I'm a silver newbie with no idea what I'm doing. My goal for the character is primarily solo play (though I've heard there are some things in the game that can't be solo'd, which saddens me greatly).
So far, this is what I have (I'm currently at level 21):
Archetype: The Unleashed
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Strength (Secondary)
Talents:
Level 1: The Unleashed
Level 7:
Level 12:
Level 15:
Level 20:
Level 25:
Level 30:
Powers:
Level 1: Rain of Steel
Level 1: Blade Tempest
Level 6: Storm's Harvest
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Force Snap
Level 14: Form of the Tempest
Level 17: Eye of the Storm
Level 21: Force Shield
Level 25: Bountiful Chi Resurgence
Level 30: Intensity
Level 35: Dragon's Wrath
Level 40: Containment Field
Travel Powers:
Level 6: Teleportation
Level 35:
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Obviously, I've got a lot of points so far that I haven't distributed (10 advantage points 3 talent points, and 7 specialization points). Any advice would be greatly appreciated.
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Comments
there's only so many ways you can build an archetype, and when he shows up later he'll probably end up linking the exact same build he gave me when i asked a little over two months ago
I have to ask, though. Why put ranks into Blade Tempest? Isn't it made redundant by EotS?
EotS may be a 360d AOE, but its damage decreases FAST as the power is maintained; i find it good for clearing weaker trash, but for stronger trash (and most bosses), i go blade tempest all the way
Then again, EotS's defensive buffs effectively amount to damage reduction. That might make it useless against bosses (who can easily overcome it), but would make it an excellent mook-killer. Is that what you meant?
Blade Tempest is one of ur earliest attacks, so ya mine as well make it stronger when its ur main one to use. ATs have more room for spare adv points, so ya can rank up more attacks fully than ya could w/ an FF. It is stronger dps than EotS overall if ya do have enemies clumped up in front of you, though that's more situational.
Ur highest single target attack is charged DW- so that should be ur main boss killer. Blade Tempest also does fine for single targets as well, but is more like a cheap filler.
Oh, and in that build link I apparently chose Containment Field as the last power? Yea, I dunno why that's so- that should be Force Geyser, and ya can put a rank in it, and/or the NttG adv. A charged hold is a waste on a dps AT, imo.
- Be safe and have fun, champs - for science!
Or does it not last long enough for that?
Also, why Covert Ops Training? It's effectively +9 to things an Unleashed cares about (since Int is irrelevant). Why not take Martial Focus for +10 to things an Unleashed cares about? Or at least Martial Training, since it's +3 to all the Unleashed's super stats.
I'm sorry for all the questions, but I like to understand why I'm doing what I'm doing.
I took talents w/ more Con on them, cause I like to do that for ATs that don;t have Con SS'd- just to give them a tough more health. Its a personal choice as I don't like my ATs to be low health. I also took talents w/ Rec cause that helps equilibrium w/o having to gear for much Rec. Ultimately, ur arguing a few stat points, and by lvl 40 its not going to make a big difference either way, but take w/e talents ya want.
- Be safe and have fun, champs - for science!
Anyway, does Blade Beyond the Veil really do 300 damage whenever I get attacked in melee? I'm feeling like that might actually be good enough to miss out on the third rank for EotS.
- Be safe and have fun, champs - for science!
on the other paw, if you intend to stick mainly to story missions and the small amount of solo 'endgame' content that exists, you'll be getting hit all the time so it becomes far more useful
I think I might take Field Surge over Intensity, though, just because the near-invulnerability it offers for 15 seconds might help make up for my lack of a defensive passive (and if I've learned anything from OV supervillains and open missions, it's that I'm going to need something like that just in case). I mean, I should still have decent dps with all the crit-fishing I'll likely be doing, and I can't hurt anything if I'm dead.
- Be safe and have fun, champs - for science!
I mean..
let me help you out a lil:
FF = Freeform build (which this isn't). Can pick abilities from all powersets- within (rather lax) tier limits, and customize its stats, specs, and role used.
AT = Archetype build (which this is). Can't pick most things in the build, though has some limited choices.
