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#MAXOUTCUSTOMIZATION

dakrushmordakrushmor Posts: 592 Arc User
edited February 2016 in Suggestions Box
Customization! It's a thing that keeps all remaining players in CO. It's something that's in here one step forward than any other MMOs. When there was question to Kaiserin what found in CO, Catoastrophe were shown in blog page, robotic cat-toster hybrid, which is perfect example of customization. Maxing out diversity it's a way for us to refresh, regain playerbase to its former size and be competitive if not with flagmans of MMO world, but at least amongst strong middle peasants. Especially with City of Titans and Valiance Online is coming if we strengthen our positions, we may become a force, to be reckoned with.

Costumes
Remove all unnecessary category restrictions. Or implement an option to do that, similar to remove unused parts checkbox. They absolutely unnecessary and hurts costume diversity, as result - customization. If a player wants to do half-transparent Rayman-like character, let him do that! It's something that was planned by Kaiserin before being hired.
Let all removed styles made comeback! Weapon replacers are especially in that category. They were unnecessarily wiped and unobtainized, so let them return as options wherever.
Allow more styles! Allow players to use styles, that are already in game, but restricted to NPC, like Rhino head or Hyena-Swine head.

Powers
Allow Silver players to color their powers. Even if they have to pay extra Zen for it. This restriction is absolutely silly, because no one subs just for tinting. Free FF slots and costume packs are what people to sub for.
Make possible to have Weapon as Emission point for power. Imagine Lightning Arc fired from rifle for instance. That's with what Energy Replacer comeback would be synergied well.
Fix countless bugs. Make sure most of stuff is working as intended. Examine all "picky" things thoroughly, like Targeting Computer, Overdrive, Resistance Penetration mods/specs. Currently many players don't use specific powers, that match their concept for mostbecause they are bugged and underpowered, so they can't compete with others. Example is Targeting Computer before fixing, its fade after 15s of application and didn't refresh, so almost everyone ran with Quarry instead. But after getting fixed I now see significant anount of players using TC. Isn't that example of customization increase? And respectively has to be done for sake of maxing out. Fix graphic bugs as well.

Vehicles
Get rid of non-10%. Make all vehicles of same category have exact same stats + 8 mod slots at MK2. Z-Store vehicles would sell WAY better after that. Currently these vehicles aren't selling because of unnecessary effectiveness ceiling. Only promotional SE vehicles may get that left, because they're free. More hull color options means more customization.
Make more colors for hulls. Like green hovertanks/pink gravbikes, blue hovercars etc. In ideal case players could be able to color their vehicles themselves, like previously with Grav Bikes. While different hull models would differ by elements of shape (like Crystals on Tiger Shark hull), or at least texture patterns.
Fix vehicle bugs. Like placing weapons in wrong slots, not working Resistance Ignore, disabling Crit chance after picking up a drop.

Devices
Separate Tinting. Need to have more intuitive way to color Devices for Silvers, as well as separate Device tinting for Golds and Silvers.
More skins of existing Devices. For instance, Advanced R.A.D. Sphere as Dark Speed replacement, along with other skins (Rocket Speed, Blazing Speed 2 (with normal run anim, instead of Jet one), Electric Speed, Ice Speed and so on). Skins for Teleiosaurus Pheromones because of mechanic should be represented as separate devices. So make a tag "Summon Toggle" for Teleiosaurus Pheromones and its skins (wolves, robots, mystic entities etc), that would disallow using 2+ Summon Toggles simultaneously.

Alting
Tame outrageous prices. Champions Online must be alt-friendly game, because alting means more customization. So max out single toon shouldn't be way too expensive. Don't force people grind day and night to gear single toon. Let character-level items be cheaper, while account-level (costume pieces, vehicles), respectively pricier. Lower Teleiosaurus Pheromones cost to 150 DS (it's equal to 1500 G & closer to 1000 G - its former cost). Necrullitic Elixir should cost no more than 150 000 Q. And heroic gear no more than 75 SCR.

Emotes
We need more emotes. Like Idle Emote pack. With more emotes like sitting, laying, leaning etc. In game with significant anount of RP, these extra emotes are must, a fortiori they may be sellable for Zen.

Enemies
More OV Villains. There are many of choose from. And more unlockable powers for players come from them as well, which means more diversity.

