Ok I know I have an unholy fixation with Aura of Arcane Clarity.
BUT. Med Nanites got a nice (if small) defense buff added without any other nerf.
It is now time to buff AoAC too, I think. But how?
- improve the charge reduction aspect
- boost dodge (small increase like the +res from med nanites)
- boost Perception
Some of these were taken form some suggestion from the past...
rtma wrote: »
Okay, New plan and it's relatively simple.
Increase Cost Discount/Cool-down Reduction Amount, (50%-100% more then it is now)
Increase the benefit of Reduction on all Charging Powers,
Give the User of Passive these innate traits-
50% Perception,
+50 Max End,
Small Energy Regeneration,
Done, What do you think now?
also
Bluhman
My two cents on the aura is to make it more tactical, like a good counter to Rampage bosses. Something like a team resist root and speed boost, making it easier for melee characters to close in on their targets, and for all player to avoid big annoying AoE effects. This would be nice because it represents clarity of... movement? Who knows. I've been dicking around trying to make a time mage with this passive and hasting your team would be perfect for that sort of thing.
I personally like the idea of giving it defense penetration for the team. Added clarity gives those under its effects the insight to spot weak points on their enemies. This can be useful in allowing it to counter annoying tank enemies (the duratokclad duo) and generally making fights go faster. Of course it's not going to be anywhere near as strong as Ebon Destruction on this front.
Also would like to sort of explore the charge reduction of the passive. This is something that has the potential to reverse DPS curves on stuff like full-charge blasts/punches, because when you're firing out full-charge attacks at a faster rate, you might have a shot at getting near what other characters can do with their goofy taps. In theory, it seems like it's intended to make the usage of rapidly-laid down sigils and circles more viable. Right now, though, the charge reduction isn't that noticeable. Part of me also wants to see if reducing maintain times could also be done (hitting max damage on Lightining Arc sooner, getting Storm Invocation to go off sooner, etc.)
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Could one make a toon focused around quick charges, high cost powers, and fast cooldowns that performs well in Rampages?
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Another thing that needs fixing!
But what would be the best Blast attack to fully charge to combine Avenger+AoAC?
I am not a DPS expert, maybe Fireball for AoE but what for single targets?
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Single target choice against bosses might be Force Blast for the increased dmg vs knock immune targets?
Something like the following? Playing on the INT+Avenger tree for AO recharge reduction to keep them on most of the time?
PowerHouse (Link to this build)
Name: Clarity of Force
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Hero
Level 6: Field Ops Training
Level 9: Survival Training
Level 12: Command Training
Level 15: Sniper Training
Level 18: Discipline Training
Level 21: Jack of All Trades
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Force Shield (Force Sheathe)
Level 8: Concentration
Level 11: Aura of Arcane Clarity (Rank 2, Rank 3)
Level 14: Thunderclap
Level 17: Protection Field (Rank 2, Rank 3)
Level 20: Ego Surge (Rank 2, Rank 3)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Force Cascade (Rank 2, Rank 3)
Level 29: Immolation (Rank 2, Rank 3)
Level 32: Molecular Self-Assembly
Level 35: Nanobot Swarm
Level 38: Gravity Driver (Rank 2, Rank 3)
Travel Powers:
Level 6: Jet Boots (Rank 2)
Level 35:
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Revitalize (2/3)
Intelligence: Detect Vulnerability (3/3)
Guardian: Fortified Gear (2/3)
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (1/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Mastery: Avenger Mastery (1/1)
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Psionic blast is great on tap, but that's because of the advantage. I don't think any AoAC reduction in charge time would turn that damage curve around. (It's only real problem is telepathic reverb doesn't seem to work past 50').
The one person I have seen using AoAC was a healer who was fond of being able to throw full charge heals across the room.
My super cool CC build and how to use it.
Do AoAC effects work on devices, too?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
Congress of Selves DoT damage penetration is also broken, so you can't even make a DoT damage build that way.
Best thing you can do with it is work it into a damage debuffing build running off sigils, shadow of doubt, ego placate, and ego sleep (fear + disorient + hold spec boosts), but even then sigils just die in many fights where the damage debuff would matter, so you can't get 100% uptime on those. But when you do you're literally cutting enemy damage output in half *before* it hits teammates resistance. Just don't try to heal at the same time - you'll be too busy.
On the plus side, you can double as a controller, because ego placate stacks manipulator without generating hold stacks.
Redid my telepath to do this. It's... kinda meh. May be the best thing telepathy can do right now, but that's not saying much. And it's telepathy, so expect nerfs to hit whatever it is that's actually working at all.
My super cool CC build and how to use it.
