Customization! It's a thing that keeps all remaining players in CO. It's something that's in here one step forward than any other MMOs. When there was question to Kaiserin what found in CO, Catoastrophe were shown in blog page, robotic cat-toster hybrid, which is perfect example of customization. Maxing out diversity it's a way for us to refresh, regain playerbase to its former size and be competitive if not with flagmans of MMO world, but at least amongst strong middle peasants. Especially with City of Titans and Valiance Online is coming if we strengthen our positions, we may become a force, to be reckoned with.
Costumes
Remove all unnecessary category restrictions. Or implement an option to do that, similar to remove unused parts checkbox. They absolutely unnecessary and hurts costume diversity, as result - customization. If a player wants to do half-transparent Rayman-like character, let him do that! It's something that was planned by Kaiserin before being hired.
Let all removed styles made comeback! Weapon replacers are especially in that category. They were unnecessarily wiped and unobtainized, so let them return as options wherever.
Allow more styles! Allow players to use styles, that are already in game, but restricted to NPC, like Rhino head or Hyena-Swine head.
Powers
Allow Silver players to color their powers. Even if they have to pay extra Zen for it. This restriction is absolutely silly, because no one subs just for tinting. Free FF slots and costume packs are what people to sub for.
Make possible to have Weapon as Emission point for power. Imagine Lightning Arc fired from rifle for instance. That's with what Energy Replacer comeback would be synergied well.
Fix countless bugs. Make sure most of stuff is working as intended. Examine all "picky" things thoroughly, like Targeting Computer, Overdrive, Resistance Penetration mods/specs. Currently many players don't use specific powers, that match their concept for mostbecause they are bugged and underpowered, so they can't compete with others. Example is Targeting Computer before fixing, its fade after 15s of application and didn't refresh, so almost everyone ran with Quarry instead. But after getting fixed I now see significant anount of players using TC. Isn't that example of customization increase? And respectively has to be done for sake of maxing out. Fix graphic bugs as well.
Vehicles
Get rid of non-10%. Make all vehicles of same category have exact same stats + 8 mod slots at MK2. Z-Store vehicles would sell WAY better after that. Currently these vehicles aren't selling because of unnecessary effectiveness ceiling. Only promotional SE vehicles may get that left, because they're free. More hull color options means more customization.
Make more colors for hulls. Like green hovertanks/pink gravbikes, blue hovercars etc. In ideal case players could be able to color their vehicles themselves, like previously with Grav Bikes. While different hull models would differ by elements of shape (like Crystals on Tiger Shark hull), or at least texture patterns.
Fix vehicle bugs. Like placing weapons in wrong slots, not working Resistance Ignore, disabling Crit chance after picking up a drop.
Devices
Separate Tinting. Need to have more intuitive way to color Devices for Silvers, as well as separate Device tinting for Golds and Silvers.
More skins of existing Devices. For instance, Advanced R.A.D. Sphere as Dark Speed replacement, along with other skins (Rocket Speed, Blazing Speed 2 (with normal run anim, instead of Jet one), Electric Speed, Ice Speed and so on). Skins for Teleiosaurus Pheromones because of mechanic should be represented as separate devices. So make a tag "Summon Toggle" for Teleiosaurus Pheromones and its skins (wolves, robots, mystic entities etc), that would disallow using 2+ Summon Toggles simultaneously.
Alting
Tame outrageous prices. Champions Online must be alt-friendly game, because alting means more customization. So max out single toon shouldn't be way too expensive. Don't force people grind day and night to gear single toon. Let character-level items be cheaper, while account-level (costume pieces, vehicles), respectively pricier. Lower Teleiosaurus Pheromones cost to 150 DS (it's equal to 1500 G & closer to 1000 G - its former cost). Necrullitic Elixir should cost no more than 150 000 Q. And heroic gear no more than 75 SCR.
Emotes
We need more emotes. Like Idle Emote pack. With more emotes like sitting, laying, leaning etc. In game with significant anount of RP, these extra emotes are must, a fortiori they may be sellable for Zen.
Enemies
More OV Villains. There are many of choose from. And more unlockable powers for players come from them as well, which means more diversity.
Content
Foundry. Player-created content similar to NWO/STO has. I see great potential in Champions Online, even greater than in first two aforementioned projects. With players being busy in creating misstions, Dev team can focus on other important things.
More lairs. Eventually all of them, like Destroid Factory, Rhinoplasty, Mandragalore & Vikorin should get their Epic versions. But even then they shouldn't be way hard, nor way easy as well. And allow to transfer SCR and GCR between alts, Distinguished gear should be closer to Justice in that relation.
0
Comments
+1 to all of them
This is a big journey, so far if you're reading this, wish you a good day
@dr490nbr347hi / Playing since January 25, '11
Display normal Internet behavior. Come and make fun (yes, make fun) of my PRIMUS page.
All of this
YES
More Customization IN EVERY ASPECT! YES YES!
yes - will result in a ton of clipping thou
yes
yes - colours will be buggy thou
powers
yes - cuz why not?
yes - gonna be a lot of work though
yes - this is the big one
vecicles
no - i would perfer if they got rid of vecs all together, had them as TPs
no - make a tailor where you can manually colour vecs
yes - while we're stuck with them, make em less suck
devices
yes - it'd be easier to colour manage them
yes - for science
alting
yes - much easier said than done however
emotes
yes - srsly... they are fun
enemies
yes - but only if we get accompnying non sucky powers
content
yes - only if regulated tightly though
yes - provided they are actually balanced.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Now would be great if another Z-Store potential waste got attention (& we'll speak about TP): Travel Powers aren't worth buying through microtransactions ATM, because they can't be tinted for Silver players. Gold players, however, receive those TP by default, without paying anything. This dilemma has to be solved somehow too.
