Quite simply why people choose Ego Surge + Adv is the Crit + Crit Severity damage buff that comes with it, so why not for other reasons Like diminishing returns, make the damage bonuses on other Active Offenses be Multiplicative then Additive, cause right now their isn't much going for them outside of certain, short lived bonuses and to help break free of holds.
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
42 40s, LTSer.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
In all seriousness... ES:NM needs to be nerfed heavily while all other AOs get a major buff... the fact of the matter is that all other AOs are woefully underpowered and ES:NM is vastly overperforming... they all need to be brought in line and meet somewhere in the middle... Honestly a lot of the balance problems with CO would be far better off if Cryptic were to approach them by both nerfing overperformers and buffing underperformers rather than simply doing one or the other...
Epic Stronghold
Block timing explained
42 40s, LTSer.
Pretty much since damage is increase to base, not multiplicative, say you got a 50% boost but already have 200% damage increase. Sounds incredible, of course but you are realistically only looking at a 16.7% increase in damage since the increase is against base damage. And the more bonus damage you already have the less impressive an AO boost becomes. For instance if your damage bonus was up around 300% then that 50% boost only because a 12.5% increase.
Now, Ego Surge definitely needs a swing of the nerf bat, no questions there. Of course the question is how would you possibly rebalance these so they are useful across the spectrum. Ego Surge is definitely OP and needs to be fixed. It's boost should not be so game changing.
Silverspar on PRIMUS
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