog that hits them.

    Kigatilik himself didn't seem to do much beyond his usual standard attacks. He needs some variance.


    On Teleiosaurus

    Standard fight, if you've fought her you know the duties. She needs more variance and reasons to move otherwise it will be a tank holding her in one spot, and DPS just power shooting away. Her damage will keep a tank on their toes, but over all the only thing that was a concern was having enough DPS to beat her regeneration rate.
    ​​
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