I started working on a new character this morning, a Might/Force build... It's an idea an old SG mate gave me several years ago that I had initially attempted on Pulse but later gave up on when I redesigned her... now I'm looking to rekindle the concept with a whole new character...
PowerHouse (Link to this build)Name: Collision ForceArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Strength (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The MountainLevel 6: Body and MindLevel 9: Impressive PhysiqueLevel 12: AcademicsLevel 15: Martial TrainingLevel 18: Covert Ops TrainingLevel 21: Field Ops TrainingPowers:Level 1: Force BoltsLevel 1: Force Blast (Rank 2, Rank 3)Level 6: Personal Force Field (Rank 2, Rank 3)Level 8: Roomsweeper (Rank 2, Rank 3)Level 11: Mighty LeapLevel 14:Level 17:Level 20:Level 23:Level 26:Level 29:Level 32:Level 35:Level 38:Travel Powers:Level 6: AcrobaticsLevel 35:Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Guardian: Fortified Gear (1/3)Guardian: Locus (2/2)Guardian: Ruthless (2/2)Guardian: Retribution (2/2)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (3/3)Vindicator: Modified Gear (2/2)Mastery: Intelligence Mastery (1/1)Thats about as far as I've gotten with the build so far... i'm undecicive as to if I want to go Hybrid DPS or build into a PFF tank...
Comments
Few ways to tackle this, but may need more specifics.
- Be safe and have fun, champs - for science!
I've tried doing primarily ranged on a melee/ranged hybrid before it doesn't work very well... in fact my old Might/Force build that I had for Pulse originally was primarily ranged... melee felt tacked on and clunky when the build was primarily ranged...
TBH I actually want to drop Roomsweeper from the build... but I don't know what would be a good substitute... for now it's really just there as a filler for leveling until I can get Haymaker and put something else in that level slot...
Roomsweeper is good if using Enrage, though you prob want an AoE CC to pair with it so it becomes a KU instead of a KB. Up to you if ya wanna take that play style or not.
Unfortunately, Force's best AoE scatters like crazy. Could settle for Crushing Wave, as the special adv can proc Enrage, but CW isn't very strong either.
If ya dun mind it being in a diff powerset, Energy Wave w/ Rev Polarity can be used to offset any scattering. EW looks pretty Force-like as is.
- Be safe and have fun, champs - for science!
W/ Force and Might.. their AoE is not one-all. Force's can be good burst dps, but costly and scatters to make follow-ups bad, and the non-scatter options (Eruption taps, CW) are a bit weak. Might's AoE is all over the place, but not one power really covers all aspects well. Both sets have similar AoE issues, imo, which is why I typically don't care much for Force + Might builds.
So I dunno. What powers aside from Haymaker did ya want to use the most? Did ya want to keep Force Blast in there as ur CripC applicant? Do you want Force Geyser and/or Detonation? Keep FC in? and if so, only for alpha strikes?
- Be safe and have fun, champs - for science!
I don't think I'll actually have the energy for FC tbh... and it'd get such little use that I'm not sure it'd be worth including...
I've got a build that uses Detonation & Force Gyeser in deadly combination with high stacked Ego... it really can be a rather potent combination against enemies that are not knock immune... and with enough ego and good timing it's actually possible to pick off individual enemies from groups by hitting them with geyser then detonating them at the peak of the knockup to knock them out of a group (and frequently out of the fight all together)
I should probably get a good PBAoE to put CS on... in this case I don't really want to throw enemies all over the place when working with PBAoEs so Eruption is not really a good choice for this... Considering Havoc Stomp, but I could actually fit Energy Wave thematically... that said, the Gravitational Polarity buff from Eruption could still prove useful...
So for ST dps.. maybe have Haymaker as ur main filler, Force Blast for CripC (and other things), and I guess Geyser for MSA? Still prob want a lunge, though, and that could have CripC and proc MSA too, but also means ur using less Force powers vs. bosses.