Color customization for silvers, will never happen. So going to nip that in the bud.
Weapon emanation points was worked on, but the coding was too difficult at the time and was abandoned. Unlikely it will be picked up in the foreseeable future either.
Bugs are being fixed slowly as they are reached and depend hugely on how intertwined with other systems that are affected by them.
Device coloring is not something silvers should be doing.
No to be alt friendly doesn't mean prices of items need to go down. Alt friendly means the game can be done in minimal gearing, which it can be.
Emotes are difficult to hook up in the current engine and make them usable by players. Not out of the question but unlikely to happen anytime soon with so much more being done right now on the plate.
More OVs are possible, but would require more balance work.
Foundry is not happening for the foreseeable future because Champions does not have the income to support the amount of coding work that would need to be done to get Champions ready to use the Foundry (which includes tagging all the art elements in the game, enemies, making specialized maps to use in the Foundry, etc).
We just got a new lair, but lairs take time to develop, build and balance. So they are happening but will be slow going.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
The character skeleton animation is the same between NWO, STO, and CO. Many additional emotes already exist in those other games. In one case (facepalm), CO used to have it (iirc), and the other games currently do. Those emotes should easily be portable to CO, just like many of CO's emotes have been easily ported to those games.
And NPC use of many emotes (like juggling) means it pretty much just has to be enabled for players. How do you think the NPC does it? The skeleton animation work has provably already been done. It's just a matter of tying that animation sequence to an emote command that's available to players.
(It is certainly the case that NPC emotes have commands already - this would be how the devs instruct the NPCs to emote in certain ways while they stand around the world or during cut-scenes - these commands just aren't activated for players).
That said, many of us would *spend zen* for these things to be available. For the minimal work required, it is shocking nothing has been done here. Especially given the apparent popularity of the one emote pack they did create. (At least one of those emotes was later ported to NWO - air guitar - and for which NWO players don't even have to pay!)
Leave those Statements to the actual DEVs
People said the same thing for the Resource cap for silvers 5 years ago too
This is a big journey, so far if you're reading this, wish you a good day
Personally, though, if I decide to spend money on Champions Online it won't be to buy anything piecemeal at current prices. Just wait until the next Lifetime Sub sale, spend the 200 USD, and gain pretty much everything unlocked forever (including color customization, with the bonus "Neener neener neener" Social Power that comes with it). Plus, Gold Members get a stipend to buy additional Character Slots and Keys with. Compared to 50 USD to get one Freeform Slot, using only those Powers for which one has acquired the Archetypes, without color customization on any of those Powers, and wearing only those costumes one has unlocked... nope. The pricing on the customization options actually helps curb impulse purchases because to do what I'd want to it's 200 USD, and only that when on sale.
So for me, the whole discussion of color tinting is kind of a moot point. If I spend money on Champions Online I'll be Gold, if I don't I'll probably tire of my locked-in Archetype and wander off.
This is a big journey, so far if you're reading this, wish you a good day
l also can't change the skin of this nifty & indestructible Mechanical Monstrosity because of this ol' wallop, & l paid moolah for its unlockin'!
But l like adding new extended advantage system for some powers, that increases diversity too. That means customization is NOT maxed out, playerbase is less than it could be & Champions Online bites a dust in general. Zero in - zero out!
A fortiori it's not true, as l already explained why in quantum universe as considered interval of time increases - probability of any event (which is always more than 0%) tends to 100%, and why there aren't events that will never happen, and any of them happens eventually, thus this thing = same. That reply was deleted for unknown reason & dunno whom.
And yeah, color customization for silvers like isn't coming. Type in a red font all you like about it, that's not going to make it any more likely.
O_O ...abandon thread.
My super cool CC build and how to use it.
https://www.youtube.com/watch?v=q7TxA4ahgLs
and by that I mean crazy....
-=-=-=-=-=-=-=-
My characters
This.
Kaizerin knows tailor interface very well.
Pretty sure that the only limitations left in place are ones that needs to be in place.
and before someone says it is impossible because of CO being an older engine and blablablah, it is not impossible, just unlikely and resource heavy, but they could save really make people come back with this.
after the foundry they could just work on power balance, more costumes, more powers, new archetypes and new assets for the foundry, giving us more things to play with in it.
I want the Foundry as much as anyone... but I'm not so sure I actually want them to go through with actually implementing it.
My super cool CC build and how to use it.
-=-=-=-=-=-=-=-
My characters
I think foundry rewards would have to be clear from the beginning, nothing game breaking, but worth the time too.
My super cool CC build and how to use it.
and this happens with lots of games
This is a big journey, so far if you're reading this, wish you a good day
This is a big journey, so far if you're reading this, wish you a good day
you can forget about the legacy TP's being used as skins. They are locked to Crafting unlocks before on alert.As some people who bought the devices after On alert found out. YOu had to have them unlocked before to get them.
Step 1 to ALL of your suggestions. Increase Dev team from the under 10(as far as I can tell) to the 40+ the other 2 games have each.
Step 2: get ALL THE FILES ANNOTATED.
In regards the two new games and being a force to reckon with.
Step 1: advertise the game A LOT
step 2: stop ALL the new F2P games form coming out
Get the Forums Enhancement Extension!