FC.31.20151210a.31 - Bug Fixes
Release Notes for FC.31.20151210a.31
This build is available on PTS as of 2/11/2016
Teleios Ascendant
- Fixed a bug where some action figures dropped in the lair were bind on pickup.
- Adjusted Medusa's psi bombs so short characters don't have to hop to get them.
- Psi bombs should linger for less time now.
- Corrected Perfection of Body's lunge name.
- Adjusted Teleios so he uses his attacks more consistantly.
- Teleios's Thunderclap is now a 45 degree cone.
- Teleios will no longer use Havoc Stomp.
- All of Teleios's knocks can be mitigated by blocking.
- Teleios's version of Nuclear Shockwave now applies a resistance and dodge debuff if it is not blocked.
- Increased charge time of Nuclear shockwave to 2 seconds (from 1.5).
- Teleios can now use TK Eruption.
- Adjusted the fx on TK Eruption so the time the charge bar is full is the time you have to block the attack's effects.
- Fixed a bug where Genetic Siphon was not ignoring shields.
- Genetic Siphon can now stack to 200.
- Genetic Siphon's debuff will now persist through death.
Collector's Lockbox
- Updated text on gold-level broadcast messages.
Beard Pack
- Updated textures for beard pack.
- Renamed beards.
- Fixed some scaling issues with the beard pack.
- Made it so the detail textures on the beards and hair are optional.
Additional Changes
- Added cloth material to Colossus 2 head.
- Updated the Winter Transmogrification icons to better indicate what you transform into.
- The following bosses should no longer display debuff and dot FX: Grond (Cosmic, Clone and OV), Mega Terak, Qwyjibo, Teleiosaurus, Teleiosaurus Hatchling, Kenina, Frosticus, Bronze King, Gravitar (Rampage, Clone and OV), Cybermind, Mega-Destroids, Mechanon XL, Ghost Pirate Ship, Black Harlequin Giant Toy Soldiers, Kigatilik, Harbinger, Medusa (Clone and OV), Therakiel, Shadow Colossus, Takofanes, Clarence, Teleios (Lair). Noise Visualizer devices and auras still display on those bosses, but only to the user.
- A Therakiel Hoverboard icon has been resized.
- Ascension's flight portion can no longer be canceled out by energy form removal abilities.
- Items in your inventory can be right click sold at vendors again.
- Vendors should now display the number of items you have in your bag when in the sell tab.
- Merged all of the ZEN store items into one store collection at consumable vendors.
- Plasma Beam's hit fx no longer scales based on the target size.
- Pulse Beam Rifle's hit fx no longer scales based on the target size. Adjusted hit fx to be less glaring.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
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I think they mean as in after exploding/being absorbed their effect will fade out sooner.
And I will always be @DZPlayer122.
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This... this is not ok, Jesus Christ!
Shielding was what kept my poor healer alive
don't you think 200 is a little overkill?
Looking forward to do Lemurian Invansion now~
No more need to use Vehicle!
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Related--since Recog isn't shared among toons, if a toon is spending time getting GCR, that toon is not spending time getting SCR. It's one or the other.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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As any man with a beard can tell you, the moustache portion never covers the upper lip. That makes eating difficult, and is horribly distracting (as the hairs dance along the lip). If that portion could be scooted up just a bit, that'd be great, thanks.
If not, it won't stop me from buying the pack on Live - a couple of my toons could really use that Casual Beard, especially Strongarm, who's supposed to look like me. (Although at this point, Grizzled Beard might work better... )
- David Brin, "Those Eyes"
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Who is the Target playerbase here?
and then Personal Force Field became EVEN more Useless! HOORAY!
Remember Kids, we hate PFF users! And if you use PFF you should Retcon to Invulnerability or Defiance
- David Brin, "Those Eyes"
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Are we sure PFF isn't secretly a telepathy power? It seems to get hosed with the same frequency.
Dark Souls gives you environmental clues and crafts challenges in very specific ways. The attention to detail in every aspect of the game is impressive. From Soft is fair and consistent with their mob rules and they don't make special snowflake exceptions. If an enemy is in range of your bow, you can hit it, even if it's a boss and even if it's from outside the boss room. Mob placement and level design to introduce players to new things is deliberate. Gameplay is purposely slower and more tactical.
That is nothing like Cryptic, who does use special exceptions on every "challenging" boss and does't have clearly defined rules for all mob encounters. They don't use environmental clues to teach the things you need to know, opting for idiot boxes. Death is just a form of punishment. Pretty much the complete opposite in every way.
[at]riviania Member since Aug 2009
This is AWESOME news. It sounds like LI and other events won't be as resource intensive. Nice work. Thanks.
