This was necessary, Im glad to find that you guys keep worrying about the most important stuff that community argue its the priority, I know beforehand that bug exploits must be a hell to find and fix in a way that doesnt annoy people, same goes for balance, but if you guys keep focused and listen to the people that actually know what are talking about, this could go far ahead in the right direction
Just another reptile lover, known in game as @nacito
This is a big journey, so far if you're reading this, wish you a good day
This was necessary, Im glad to find that you guys keep worrying about the most important stuff that community argue its the priority, I know beforehand that bug exploits must be a hell to find and fix in a way that doesnt annoy people, same goes for balance, but if you guys keep focused and listen to the people that actually know what are talking about, this could go far ahead in the right direction
Uhhh..I dunno about this one, as a lot of people who talk on powers aren't uh..very knowlegable.(Not to say I'm always in the right, but all I really want is underpreformers brought up to "over-preformers"(these generally don't exist btw, just a lot of really lackluster abilities hide this fact.)). At all. But nice to see this blog, maybe they'll fix Ults now.
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
"people that actually know what are talking about" was about the people that knows the way this game needs under the balance meta
No I get that, it's just I dunno...I'm just unsure of their credentials is all, given that a lot of powers are still garbage, and good powers are being made into garbage
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
I just wish they would say something about what powers and so on (e.g. maybe Specializations) they are planning to look at so that they could get suggestions before something even goes on PTS.
I just wish they would say something about what powers and so on (e.g. maybe Specializations) they are planning to look at so that they could get suggestions before something even goes on PTS.
Yes!...or, hey, if you don't like the ideas being placed forth, just, y'know be honest like in this article where it's stated it's easier to nerf than buff.(Which is kinda scary) And tell us, "We've decided on a what we have planned and are thankful for the feedback, but will be implementing this as [blank]"
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
We typically make power revisions as the situations merit. If we're putting out a new archetype or updating an old one, we look at the associated powers and see if they need a refresh. If players report abuse or are exploiting with a power, we look into it and adjust/fix powers appropriately. We definitely take PTS feedback into consideration while iterating, so please watch the build threads and keep posting feedback there.
We typically make power revisions as the situations merit. If we're putting out a new archetype or updating an old one, we look at the associated powers and see if they need a refresh. If players report abuse or are exploiting with a power, we look into it and adjust/fix powers appropriately. We definitely take PTS feedback into consideration while iterating, so please watch the build threads and keep posting feedback there.
Can do. I have to ask, will there be anything regarding Ults, as they have cropped up in numerous power threads..
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
Can do. I have to ask, will there be anything regarding Ults, as they have cropped up in numerous power threads..
Eventually. Regular powers tend to be easier to address than Ultimate Powers, as the construction of the latter are usually quite complicated. Once we smooth out the baseline powers, we can work out the rest.
No I get that, it's just I dunno...I'm just unsure of their credentials is all, given that a lot of powers are still garbage, and good powers are being made into garbage
you dont trust in people, I know, I can understand, I remember a thread about some concerns about all Ults, and someof them needed a revision
Just another reptile lover, known in game as @nacito
This is a big journey, so far if you're reading this, wish you a good day
more BUFFs for Underperforming and Bugged powers and Specs (including USELESS USELESS USELESS Masteries) would work BUFFs is it a nice word, everyone should use the word BUFF on those Forums
have a nice day full of BUFFs
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I would like to see passes to the power sets of the free ATs. Other power sets do deserve a pass sooner, but the free ATs are where new players get to test out the game and decide whether or not they will stay. At the very least, updating some of these not-so-well thought out ATs would encourage newbies to stick around.
I feel like the most important "balancing" that could be done is not to powers, but to the Constitution superstat. There is a post by @bluhman that goes into the issue much better, but essentially, content difficulty could be much more balanced if the gap between the most durable and most squishy players was closed a bit. This could be achieved by lowering the HP rate granted by Con while boosting the base HP. Here is the discussion where a normally divisive community actually pretty much agrees wholeheartedly with the idea: arcgames.com/en/forums/championsonline/#/discussion/1204034/con-rebalance-nerf-it-into-the-ground-ahahahahahahaaaaa
It is nice to know you guys have more balances in mind for the future though!
I would like to see passes to the power sets of the free ATs. Other power sets do deserve a pass sooner, but the free ATs are where new players get to test out the game and decide whether or not they will stay. At the very least, updating some of these not-so-well thought out ATs would encourage newbies to stick around.
