On paper it sounds like a god-send form, bolstering both melee and ranged damage...however in reality it's borderline useless, chaning this would be as simple as two steps.
1: Change the proc method to be on maintain AND full charge of any power.
2: Grant it a small energy return when a stack is proced.
3: you have just made AoTM actually useful.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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How about the current system remains (one stack per kill), except you cannot lose stacks if you're currently in combat? That means remaining on a "murderous rampage" will allow you to stay buffed, even if there's a big boss at the end. In alerts and lairs, you could remain buffed, provided you rush to the boss after finishing with the last group.
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Neither is a very optimal build, but it works okay.
I think that adding a way to gain stacks against bosses would be enough. I'm not sure what that would be, though. Getting a stack if you land the finishing blow isn't very helpful in a boss fight.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
At 3 stacks, AotM gives about 8% less total damage bonus than something like concentration at 8 stacks, given the same stats. If we're using Strength as the highest attribute on the character, then you're getting quite a bit more bonus to ranged damage than you would with Concentration. If we're using Ego as the highest stat then you're getting quite a bit more damage to melee attacks than you are with enraged or a martial form. This is the strength of the form. It also works with everything, unlike other forms which have certain requirements to proc, and which when ranked up can only get to 3/8 stacks, unlike AotM which can get to 3/5 stacks.
Borderline useless? Hardly. It just happens to be one of the only forms worth ranking up. If we're going to add an energy return to it I say forget stacks entirely, that's been done to death - give it a small constant energy return every 3 seconds scaled on the lower of Strength or Ego, so that the form continues to work with everything but doesn't cross into "best form" territory.
My super cool CC build and how to use it.
Some folks take R3 Enrage for cosmetics/rp purposes (Giant Growth), another small group take IDF at R3, plus a smaller set take the psychic form at R3.
Most players never rank up their forms--Concentration, Enrage, Compassion, Manipulator, and the various MA forms. There isn't generally any benefit.
So, a convenience in the common forms seems like a terrible price in Aspect of the Machine. I made peace with it and use R3.
Still, I wish there was some way to proc the form on bosses (aside from the killing blow).
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Personally, I think AotM should trigger when the user is attacked. So every-time you take a tick of damage, it procs. That would preserve it's uniqueness and make it useful for boss fights.
And if you want to preserve the value of ranking it up, maybe make that timing vary by rank? R1, one stack at base, procs every 10 seconds while in combat. R2, two stacks, 7 seconds. R3, three stacks, 5 seconds.
I also think it should grant energy on proc, which - in combination with the above suggestion - would make it an interesting option for energy management.
-Sterga
-Sterga
How about it has a chance to proc every time a power comes off cool down? The way MSA works. We don't have a form that procs in that fashion for sure. Could even have it refresh all current stacks according to the cooldown of the power - longer cooldown, adds more time to stacks.
My super cool CC build and how to use it.
My point earlier was that AotM as it currently is, can proc off any power, it's only condition is kills... (which is a terrible condition, BTW).... limiting it to Charged attacks cuts a large number of builds that currently can use AotM.... if AotM was still on PTS then changing from on kill to on full charge wouldn't be a big deal.... but it's not on PTS and hasn't been for a long time now... people actively use this form in various builds despite how poorly designed it is. As such any change to it needs to not limit it's functionality. changes need to be made to make it functional in combat against more than just swarms of henchmen.
If ya'll are so dead set on AotM having a condition that no other forms use, then Combo-finish about the only option remaining... but that would limit it to melee only.... either it has the completely unique and utterly broken condition of "on kill(ing blow)" or it recycles an already used set of conditions. Using maintain, charge, & combo-finish keeps it open to all the same builds it's open to currently while also making it functional against bosses.
If I had to pick another proc for AotM to trigger off of, I'd go far as to say full-charged ranged attacks and final combo hits. But without that I feel the form could just use something like small bursts of energy every 10 seconds or so.
Edit: Someone posted some numbers here: http://www.arcgames.com/en/forums/championsonline#/discussion/1204064/aotm-for-pure-melee
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Except the game loves unskippable cutscenes too much, so in 2/3 of the content people actually play regularly, your stacks will unavoidably fall off during the boss cutscene and you'll have no way to build them. (If there was any way to build stacks in teh first place - see Gravitar and FnI).
My super cool CC build and how to use it.
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
on a maintain and charge, sounds like Overdrive. which works on maintains and at least half charge.
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Being in combat is fairly easy, and even if the stacks stack up slowly.. so what? At some point you're going to hit full stacks, and then you're going to stay there just by being in combat. I think you should still have to do something to get those stacks - you can get into combat while being afk if you're in a party, so this doesn't strike me as particularly active. Sounds like Concentration to me.
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
Fully charge your Blast attack
or/and
Fully finish a Combo move
3-5 Seconds cooldown
im sorry but this form is horrible, it could the answer for RAnge-melee builds, but no they had to force this stupid Kill-to-trigger mechanic
Several forms actually have a short enough CD that you can spam build them with the right powers. A lot of them have a 1s CD on stacks and a 3-4s CD on energy.
My super cool CC build and how to use it.