DR = diminished returns. Meaning that when you stack more (here, +dmg effects), you get less per point. FF's have a harsher penalty on stacking passive dmg boosts than ATs like the Unleashed.
AO = Active Offense- longer cds ya hit to get a bit of a dmg boost and to help break-free of any current hold on you.
ES/NM = Ego Surge w/ Nimble Mind adv; gives a potentially large flat crit boost that scales w/ Constitution, and can make ES/NM way better than all other AOs for burst dps.
Put all together: basically I was saying either Intensity and Field Surge can work fine for the build- mainly cause we're dealing/w/ an AT here and not an FF.
- Be safe and have fun, champs - for science!
42 40s, LTSer.
It helps to be specific, but if ya need something clarified, just ask.
- Be safe and have fun, champs - for science!
I've just hit 40. I now know why Blade Tempest is amazing (it scaled so much better than EotS, but the latter does indeed have its uses).
I figured out how damage shields work, and went with Intensity (the way that EotS was worded made me think that "damage shield" meant damage reduction, but temporarily trying out field surge taught me that it's just extra health, which isn't worth losing all that dps).
Haven't really played with force geyser yet, but I know what I want from it (Nail those flying enemies to the %^&*ing ground so I can hit them).
I also know roughly what gear I want (at least for the immediate future), and have some of it already.
The only thing I'm not really sure about is Dragon's Wrath. How is it meant to be used? I initially thought it was just a single target damage power, but it doesn't seem to work too well for that. If I charge it, it's too slow, and if I just click spam it, it's too energy-hungry. Is it just some sort of battle-opener to help me with energy management on subsequent blade tempest swings?
Its ideal to have enough energy to charge-spam DW on bosses, though breaking that up periodically w/ some Blade Tempest use isn't bad either (now that BT can apply shredded ya need to use it for that debuff anyways). My Unleashed eschewed cost discount and some Dex on gear for more Con and CDR, so he can't spam DW as much, but even w/ heavier Blade Tempest use he still does fine for dps. So, depending on how high of a bar ya wanna set, relying more on BT could be 'good enough' for boss dps.
- Be safe and have fun, champs - for science!
Thank you and everyone else for all the advice. I don't know where I'd be without you.
- Be safe and have fun, champs - for science!
But I'll still need to invest in DW (I'll use Tiger's Courage instead of rank 3, since by my math it gives me more damage), since I'll throw one out occasionally to help with energy management.
But I was thinking. If I have super speed (or more accurately, Dark Speed, which is what I'm planning), is Hard Landing necessary on Force Geyser? I already plan on having it nail to the ground since I won't be flying (I have a vehicle for that). I kind of feel like I could give up the third rank of BCR for that snare, since BCR seems to do so little for me anyway (+15 heal per second isn't that much), and the snare could make it harder for enemies to fly back up when the nail to the ground ends.
NttG is fine on Geyser; I'd consider it and the snare adv to be lower priority for PvE, though. Depends on how you've spent ur other adv points a bit, but I'm not sure what that looks like for you atm.
- Be safe and have fun, champs - for science!
Archetype: The Unleashed
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Strength (Secondary)
Talents:
Level 1: The Unleashed
Level 7: Martial Focus
Level 12: Physical Conditioning
Level 15: Relentless
Level 20: Impresario
Level 25: Acrobat
Level 30: Quick Recovery
Powers:
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Storm's Harvest
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Force Snap (Entropic Collapse)
Level 14: Form of the Tempest
Level 17: Eye of the Storm (Rank 2, Rank 3)
Level 21: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 25: Bountiful Chi Resurgence (Rank 2)
Level 30: Intensity (Rank 2, Rank 3)
Level 35: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 40: Force Geyser (Hard Landing, Nailed to the Ground)
Travel Powers:
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Ooze Tunneling (Earthen Embrace)
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Dexterity Mastery (1/1)
BCR doesnt really do much for me (it is only about 75 health per sec, and the third rank would only add another 15 per sec), so I decided to forego it for other things.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!