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Havoc Stomp

vonqballvonqball Posts: 923 Arc User
Havoc stomp could use a slight damage boost. Also, the knock-back on full charge is an additional effect that only makes the power less useful. Another odd feature of the power, is that it doesn't root you. You can jump a short distance during the attack, but the aoe is targeted on your "launch site" rather than your "landing pad" which is annoying (and makes no sense).

I would love for the power to either target the spot you land on, or morph into a short-ranged mobility power (like vicious descent). Then buff the damage a little bit and ditch the extra knock back... and yeah... we would have a good power that could compete with brimstone and some of the ranged PBAoEs.

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    nacito#6758 nacito Posts: 975 Arc User
    +1000
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    I would love a rework of Havoc Stomp, too.
    The OP suggestions seem in the right direction.

    Maybe an advantage that cancels the knockback on full charge, but makes it a knockdown, instead.
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    vonqballvonqball Posts: 923 Arc User
    Well... the odd thing is that the ability has a chance of knockdown... but on a full charge you get a knockback. I would much rather just get 100% chance of a knockdown and nix the knockback.
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    not really all that odd...a stomp above a certain level of force and under another will send tremors through the ground ala miniquake, and everyone who's gone through an earthquake knows its hard to keep your footing during one, frequently resulting in assplanting on hard surfaces

    a stomp above that latter level of force, however, will likely be forceful enough to displace the air in the form of a shockwave and send anything not nailed down flying back

    it's simple physics - at least as i understand them​​
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    vonqballvonqball Posts: 923 Arc User
    I strongly doubt that "havoc stomp" is a very accurate model of a foot-sized object being smashed into the ground hard enough to cause a localized earthquake... and honestly I don't much care. Comic books and real-world physics don't tend to see eye-to-eye.. and that is fine.
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    nacito#6758 nacito Posts: 975 Arc User
    havoc stomp should be as usefull as center of gravity >w>
    Just another reptile lover, known in game as @nacito
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    This is a big journey, so far if you're reading this, wish you a good day
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    rtmartma Posts: 1,198 Arc User
    What about increasing Brick Melee to be actually more powerful, since the Martial Arts Tweaks, the Sluggish mediocre damage is distressing of sorts and should consider buffing up the damage.
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    avianosavianos Posts: 6,028 Arc User
    I would like to suggest if HAVOC STOMP got a CENTER OF GRAVITY 2point ADV

    It could use some buff and Range extension​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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