Content
Foundry. Player-created content similar to NWO/STO has. I see great potential in Champions Online, even greater than in first two aforementioned projects. With players being busy in creating misstions, Dev team can focus on other important things.
More lairs. Eventually all of them, like Destroid Factory, Rhinoplasty, Mandragalore & Vikorin should get their Epic versions. But even then they shouldn't be way hard, nor way easy as well. And allow to transfer SCR and GCR between alts, Distinguished gear should be closer to Justice in that relation.

Comments

  • nacito#6758 nacito Posts: 984 Arc User
    basically every request since release of OV done in this forum resumed in a thread
    +1 to all of them
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  • dr490nbr347hidr490nbr347hi Posts: 260 Arc User
    Throw in those PA power exploits. I want them fixed, and that's coming from somebody who uses them.
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    Cannot emphasize alt-friendly prices enough.​​
  • avianosavianos Posts: 6,194 Arc User
    edited February 2016
    Yes
    All of this
    YES

    More Customization IN EVERY ASPECT! YES YES!
    673.gif​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • notyuunotyuu Posts: 1,121 Arc User
    costumes
    yes - will result in a ton of clipping thou
    yes
    yes - colours will be buggy thou
    powers
    yes - cuz why not?
    yes - gonna be a lot of work though
    yes - this is the big one
    vecicles
    no - i would perfer if they got rid of vecs all together, had them as TPs
    no - make a tailor where you can manually colour vecs
    yes - while we're stuck with them, make em less suck
    devices
    yes - it'd be easier to colour manage them
    yes - for science
    alting
    yes - much easier said than done however
    emotes
    yes - srsly... they are fun
    enemies
    yes - but only if we get accompnying non sucky powers
    content
    yes - only if regulated tightly though
    yes - provided they are actually balanced.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • dakrushmordakrushmor Posts: 592 Arc User
    notyuu said:


    vehicles
    no - i would perfer if they got rid of vecs all together, had them as TPs

    kaizerin said:


    All vehicles now have the innate 10% bonus that Drifter and Lockbox vehicle have. This will mostly affect the ZEN store specific vehicles.
    ​​

    Funny, but getting riddance of non-+10%, first of all aforementioned. Probably because l pointed, that it's Z-Store potential waste, which is true. Z Store vehicles, however, are still inferior ATM, because of 7 mod slots at MK II, instead of 8.

    Now would be great if another Z-Store potential waste got attention (& we'll speak about TP): Travel Powers aren't worth buying through microtransactions ATM, because they can't be tinted for Silver players. Gold players, however, receive those TP by default, without paying anything. This dilemma has to be solved somehow too.
  • raighnraighn Posts: 2,339 Arc User
    I for one would like body shape slider equality... Males have a broader range from minimum to maximum on their sliders than females... Not onlly can males make bulkier shapes with their sliders on max, but they can also take sliders down to extremes on the small scale too... females are stuck with minor variations of the same basic shape.
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  • squirrelloidsquirrelloid Posts: 869 Arc User
    The stuff listed here is like 100x more valuable than the cosmic revamp. Signed.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    Your costume suggestion seems superfluous since that is what they are doing when they can.

    Color customization for silvers, will never happen. So going to nip that in the bud.

    Weapon emanation points was worked on, but the coding was too difficult at the time and was abandoned. Unlikely it will be picked up in the foreseeable future either.

    Bugs are being fixed slowly as they are reached and depend hugely on how intertwined with other systems that are affected by them.

    Device coloring is not something silvers should be doing.

    No to be alt friendly doesn't mean prices of items need to go down. Alt friendly means the game can be done in minimal gearing, which it can be.

    Emotes are difficult to hook up in the current engine and make them usable by players. Not out of the question but unlikely to happen anytime soon with so much more being done right now on the plate.

    More OVs are possible, but would require more balance work.

    Foundry is not happening for the foreseeable future because Champions does not have the income to support the amount of coding work that would need to be done to get Champions ready to use the Foundry (which includes tagging all the art elements in the game, enemies, making specialized maps to use in the Foundry, etc).

    We just got a new lair, but lairs take time to develop, build and balance. So they are happening but will be slow going.​​
    Champions Online player since September of 2008, forumite since February of 2008.
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  • squirrelloidsquirrelloid Posts: 869 Arc User
    edited April 2016


    Color customization for silvers, will never happen. So going to nip that in the bud.

    People said the same thing about selling freeform slots 5 years ago.


