I had this crazy concept for a support tank recently... I'm not sure yet on what her powers should be... but for now I'm interested in any input on if this type of build could even work...
I'm looking to build AoRP + IDF & Protector/Sentry... the concept is a tank who buffs allies defenses as well... any thoughts or suggestions?
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This is a big journey, so far if you're reading this, wish you a good day
Also can get some of the many -dmg debuffs: SoD, Ebon Sigils, Mini Drive, Fear/Disorient (Sleep w/ adv), etc. Redirect Force I assume is out since ya need to spend the time building threat.
- Be safe and have fun, champs - for science!
You could grab exhausting strikes and twist fate from their respective trees, and take wrist bolters with the hand-slot advantage. Then spam yer e-builder alongside toggles for a dodge bonus and damage de-buff... I mean, if yer going oddball build, might as well go whole hog XD
That might synergize well with Con PSS for deflection and Fuel My Fire. As long as you can hold aggro, you will have some extra energy coming in.... and a couple of PA toggles with CS hold aggro pretty durn well.
PowerHouse (Link to this build)
Name: Bulwark
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Endurance (Secondary)
Level 15: Presence (Secondary)
Talents:
Level 1:
Level 6: Survival Training
Level 9: Field Ops Training
Level 12: Command Training
Level 15: Shrug It Off
Level 18: Boundless Reserves
Level 21: Prodigy
Powers:
Level 1: Power Bolts
Level 1: Rebuke (Rank 2, Crippling Challenge)
Level 6: Iniquity (Rank 2, Justice)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Illumination (Rank 2, Brilliance)
Level 14: Sigils of Ebon Weakness (Rank 2, Rank 3)
Level 17: Circle of Ebon Wrath (Rank 2, Rank 3)
Level 20: Inertial Dampening Field (Rank 2, Rank 3)
Level 23: Energy Wave (Rank 2, Reverse Polarity, Challenging Strikes)
Level 26: Force Shield (Force Sheathe)
Level 29: Unbreakable
Level 32:
Level 35:
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (2/3)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Sentry: Reinforce (2/2)
Mastery: Sentry Mastery (1/1)
I'll need to get an EU for the build still... currently I could benefit from Spirit Reverb... but in my experiance with SR it's return is abysmally low compared to other EUs... I could possibly work in Thermal Reverb & Pyre/Brimstone for near limitless energy... atleast until TR gets reigned in to be on par with other EUs... If I go with TR then I'll also include Absorb Heat as my self heal, otherwise Conviction...
CoEW comes w/ a healing penalty, so I'd pass on it. If ya want a tanking circle, then CoPD is the way to go- that or CoAP if having energy issues. I'd prob also take Con or Protector Mastery over Sentry's. Illumination is also prob not really worth it w/o Conduit or Ascension, imo; the buff/debuff effects are a bit weak on their own.
The build will be good for team defenses, but I dunno if it'll hold aggro as is. Dps will def be low. Using DE w/ CripC can give ya high enough base dps and threat gen to counteract that- would also help recover from Iniquity or inc dmg easier. Could also consider just selling out to MSA and getting Int over End PSS, though TR can work if ya get at least Flashfire or Eruption w/ adv in there, or Supernatural Power if using DE.
Can also consider trying a bubble + ally res combo; a self-bubble can protect the res from any dmg interruption. Unbreakable can also do this w/ smaller ticks of dmg.
- Be safe and have fun, champs - for science!
I had actually forgot about the healing penalty on CoEW, it was actually meant to be my fear proc since it has a chance to fear targets near it.
Give yourself a power with Challenging Strikes that you can spam or that is a maintain that will tick, tick, tick for threat, threat, threat. Energy Wave has too long a cooldown for CS in my opinion.
And totally must agree with @flowcyto about picking up a bubble--even a device one like Demonic Flesh Graft--this will let you rez others without being interrupted.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
PowerHouse (Link to this build)
Name: Bulwark
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Survival Training
Level 9: Field Ops Training
Level 12: Command Training
Level 15: Diplomatic
Level 18: Shrug It Off
Level 21: Healthy Mind
Powers:
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Sorcerer's Whim, Crippling Challenge)
Level 6: Binding of Aratron (Tenable Bonds)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Sigils of Ebon Weakness (Rank 2, Rank 3)
Level 14: Circle of Primal Dominion (Rank 2, Rank 3)
Level 17: Skarn's Bane (Rank 2, Warlock's Malice, Challenging Strikes)
Level 20: Inertial Dampening Field (Rank 2, Rank 3)
Level 23: Hex of Suffering (Rune of Lethargy)
Level 26: Ego Sleep (Plagued by Nightmares)
Level 29: Soul Mesmerism (Glossolalia)
Level 32: Molecular Self-Assembly
Level 35: Conviction (Rank 2)
Level 38: Masterful Dodge
Travel Powers:
Level 6:
Level 35:
Specializations:
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Sentry: Reinforce (2/2)
Mastery: Sentry Mastery (1/1)
Do you want a melee/close range tank, or a full ranged tank? For melee, I'd recommend Defense Combo as the centerpiece, for ranged I'd make it some sort of maintain ya can put CripC on. I'm not sure what else to suggest w/o knowing what attacks ya want to use.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Bulwark
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Endurance (Secondary)
Level 15: Presence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Survival Training
Level 9: Field Ops Training
Level 12: Command Training
Level 15: Shrug It Off
Level 18: Boundless Reserves
Level 21: Prodigy
Powers:
Level 1: Psi Lash
Level 1: Rebuke (Rank 2, Crippling Challenge)
Level 6: Celestial Conduit (Rank 2, Rank 3)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Protection Field (Rank 2, Rank 3)
Level 14: Pyre (Challenging Strikes)
Level 17: Thermal Reverberation
Level 20: Inertial Dampening Field (Rank 2, Rank 3)
Level 23: Energy Wave (Rank 2, Reverse Polarity, Challenging Strikes)
Level 26: Force Shield (Force Sheathe)
Level 29: Masterful Dodge
Level 32: Ego Surge (Nimble Mind)
Level 35:Absorb Heat (Rank 2, Rank 3)
Level 38: Redemption (Salvation)
Travel Powers:
Level 6:
Level 35:
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (2/3)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Sentry: Reinforce (2/2)
Mastery: Sentry Mastery (1/1)
I could trade Pre for Ego if needed... Opting for Pyre & Energy Wave for AoE since they seem to fit better thematically for her, and they provide better utility as well...
- Be safe and have fun, champs - for science!
Do you think I should stat Ego instead of Pre? Or would slotting an R7+ Ego mod and high Offense/Defense be enough?
- Be safe and have fun, champs - for science!