In a Rampage, the debuffs really add up--throw in Ego Placate w/adv, too, maybe some specs for zapping with your energy builder as well. Works quite nicely--would work even better with shadow bolt, apply fear and (w/adv) Despondency (dodge debuff).
Anyway, I was thinking of trying out AoAC not as a support toon, but as a toon that is good enough to run Hybrid. Thing is, are there enough powers affected by AoAC in a meaningful way to skip getting any bonuses to damage, defense, or stats?
I mean, comparing AoAC to AoPM--seems like AoPM is the winner, since getting to throw out that best power every 55 seconds instead of every 80 seconds just isn't good enough.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I imagine that the Shadow changes also make that a more appealing tree to use AoAC with... but again, the bugged charge time reduction really kicks it in the pants.
There are actually quite a few cooldown powers in the game that deal more damage per cast time than some of the top dps nukes in the game. Making a build that essentially spams a rotation of these cooldown powers non-stop could be a thing to do, since this doesn't require charge time reduction. I'm not sure the actual dps you would see would be worth the effort to actually use the build.
I think currently, thanks to that bug, it'd be difficult to make anything but a gimmicky "hey look what I can do, but could do way better by switching to an offensive passive and dps role" build. There's also the fact that if you even do manage to achieve dps-level numbers... you're probably going to rip aggro thanks to being in hybrid, and then quickly drop dead.
As far as using this aura as a hybrid, I don't think it could ever really go past the "neat gimmick" phase.
However, anyone with this aura is welcome in any party I'm in cause my shadow tank is gonna love it.
My super cool CC build and how to use it.
I'd love to see AoAC improved so that it can stand out more. Right now AoPM outshines it.
I could heal, I guess, but then what? Throw out CC powers with CDs? Would teams find this useful, given the other bonuses?
EDIT: I just remade one of my healers to use AoAC. We'll see how he does in groups.
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But today I noticed something:
[img]http://i.imgur.com/vyewOxR.jpg?1[/img]
Has the perception/stealth sight boost been added or did I just ignored it before?
And most importantly: is this boost enough to pierce through the debuffs by Kigatilik?
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Aura of Arcane Clarity is one of those passives that may not be in the spotlight, but can make the world of difference to your teammates, especially in large-grouping scenarios.
On a side note, the charge reduction of Aura of Arcane Clarity can be beneficial to a Control build, as most control powers are chargeups. Being able to pop that Soul Mesmerism quickly, or reduce the cooldown of your favorite knock-to, can make the world of difference.
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Maybe AoAC could help a lot vs. Cosmics? So much is sacrificed for so little gain.
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A support build using charged heals or charged CCs, multiple CDs, and high enegy cost powers would however benefit the most from actually using AoAC.
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AoPM stands on its own in Hybrid builds and is great in Support builds, for the group and for self.
Usually AoPM fixes your energy issues with the boost to REC END and INT plus grants you additional HP and Damage through EGO or STR and DEX. Not to mention it makes your passive and toggle stronger. So yeah...
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Except AoAC reduces energy costs and reduces cast time of powers which both means increase in DPS for damaging attacks. They are quite comparable, and AoPM late game really starts to lose its luster with decently geared players.
Silverspar on PRIMUS
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I rebuilt this same healer to use Medical Nanites, which then worked super well in TA. The combination of nanites and Sentinel aura meant that my team mates were healing about 800 health every 3 sec, plus whatever actual healing powers I used.
And that is the point of this thread: MN got such a useful upgrade, why not AoAC?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Exactly. So now that it buffs perception is it good enough? Thoughts?
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
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The Perception buff is almost entirely worthless.
Fix the support-role bonuses first, then i'd suggest increasing the charge time reduction to self significantly. (Topping out at more like 30-40% than its current ~15%)
Not to mention it give offense options to the user himself
Perhaps Arcane Clarity needs to be the focus for an upcoming AT; the passive could get a revision, and then the archetype could get a set of powers that play well with a newer version of AoAC.
Now that cooldown reduction is not as good as before, and now that items have on equip cooldowns, etc., another look at making AoAC better is in order.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Energy management? Electric Form and AoPM are both better.
Cast speed? Night Warrior...
Perception? A single piece of perception gear out performs it.
Increase the scaling of the cost discount and cool down reduction.
Fix the scaling on cast speed so that it effects the users based off SS instead of just pre, then buff the scaling.
Add defense penetration to the user as well as all effected players, scaling off SS/Pre for the user/team respectively.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Nevertheless, boosting it's most valuable asset a boost to the charge time and an overall boost would be an easy step to make it most unique. And useful.
And most importantly a valid alternative to AoPM!!!!!
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My super cool CC build and how to use it.