    Emotes are difficult to hook up in the current engine and make them usable by players. Not out of the question but unlikely to happen anytime soon with so much more being done right now on the plate.

    I find this hard to believe.

    The character skeleton animation is the same between NWO, STO, and CO. Many additional emotes already exist in those other games. In one case (facepalm), CO used to have it (iirc), and the other games currently do. Those emotes should easily be portable to CO, just like many of CO's emotes have been easily ported to those games.

    And NPC use of many emotes (like juggling) means it pretty much just has to be enabled for players. How do you think the NPC does it? The skeleton animation work has provably already been done. It's just a matter of tying that animation sequence to an emote command that's available to players.

    (It is certainly the case that NPC emotes have commands already - this would be how the devs instruct the NPCs to emote in certain ways while they stand around the world or during cut-scenes - these commands just aren't activated for players).

    That said, many of us would *spend zen* for these things to be available. For the minimal work required, it is shocking nothing has been done here. Especially given the apparent popularity of the one emote pack they did create. (At least one of those emotes was later ported to NWO - air guitar - and for which NWO players don't even have to pay!)
  • avianosavianos Posts: 6,194 Arc User
    edited April 2016
    Color customization for silvers, will never happen. So going to nip that in the bud.
    You are NOT in charge to Decide
    Leave those Statements to the actual DEVs
    Color customization for silvers, will never happen. So going to nip that in the bud.

    People said the same thing about selling freeform slots 5 years ago.

    People said the same thing for the Resource cap for silvers 5 years ago too​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • nacito#6758 nacito Posts: 984 Arc User
    so we still have hope?

    Just another reptile lover, known in game as @nacito
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    This is a big journey, so far if you're reading this, wish you a good day
  • breadandcircusesbreadandcircuses Posts: 12 Arc User
    edited April 2016
    Speaking as someone that decided to check out Champions Online, the game is fun. I am currently playing one of the Silver Archetypes to try things out, and I'm liking what I see thus far. There is a lot to do, and there are a lot of options for customization if I want to go that route.

    Personally, though, if I decide to spend money on Champions Online it won't be to buy anything piecemeal at current prices. Just wait until the next Lifetime Sub sale, spend the 200 USD, and gain pretty much everything unlocked forever (including color customization, with the bonus "Neener neener neener" Social Power that comes with it). Plus, Gold Members get a stipend to buy additional Character Slots and Keys with. Compared to 50 USD to get one Freeform Slot, using only those Powers for which one has acquired the Archetypes, without color customization on any of those Powers, and wearing only those costumes one has unlocked... nope. The pricing on the customization options actually helps curb impulse purchases because to do what I'd want to it's 200 USD, and only that when on sale.

    So for me, the whole discussion of color tinting is kind of a moot point. If I spend money on Champions Online I'll be Gold, if I don't I'll probably tire of my locked-in Archetype and wander off.
    Post edited by breadandcircuses on
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  • nacito#6758 nacito Posts: 984 Arc User
    edited May 2016
    you saying that power tinting push people to pay Gold/LTS?
    Just another reptile lover, known in game as @nacito
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    This is a big journey, so far if you're reading this, wish you a good day
  • raighnraighn Posts: 2,339 Arc User
    naciiito said:

    you saying that power tinting push people to pay Gold/LTS?

    I think he's saying the over-all cost pushes people to pay Gold/LTS... since it's cheaper in the longrun to go Gold or LTS than it is to buy FF slots, ATs, or the free-for-gold costumes/travel powers
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • dakrushmordakrushmor Posts: 592 Arc User
    edited June 2016
    It would be 1000x better & profitable to give silver purchasers ability to color their Travel Powers (which they have to buy for money, not receive for free like golds), than give away rainbow flight. This action would really turn most player's travel trails into all colors of rainbow.

    l also can't change the skin of this nifty & indestructible Mechanical Monstrosity because of this ol' wallop, & l paid moolah for its unlockin'!
  • dakrushmordakrushmor Posts: 592 Arc User
    edited July 2016

    The stuff listed here is like 100x more valuable than the cosmic revamp. Signed.

    l can agree with Cosmic revamp - that's pretty interesting too. It may fit "Enemies" categury as it's pretty dull on mah aforementioned post. But l won't agree power OVERHAULS, like current threat overhauls - it's nowhere to mentioned here & absolutely not necessary. For what to break already established player builds? If it somehow connected to retcons - why not just make new, more appropriate powers? Then people would retcon by their will for taking those better powers. But instead of debugging old stuff - it now undergone complete reshaping, which's meh lMO. We still don't have nuff playerbase for that kind of stuff.
    But l like adding new extended advantage system for some powers, that increases diversity too.