I feel like the most important "balancing" that could be done is not to powers, but to the Constitution superstat. There is a post by @bluhman that goes into the issue much better, but essentially, content difficulty could be much more balanced if the gap between the most durable and most squishy players was closed a bit. This could be achieved by lowering the HP rate granted by Con while boosting the base HP. Here is the discussion where a normally divisive community actually pretty much agrees wholeheartedly with the idea: arcgames.com/en/forums/championsonline/#/discussion/1204034/con-rebalance-nerf-it-into-the-ground-ahahahahahahaaaaa
It is nice to know you guys have more balances in mind for the future though!
True.
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
The most important task that should be worked on is making powers of similar tiers of equal effectiveness. TGM seems strong, but it puts the power user on par with what damage they should have. So make other Tier 1 powers of increased effectiveness. Ice Blast was a bit too strong but now its great utility and keeps it at this desired level.
Now Magic Blast, Chain Lightning, Onslaught, Ego Blast, etc needs to be on par with effective damage (not to much) and great utility to be used with powers involving its damage type. Lower tier powers should either be strong on their own (all high performance is great across the board) or have utility to make higher tier powers more effective by building up to them. We just need numbers increased or more utility thrown in to powers that only deal damage. Sorcerer's Whim on Eldritch Blast is terribly useless because Holds in PvE is terribly useless.
Orbital Cannon not comparing to Strafing Run in overall damage and Rocket just having too many penalties (charge time, activation time and cooldown just like Orbital Cannon).
More powers should work with more Passives. Chainsaw for example should work with Targeting Computer is a great example.
More powers should have more advantages like the powers of similar level that do have them. Grapple Gun Pull should have Nailed to the Ground adv like Force Geyser does as an example.
tl;dr
Bring all powers in line with each other. Powers aren't picked because they lack the performance to play in new content. Content that is balanced best on the most effective builds rather than the game average.
A prime example follows: If everyone has a particular power, then that power is probably unbalanced. Sorry, but I cannot agree with this. First, how many should be considered "everyone", then there are other reasons to use a power. I like to make all my characters themed, but also give them something that can be useful. Bonus is that can fit the theme. For example, I recently level a character that I want to be all about kicking, but this character was a chore to play with it. Lack power, lack aoe, very good avoidance and dodge, though. The final result still unsatisfying. If I had added some common used power there to help, would that include me to the unbalanced powers abuser team? If you balance such powers, what usually means nerfs, something else will take its place. Balance is just a fancy word that can never be achieved, just satisfy a few people for a while.
Also this thing about exploits. I'm a PvE person, this game can be grindy and have enemies that can pretty much use cheap attacks and be annoying. I want to feel super, so when I'm playing with a character that is too squishy, sure, I'll try to use some tactical advantage, even is that is considered exploitative. I'm playing the game, not the game is playing me. I know that some people might not understand what I'm trying to say, cause for them is all about challenge this, challenge that, and a person that plays on the hardest way is the only one of value.
I appreciate this game getting support and attention. I don't know about any other game that offer the same thing, that is super hero themed and plenty of customization for the looks and powers, straight way, without the need to play to X amount of time just to make something that you like. But I would like more if you focus on stuff that have not be working nicely since back 2011 when I started playing this game. Like, make sure that every mission can be completed (mainly the open ones). That the powers do what is suppose to do in the description, and even improve it. The descriptions could have a better explanation, since is get confusing of how power will affect others, because there are different ways to describe them (ex.: labels like paranormal, incapacitate, arent well explained within the game). Skip-able cutscenes. I also would love that my Freeform Slot characters would get all advantages of a gold character. It's very expensive to buy one of these (the price an AAA title), and I cant even change the color of my powers. I seem that you can change the way how some powers are cast?
Oh lookie there, 2GM and MA powers just got updates, along with the specialist. Ask and ye shall receive
really, did they remember to do "everyone attack me" sorry, ricochet shot?
and don't forget Lightning Arc, the other Tier 1
I don't understand this. "Did they do the other thing?" ... No? But does that invalidate the good that is being done. If someone makes you dinner, do you respond with, "Yeah sure, but did you make desert?" I am sure there is other stuff on the list of "to-do" but there is only so much time in the day.
Some powers are always used because the other choices don't exist or suck. Conviction is the go to power for self healing. BCR has an unnecessary damage debuff. Bionic Shielding is wonky with an easily theme breaking effect. Recon Circuits can only be used with PA toggles. (If recon circuits could be used like BCR, I would use it every where because it looks awesome.) Well, Bionic is also a heal others power, so maybe doesn't count. That leave only three options. Two options for most builds. Do you want a click heal or a click hot with a debuff?
