l noticed, that usually Epic content with constantly makes any pet builds a fodder, all that because of bosses with AoE's, and PBAoE's, that tend to wipe them instantly. They just pop, and their innate resistance won't help. Thus l suggest to make their AoE innate resistance work other way: Pets are affected by switched on toggle by default (say 1 sec or so, it places immunity linger). All pets passively get innate immunity to AoE damage (or even all damage, to protect them from random blasts). After being hit, this effect is worn off and another linger is imposed (e.g. for 12 seconds), which prevents them to be affected by toggle (and respectively get immunity linger). All damage they receive refresh duration of linger. This way pet is going to take first big AoE nuke without any damage, and if that pet doesn't take any damage within 12 seconds, then immunity is reapplied. But if pet is being hit within those 12 seconds, it will take damage (and may get destroyed). That stuff is more like blocking of players, but takes in consideration less pet HP, and gains complete immunity to outweight it. Thus Medusa's (and other epic bosses) rare, but powerful nukes will hopefully not affect poor pets, and they may last long enough in that fights. Same as Gravitar rampage, bubbles won't just pop bots that easily, but if they get closer by blackhole, they twice force-yanked, they'll still pop. And of course it'll buff them open-world boss content with their PBAoE's too.
sounds kind of like what blizzard did with D3 to make summons more resilient against AoE at higher difficulty levels - except i'm pretty sure they didn't do it via 'Immunity to AoE damage every X seconds'
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