    Color customization for silvers, will never happen. So going to nip that in the bud.

    That means customization is NOT maxed out, playerbase is less than it could be & Champions Online bites a dust in general. Zero in - zero out!
    A fortiori it's not true, as l already explained why in quantum universe as considered interval of time increases - probability of any event (which is always more than 0%) tends to 100%, and why there aren't events that will never happen, and any of them happens eventually, thus this thing = same. That reply was deleted for unknown reason & dunno whom.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2016
    You'll probably have to accept that what we currently have in the tailor is what's possible. I find it humorous that they did a huge Tailor revamp, and some people are using it as an excuse to increase the volume of their complaining about the tailor. Some people just don't want to be happy.

    And yeah, color customization for silvers like isn't coming. Type in a red font all you like about it, that's not going to make it any more likely.


    A fortiori it's not true, as l already explained why in quantum universe as considered interval of time increases - probability of any event (which is always more than 0%) tends to 100%, and why there aren't events that will never happen, and any of them happens eventually, thus this thing = same. That reply was deleted for unknown reason & dunno whom.




    O_O ...abandon thread.
  • dakrushmordakrushmor Posts: 592 Arc User
    spinnytop said:


    <<snip>>

    So within a quantum universe all entities persist in form of wavefunction, which spreads, tending to infinity, but with decreased chance of detection as you move away from center. That means influence of event A on event B is always non-zero. That means typing a words red may A: increase chance of silver coloring to come. B: decrease chance of silver coloring to come. But cannot do nothing with it. Your replies, on the other hand, up this thread, so that makes them more likely to take attention of someone above... So they most likely increase. Thus mah typing make you reply, and your reply makes the chance for something from that list to be applied & respectively increase chance of mah thing (a very tiny lil' bit l believe, but still). Plz keep replying at that point!
  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    spinnytop said:


    <<snip>>

    So within a quantum universe all entities persist in form of wavefunction, which spreads, tending to infinity, but with decreased chance of detection as you move away from center. That means influence of event A on event B is always non-zero. That means typing a words red may A: increase chance of silver coloring to come. B: decrease chance of silver coloring to come. But cannot do nothing with it. Your replies, on the other hand, up this thread, so that makes them more likely to take attention of someone above... So they most likely increase. Thus mah typing make you reply, and your reply makes the chance for something from that list to be applied & respectively increase chance of mah thing (a very tiny lil' bit l believe, but still). Plz keep replying at that point!
    Now you sound like Owlman....
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    and by that I mean crazy....
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    spinnytop wrote: »
    You'll probably have to accept that what we currently have in the tailor is what's possible. I find it humorous that they did a huge Tailor revamp, and some people are using it as an excuse to increase the volume of their complaining about the tailor. Some people just don't want to be happy.

    This.

    Kaizerin knows tailor interface very well.

    Pretty sure that the only limitations left in place are ones that needs to be in place.​​
  • reiwulfreiwulf Posts: 442 Arc User
    if they spent the resources necessary to get the foundry up and running, they could solve once and for all the lack of new story driven content. I wouldnt even care if they dont add anymore real places or zones in the future if we have a working foundry. think about tue possibilities!
    and before someone says it is impossible because of CO being an older engine and blablablah, it is not impossible, just unlikely and resource heavy, but they could save really make people come back with this.
    after the foundry they could just work on power balance, more costumes, more powers, new archetypes and new assets for the foundry, giving us more things to play with in it.
    natesig.jpg

  • soulforgersoulforger Posts: 1,649 Arc User
    reiwulf said:

    if they spent the resources necessary to get the foundry up and running, they could solve once and for all the lack of new story driven content. I wouldnt even care if they dont add anymore real places or zones in the future if we have a working foundry. think about tue possibilities!

    and before someone says it is impossible because of CO being an older engine and blablablah, it is not impossible, just unlikely and resource heavy, but they could save really make people come back with this.

    after the foundry they could just work on power balance, more costumes, more powers, new archetypes and new assets for the foundry, giving us more things to play with in it.