Then there's Nimble Mind. Tons of AOs to choose from but Ego Surge always gets the pick because it's just better for most builds. Would not be sad if Nimble Mind was removed from the game. Actually, would not be sad if all AOs were removed from the game. They really don't do anything interesting.
Some powers are always used because the other choices don't exist or suck. Conviction is the go to power for self healing. BCR has an unnecessary damage debuff. Bionic Shielding is wonky with an easily theme breaking effect. Recon Circuits can only be used with PA toggles. (If recon circuits could be used like BCR, I would use it every where because it looks awesome.) Well, Bionic is also a heal others power, so maybe doesn't count. That leave only three options. Two options for most builds. Do you want a click heal or a click hot with a debuff?
Then there's Nimble Mind. Tons of AOs to choose from but Ego Surge always gets the pick because it's just better for most builds. Would not be sad if Nimble Mind was removed from the game. Actually, would not be sad if all AOs were removed from the game. They really don't do anything interesting.
You're forgetting resurgence, it's not a heal over time like some of the others but it is still a nice instant heal.
Some powers are always used because the other choices don't exist or suck. Conviction is the go to power for self healing. BCR has an unnecessary damage debuff. Bionic Shielding is wonky with an easily theme breaking effect. Recon Circuits can only be used with PA toggles. (If recon circuits could be used like BCR, I would use it every where because it looks awesome.) Well, Bionic is also a heal others power, so maybe doesn't count. That leave only three options. Two options for most builds. Do you want a click heal or a click hot with a debuff?
Then there's Nimble Mind. Tons of AOs to choose from but Ego Surge always gets the pick because it's just better for most builds. Would not be sad if Nimble Mind was removed from the game. Actually, would not be sad if all AOs were removed from the game. They really don't do anything interesting.
You're forgetting resurgence, it's not a heal over time like some of the others but it is still a nice instant heal.
Some powers are always used because the other choices don't exist or suck. Conviction is the go to power for self healing. BCR has an unnecessary damage debuff. Bionic Shielding is wonky with an easily theme breaking effect. Recon Circuits can only be used with PA toggles. (If recon circuits could be used like BCR, I would use it every where because it looks awesome.) Well, Bionic is also a heal others power, so maybe doesn't count. That leave only three options. Two options for most builds. Do you want a click heal or a click hot with a debuff?
Then there's Nimble Mind. Tons of AOs to choose from but Ego Surge always gets the pick because it's just better for most builds. Would not be sad if Nimble Mind was removed from the game. Actually, would not be sad if all AOs were removed from the game. They really don't do anything interesting.
Woahwoahwoah!! Keep these names hushed, don't want them taken away .
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
I didn't forget resurgence, I didn't add it because it's an AD making it more of an "oh ****" heal. It's not something I'd think anyone would use as their main combat heal.
I didn't forget resurgence, I didn't add it because it's an AD making it more of an "oh ****" heal. It's not something I'd think anyone would use as their main combat heal.
like Palliate?
Just another reptile lover, known in game as @nacito
This is a big journey, so far if you're reading this, wish you a good day
xrazamax wrote: »
Oh lookie there, 2GM and MA powers just got updates, along with the specialist. Ask and ye shall receive
really, did they remember to do "everyone attack me" sorry, ricochet shot?
and don't forget Lightning Arc, the other Tier 1
I don't understand this. "Did they do the other thing?" ... No? But does that invalidate the good that is being done. If someone makes you dinner, do you respond with, "Yeah sure, but did you make desert?" I am sure there is other stuff on the list of "to-do" but there is only so much time in the day.
I didn't complain about the first changes.
as opposed to the usual suspects in zone.
also usually several things are being done at once, not one. So asking if something else is on the list , is a valid question.
Yes nice post, yes needed I guess my feedback is 2 fold
1. Inconsistency in respec. 2GM/Specialist yes, Skarns/Mind yes (i think), Ice Blast/Glacier no, Blade-Claws no currently, Cool down 1 special respec (*). Why should the no list have to pay to for your changes? You may think the no list is even or improved but the player's might not.