I had a Force dps FF I leveled w/o relying on FC. It was actually pretty good, and quite fun to knock stuff around, and then blast stuff w/ a Detonation once they become knock immune. The 2x Force Blast taps + Geyser + Detonation combo is satisfying, if nothing else. W/o FC, Force doesn't have strong dps, but here Haymaker can make up for that.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Collision Force
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Strength (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Mountain
Level 6: Body and Mind
Level 9: Impressive Physique
Level 12: Academics
Level 15: Martial Training
Level 18: Covert Ops Training
Level 21: Field Ops Training
Powers:
Level 1: Force Bolts
Level 1: Force Blast (Rank 2, Crippling Challenge)
Level 6: Personal Force Field (Rank 2, Rank 3)
Level 8: Force Geyser
Level 11: Mighty Leap
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Enrage (Endorphin Rush)
Level 20: Haymaker (Rank 2, Rank 3)
Level 23: Energy Wave (Reverse Polarity)
Level 26: Force Detonation (Rank 2, Rank 3)
Level 29: Havoc Stomp (Rank 2, Challenging Strikes)
Level 32: Force Shield (Force Sheathe)
Level 35: Field Surge (Rank 2, Rank 3)
Level 38: Masterful Dodge (Unfettered Strikes)
Travel Powers:
Level 6: Acrobatics
Level 35:
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Intelligence Mastery (1/1)
The build will also be a bit knock-prone as is, but that can also be worked around. Locus imo isn't worth it if ur main attacks are Haymaker and/or Force Blast. I'd prob just max Fortified Gear instead. Ego 2ndary SS also isn't adding much here, though I suppose ya want the extra knock strength.
For the most part, though, the build looks pretty good.
- Be safe and have fun, champs - for science!
I think I'll drop detonation and geyser in favor of MSA & Gravity Driver...
PowerHouse (Link to this build)
Name: Collision Force
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Strength (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Mountain
Level 6: Body and Mind
Level 9: Impressive Physique
Level 12: Academics
Level 15: Martial Training
Level 18: Covert Ops Training
Level 21: Field Ops Training
Powers:
Level 1: Force Bolts
Level 1: Force Blast (Rank 2, Crippling Challenge)
Level 6: Personal Force Field (Rank 2, Rank 3)
Level 8: Molecular Self-Assembly
Level 11: Mighty Leap
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Enrage (Endorphin Rush)
Level 20: Haymaker (Rank 2, Rank 3)
Level 23: Energy Wave (Reverse Polarity, Challenging Strikes)
Level 26: Force Shield (Force Sheathe)
Level 29: Havoc Stomp (Rank 2, Rank 3)
Level 32: Gravity Driver (Rank 2, Rank 3)
Level 35: Field Surge (Rank 2, Rank 3)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Acrobatics
Level 35:
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Intelligence Mastery (1/1)
- Be safe and have fun, champs - for science!
As for CDs for MSA, yea, lunges will be my primary trigger for that plus Energy Wave... granted if we ever get a knock based EU I will trade MSA out for it in a heartbeat... I still don't like using MSA in my builds... it feels forced and unnatural for most of them...
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Collision Force
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Mountain
Level 6: Body and Mind
Level 9: Physical Conditioning
Level 12: Healthy Mind
Level 15: Covert Ops Training
Level 18: Paramilitary Training
Level 21: Discipline Training
Powers:
Level 1: Force Bolts
Level 1: Personal Force Field (Rank 2, Rank 3)
Level 6: Force Shield (Force Sheathe)
Level 8: Defensive Combo (Rank 2, Crippling Challenge)
Level 11: Mighty Leap
Level 14: Molecular Self-Assembly
Level 17: Enrage (Endorphin Rush)
Level 20: Energy Wave (Reverse Polarity, Challenging Strikes)
Level 23: Havoc Stomp (Rank 2, Rank 3, Challenging Strikes)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Field Surge (Rank 2, Rank 3)
Level 32: Protection Field (Rank 2, Rank 3)
Level 35: Gravity Driver (Rank 2, Rank 3)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Acrobatics
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (1/2)
Strength: Juggernaut (3/3)
Strength: Overpower (1/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
I didn't like how much time she spent charging attacks to maintain aggro with her previous build... and INT PSS just wasn't working out with PFF... so I dropped Haymaker, picked up defensive combo, and switched to STR/Con/Int...
- Be safe and have fun, champs - for science!
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (1/2)
Strength: Juggernaut (3/3)
Strength: Overpower (1/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Arbiter: Enforcer (1/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Arbiter: Enhanced Gear (2/3)
Mastery: Arbiter Mastery (1/1)
Still viable w/ those specs, though. Prob less personal dps and threat gen that way (assuming tank role) and less Defense, but ya will have more health, a bit more healing power, shorter AD timers (if ya want Defensive Expertise), and some team debuffs. Concussion can be kinda annoying to keep rolling on high ranked mobs, but its debuff is nice for tanking.
- Be safe and have fun, champs - for science!