    Its not impossible, that much is true. For they started to work on the foundry a long time ago, but, due to resource costs and such, they stopped.
  • raighnraighn Posts: 2,339 Arc User

    reiwulf said:

    if they spent the resources necessary to get the foundry up and running, they could solve once and for all the lack of new story driven content. I wouldnt even care if they dont add anymore real places or zones in the future if we have a working foundry. think about tue possibilities!

    and before someone says it is impossible because of CO being an older engine and blablablah, it is not impossible, just unlikely and resource heavy, but they could save really make people come back with this.

    after the foundry they could just work on power balance, more costumes, more powers, new archetypes and new assets for the foundry, giving us more things to play with in it.

    Its not impossible, that much is true. For they started to work on the foundry a long time ago, but, due to resource costs and such, they stopped.
    If they had kept to it even just a little bit here and there, they probably could have had the thing done by now
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  • reiwulfreiwulf Posts: 442 Arc User
    exactly! and that would mean that today we would care much much less about the lack of new content because many people would be playing user made foundry quests.
    natesig.jpg

  • spinnytopspinnytop Posts: 16,450 Arc User
    raighn said:

    If they had kept to it even just a little bit here and there, they probably could have had the thing done by now

    Keeping to it a little bit here and there would be a disaster. There's no way that project would survive the dev team rotations. With the coding being the way it is, this isn't something you could do a bit here and there - it would have to be a focused and consistent effort that would likely dominate the schedule. Then, after devoting all that time and money to the project, and putting everything else on hold, what would their likely reward be? People accusing them of "being lazy and making the players make the content that they're too lazy to make themselves", and then endless complaining about how everything people make with the foundry is garbage and how you have to wade through a sea of boring farming missions to get to anything more substantial. That's assuming the Foundry even gives rewards for running missions... if not, then just endless complaints about how Foundry missions aren't worth running. And that's just the complaints, which of course aren't a metric for a good decision... but I think the huge resource investment and constant teetering on the brink of breaking the game serve that function.

    I want the Foundry as much as anyone... but I'm not so sure I actually want them to go through with actually implementing it.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Yeah, really. I would LOVE to see them do it, but it's a HUGE amount of work for the devs.
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  • reiwulfreiwulf Posts: 442 Arc User
    I have never ever in all my years playing games where they allow their blayerbase to create content, have people accusing the company of being lazy for something like that.
    I think foundry rewards would have to be clear from the beginning, nothing game breaking, but worth the time too.
    natesig.jpg

  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2016
    reiwulf said:

    I have never ever in all my years playing games where they allow their blayerbase to create content, have people accusing the company of being lazy for something like that.

    Welcome to the CO playerbase where some people see everything as an excuse to take a dig at the people putting in work to keep the game going.
  • nacito#6758 nacito Posts: 984 Arc User
    edited July 2016
    reiwulf said:

    I have never ever in all my years playing games where they allow their blayerbase to create content, have people accusing the company of being lazy for something like that.
    I think foundry rewards would have to be clear from the beginning, nothing game breaking, but worth the time too.

    actually Devs tend to hide some stuff that make so people think they aren doing anything at all
    and this happens with lots of games
    Just another reptile lover, known in game as @nacito
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  • dakrushmordakrushmor Posts: 592 Arc User
    ln the meantime, l somehow've feeling, that the next update is gonna SHOCK almost everyone. But will it in pleasant or unpleasant way? We'll see...
  • nacito#6758 nacito Posts: 984 Arc User
    edited July 2016

    ln the meantime, l somehow've feeling, that the next update is gonna SHOCK almost everyone. But will it in pleasant or unpleasant way? We'll see...

    dont pull fake hopes on me, I am always f5 the forums to check something new ;-;
    Just another reptile lover, known in game as @nacito
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    This is a big journey, so far if you're reading this, wish you a good day
  • dakrushmordakrushmor Posts: 592 Arc User
    Bringing this theme back from the oblivion, because it's still actual.
  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2016
    so , the fact I'm playing the game because i like it,is of no relevance.
    you can forget about the legacy TP's being used as skins. They are locked to Crafting unlocks before on alert.As some people who bought the devices after On alert found out. YOu had to have them unlocked before to get them.
    Step 1 to ALL of your suggestions. Increase Dev team from the under 10(as far as I can tell) to the 40+ the other 2 games have each.
    Step 2: get ALL THE FILES ANNOTATED.
    In regards the two new games and being a force to reckon with.
    Step 1: advertise the game A LOT
    step 2: stop ALL the new F2P games form coming out​​
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