2. The need for the utmost care when changing playstyle, Single targets attacks have uses like not attracting mobs, maintains are different than taps. Even if you swap in different power but different style can twerk build preferences and playstile in hard to see ways. A few retrain tokens for ATs when your done might be a good show since they have no choice to palystile changes, they can pick a new AT
(*) While I'm at it .. i think this 2 special repec was removed from the store and you gave time date for collection, probably should be in the bonus tab for those not on those weeks. Also serves as a "catch all" for anyone who falls through the cracks above
We just got some buffs so how about you calm down u3u remember if your heart's goin crazy just rub pizza on it
Only if the PIZZA's Build is BUFFED as well
I'm sick of Tired of Igredient Nerfing, it devalues the Build
The Crust, Meat and the Tomato Sauce needs to get Buffed to have better taste and synergy with other Ingredients
Pineapple needs to be complety removed from the MenuFrame
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I wouldn't want this bunch of devs to make me a pizza, to be honest. Can you imagine? They'd all have anchovies on them, because that's fairer, and what people wanted in 2009....
I wouldn't want this bunch of devs to make me a pizza, to be honest. Can you imagine? They'd all have anchovies on them, because that's fairer, and what people wanted in 2009....
Very true, very very true.(and sad )
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
We just got some buffs so how about you calm down u3u remember if your heart's goin crazy just rub pizza on it
Only if the PIZZA's Build is BUFFED as well
I'm sick of Tired of Igredient Nerfing, it devalues the Build
The Crust, Meat and the Tomato Sauce needs to get Buffed to have better taste and synergy with other Ingredients
Pineapple needs to be complety removed from the MenuFrame
Buff:Nerf...hmm..nope, both are 4 letter words, so, why is it always the latter?, okay let me try something: *Ahem* *Says to the forums* Buff? *Loudest nerfherders* Hsss!!! Uhhhh...oookay, um, nevermind
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
Not Trying to start anything but are you really going to listen now? Over the years we have turned in tickets and reported issues, for the most part they were ignored (no conformation that you got) or we got your famous reply "Everything is working as intended". If this is another one of those instances then why waste my time?
Now I know this sounds argumentative but it really isn't meant to me. All I'm trying to figure out is are you guys really going to attempt for fix some old issues, If so I'll send bug reports again.
There's a simple solution that doesn't require nerfs: buff NPCs. If we multiple npc hp and damage by 3, no powers need be nerfed.
No. Buffing NPCs does not bring balance to the powers. If anything, that could make the inbalance even more noticeable as the overperforming powers will still out perform the weak powers and those who are using the weak powers will have an even harder time than they do now.
There's a simple solution that doesn't require nerfs: buff NPCs. If we multiple npc hp and damage by 3, no powers need be nerfed.
Eeewwww, bigger sacks of hit points. Gross.
I'm of the opinion that mobs should get tougher as you level up. Personally, I'd do that by reducing minion-tier PvE mobs as you go up in level. By time you get to the Vibora Bay Apocalypse, you should never see anything less than a lieutenant. That doesn't require any unilateral power changes, it just improves the quality of the competition you face.
Oh, and if you try to nerf pineapple on pizza, I'll burn the forums down again.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
There's a simple solution that doesn't require nerfs: buff NPCs. If we multiple npc hp and damage by 3, no powers need be nerfed.
Eeewwww, bigger sacks of hit points. Gross.
I'm of the opinion that mobs should get tougher as you level up. Personally, I'd do that by reducing minion-tier PvE mobs as you go up in level. By time you get to the Vibora Bay Apocalypse, you should never see anything less than a lieutenant. That doesn't require any unilateral power changes, it just improves the quality of the competition you face.
Oh, and if you try to nerf pineapple on pizza, I'll burn the forums down again.
I've yet to have pineapple..dunno how it is . Though I wanted to try some recently
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
We typically make power revisions as the situations merit. If we're putting out a new archetype or updating an old one, we look at the associated powers and see if they need a refresh. If players report abuse or are exploiting with a power, we look into it and adjust/fix powers appropriately. We definitely take PTS feedback into consideration while iterating, so please watch the build threads and keep posting feedback there.
*cough*PersonalForceField*cough*
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Oh, and if you try to nerf pineapple on pizza, I'll burn the forums down again.
You and me both, Sister.
All these folks calling for BUFF, though - but if my toon starts running around in the buff, suddenly everybody loses their minds!
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
There's a simple solution that doesn't require nerfs: buff NPCs. If we multiple npc hp and damage by 3, no powers need be nerfed.
No. Buffing NPCs does not bring balance to the powers. If anything, that could make the inbalance even more noticeable as the overperforming powers will still out perform the weak powers and those who are using the weak powers will have an even harder time than they do now.
All right, we're looking at two distinct camps of players responding to the changes.
Camp One, which kallethen appears to be part of, believes these powers were overperforming, and the rest are working as intended.
Camp Two, which appears to be a slightly larger population of the forum, believes these powers are performing adequately, and too many of the rest are underperforming.
Unfortunately, it does not seem these two groups are likely to see eye to eye at any point in the foreseeable future.
-
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Comments
This is a big journey, so far if you're reading this, wish you a good day
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__________________________
42 40s, LTSer.
This is a big journey, so far if you're reading this, wish you a good day
42 40s, LTSer.
42 40s, LTSer.
42 40s, LTSer.
This is a big journey, so far if you're reading this, wish you a good day
BUFFs is it a nice word, everyone should use the word BUFF on those Forums
have a nice day full of BUFFs
Two things:
- I would like to see passes to the power sets of the free ATs. Other power sets do deserve a pass sooner, but the free ATs are where new players get to test out the game and decide whether or not they will stay. At the very least, updating some of these not-so-well thought out ATs would encourage newbies to stick around.
- I feel like the most important "balancing" that could be done is not to powers, but to the Constitution superstat. There is a post by @bluhman that goes into the issue much better, but essentially, content difficulty could be much more balanced if the gap between the most durable and most squishy players was closed a bit. This could be achieved by lowering the HP rate granted by Con while boosting the base HP. Here is the discussion where a normally divisive community actually pretty much agrees wholeheartedly with the idea: arcgames.com/en/forums/championsonline/#/discussion/1204034/con-rebalance-nerf-it-into-the-ground-ahahahahahahaaaaa
It is nice to know you guys have more balances in mind for the future though!42 40s, LTSer.
Now Magic Blast, Chain Lightning, Onslaught, Ego Blast, etc needs to be on par with effective damage (not to much) and great utility to be used with powers involving its damage type. Lower tier powers should either be strong on their own (all high performance is great across the board) or have utility to make higher tier powers more effective by building up to them. We just need numbers increased or more utility thrown in to powers that only deal damage. Sorcerer's Whim on Eldritch Blast is terribly useless because Holds in PvE is terribly useless.
Orbital Cannon not comparing to Strafing Run in overall damage and Rocket just having too many penalties (charge time, activation time and cooldown just like Orbital Cannon).
More powers should work with more Passives. Chainsaw for example should work with Targeting Computer is a great example.
More powers should have more advantages like the powers of similar level that do have them. Grapple Gun Pull should have Nailed to the Ground adv like Force Geyser does as an example.
tl;dr
Bring all powers in line with each other. Powers aren't picked because they lack the performance to play in new content. Content that is balanced best on the most effective builds rather than the game average.
really, did they remember to do "everyone attack me" sorry, ricochet shot?
and don't forget Lightning Arc, the other Tier 1
Get the Forums Enhancement Extension!
Sorry, but I cannot agree with this. First, how many should be considered "everyone", then there are other reasons to use a power. I like to make all my characters themed, but also give them something that can be useful. Bonus is that can fit the theme.
For example, I recently level a character that I want to be all about kicking, but this character was a chore to play with it. Lack power, lack aoe, very good avoidance and dodge, though. The final result still unsatisfying. If I had added some common used power there to help, would that include me to the unbalanced powers abuser team?
If you balance such powers, what usually means nerfs, something else will take its place. Balance is just a fancy word that can never be achieved, just satisfy a few people for a while.
Also this thing about exploits. I'm a PvE person, this game can be grindy and have enemies that can pretty much use cheap attacks and be annoying. I want to feel super, so when I'm playing with a character that is too squishy, sure, I'll try to use some tactical advantage, even is that is considered exploitative. I'm playing the game, not the game is playing me. I know that some people might not understand what I'm trying to say, cause for them is all about challenge this, challenge that, and a person that plays on the hardest way is the only one of value.
I appreciate this game getting support and attention. I don't know about any other game that offer the same thing, that is super hero themed and plenty of customization for the looks and powers, straight way, without the need to play to X amount of time just to make something that you like.
But I would like more if you focus on stuff that have not be working nicely since back 2011 when I started playing this game. Like, make sure that every mission can be completed (mainly the open ones). That the powers do what is suppose to do in the description, and even improve it. The descriptions could have a better explanation, since is get confusing of how power will affect others, because there are different ways to describe them (ex.: labels like paranormal, incapacitate, arent well explained within the game). Skip-able cutscenes.
I also would love that my Freeform Slot characters would get all advantages of a gold character. It's very expensive to buy one of these (the price an AAA title), and I cant even change the color of my powers. I seem that you can change the way how some powers are cast?
really, did they remember to do "everyone attack me" sorry, ricochet shot?
and don't forget Lightning Arc, the other Tier 1
I don't understand this. "Did they do the other thing?" ... No? But does that invalidate the good that is being done. If someone makes you dinner, do you respond with, "Yeah sure, but did you make desert?" I am sure there is other stuff on the list of "to-do" but there is only so much time in the day.
Then there's Nimble Mind. Tons of AOs to choose from but Ego Surge always gets the pick because it's just better for most builds. Would not be sad if Nimble Mind was removed from the game. Actually, would not be sad if all AOs were removed from the game. They really don't do anything interesting.
[at]riviania Member since Aug 2009
42 40s, LTSer.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
42 40s, LTSer.
[at]riviania Member since Aug 2009
This is a big journey, so far if you're reading this, wish you a good day
My super cool CC build and how to use it.
I didn't complain about the first changes.
as opposed to the usual suspects in zone.
also usually several things are being done at once, not one. So asking if something else is on the list , is a valid question.
Get the Forums Enhancement Extension!
1. Inconsistency in respec. 2GM/Specialist yes, Skarns/Mind yes (i think), Ice Blast/Glacier no, Blade-Claws no currently, Cool down 1 special respec (*). Why should the no list have to pay to for your changes? You may think the no list is even or improved but the player's might not.
2. The need for the utmost care when changing playstyle, Single targets attacks have uses like not attracting mobs, maintains are different than taps. Even if you swap in different power but different style can twerk build preferences and playstile in hard to see ways. A few retrain tokens for ATs when your done might be a good show since they have no choice to palystile changes, they can pick a new AT
(*) While I'm at it .. i think this 2 special repec was removed from the store and you gave time date for collection, probably should be in the bonus tab for those not on those weeks. Also serves as a "catch all" for anyone who falls through the cracks above
Only if the PIZZA's Build is BUFFED as well
I'm sick of Tired of Igredient Nerfing, it devalues the Build
The Crust, Meat and the Tomato Sauce needs to get Buffed to have better taste and synergy with other Ingredients
Pineapple needs to be complety removed from the MenuFrame
Anyway...so Specialist gets a review, powers inside are looked at, okay. Wonder what's next...PFF?
Also, much hope for the mystics, whenever Doctor Strange comes out! Riiiight!?
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
This is a big journey, so far if you're reading this, wish you a good day
42 40s, LTSer.
>:)
Only if the PIZZA's Build is BUFFED as well
I'm sick of Tired of Igredient Nerfing, it devalues the Build
The Crust, Meat and the Tomato Sauce needs to get Buffed to have better taste and synergy with other Ingredients
Pineapple needs to be complety removed from the MenuFrame
Buff:Nerf...hmm..nope, both are 4 letter words, so, why is it always the latter?, okay let me try something:
*Ahem*
*Says to the forums* Buff?
*Loudest nerfherders* Hsss!!!
Uhhhh...oookay, um, nevermind
42 40s, LTSer.
Epic Stronghold
Block timing explained
Now I know this sounds argumentative but it really isn't meant to me. All I'm trying to figure out is are you guys really going to attempt for fix some old issues, If so I'll send bug reports again.
No. Buffing NPCs does not bring balance to the powers. If anything, that could make the inbalance even more noticeable as the overperforming powers will still out perform the weak powers and those who are using the weak powers will have an even harder time than they do now.
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I'm of the opinion that mobs should get tougher as you level up. Personally, I'd do that by reducing minion-tier PvE mobs as you go up in level. By time you get to the Vibora Bay Apocalypse, you should never see anything less than a lieutenant. That doesn't require any unilateral power changes, it just improves the quality of the competition you face.
Oh, and if you try to nerf pineapple on pizza, I'll burn the forums down again.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
42 40s, LTSer.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
i think that speaks for itself
All these folks calling for BUFF, though - but if my toon starts running around in the buff, suddenly everybody loses their minds!
- David Brin, "Those Eyes"
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All right, we're looking at two distinct camps of players responding to the changes.
Camp One, which kallethen appears to be part of, believes these powers were overperforming, and the rest are working as intended.
Camp Two, which appears to be a slightly larger population of the forum, believes these powers are performing adequately, and too many of the rest are underperforming.
Unfortunately, it does not seem these two groups are likely to see eye to eye at any point in the foreseeable future.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.