I'm just confused by this. It looks like you seriously buffed the toughest lair ever created in CO. So now it's doable only by the "best of best". But the rewards are terrible. Why in the world, would anyone run this for more than bragging rights? The amount of GCR should be dramatically increased for this amount of punishment. But honestly, I don't see players clamoring to run this lair. Unless, the game data shows something entirely different. But any interest I would have running this as a casual player is pretty much nuked. And poor PFF.
The dot is %HP. No defensive passive protects against that.
- Rampages now drop 3 Silver Champion Recognition (SCR).
- Extra reward circles in Sky Command have a chance to drop SCR.
- Alert Dailies now give 5 SCR in addition to Questionite.
- Unique Alert missions now give 5 SCR.
- Unity 2 missions now give 2 SCR.
- The special Unity2 mission gives 6 SCR
- Daily Alert mission rewards are now level gated. Level 1-24 will receive Primus recognition. Level 25-39 will receive Until recognition. Level 40 will receive Silver Champion Recognition.
- Devices from the Silver Champion Recognition store have been set to level 40.
BUG
was that changed?
I've been getting the level appropriate pack for Red winter.
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Genetic Siphon does not need to stack to 200 since it removes 1% HP per stack.
This lair does not need to be made less desirable.
EDIT: I'm going to run the lair today and see what happens. At best I can be thankful that Genetic Siphon debuff does not work like the Impregnate debuff from Qularr.
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you can go into them at Level 11, supposedly so you can get the recog pack.
recognition pack is reward for the daily mission, which you don't get till level 20.
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That healer constantly healed itself.
The second healer then constantly healed the first healer.
The remaining heroes then fended for themselves.
This worked, but boy, what a strange way to do the final fight.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
But I think that's a clever way to deal with it, it still counts as team work.
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It was tolerable, barely, on clarence because it was addressing a serious issue (OSV harassment). There's no possible OSV harassment inside TA. Community feedback was near universal when the clarence change was introduced that it %hp mechanics shouldn't become a staple thing. Sigh.
Whatever, I'll just continue to ignore this lair. Who thinks this is supposed to be fun, exactly?
Currently, many people are focusing on Rampates and dailys as a more stable and reliable source of recognition. You would think TA would be the end all be all way to acquire this currency.
The rewards for TA are roughly 1-1.5 of what you get from running a rampage.
However, It takes much longer to form a competent TA team and complete it. TA itself is like 5 rampages (one for each boss) so i would expect it to be at least 5 times as rewarding.
I think TA needs a chance to drop something sexy and exclusive to make it more worth while and encourage farming. Some thing that would catch a good price on the AH. DUC, Dark Speed and Therakiels Sword are notable farm bate from the past. I suggest a unique travel power, Mod or cosmetic piece for TA with a random chance to drop for the reasons stated above.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
-Gentic siphon not being absorbed by shields is also a moot point. If you are a PFF user you will probably only have 5k hp. So? The amount of HP you lose each tick will still be percentage based and you'll lose just as fast as anyone else
These changes are obviously because some people have found clever ways to not play by the game mechanics of Teleios fight. There are some who take two healers just to constantly heal each other and place bubbles over each other and then they just keep the siphon on one person while the rest of the team just stands and spams. So...
>Genetic Siphon goes up to 200 stacks (more than enough) to kill any player who would think to use a max HP buff with powerful heals to completely restore their health
>No longer effects shields and goes straight to HP so someone with powerful bubbles can't hold the debuff all day and just keep applying shields. That isn't anymore unfair to PFF users than it is to any other passive - they lose hp% at the same rate. Their shield is still there to protect them against mobs and Teleios. So? There are many times when you resistant to damage will be ignored (in CO or outside of it). Is the fact that many attacks can reduce your defense by large amounts being unfair to those players? Are the plethora of games that have poison type DoT attacks being unfair when they do HP% reduction that ignores defense?
It isn't bad game design, in fact it is pretty clever game design. That high defense is still helping you against Teleios' attacks, it still helps you against the telioclones, it still helps you against AoE attacks. Bad game design would be if Teleios just debuffed your defense so Genetic Siphon did more damage. But instead, the ONLY thing doing HP% here is Genetic siphon and it makes players have to work together. HAVE TO work together. Because the truth is, if 3/5 players wanted to work together but the other 2 just wanted to spam attacks, nobody would work together. The fact everyone is forced to work together makes it a much
more engaging fight.
Making it even more difficult (by changing the last fight) will accomplish what?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
@kaizerin I know you have a pretty good grasp of what powers/frameworks are behind the curve so I dont think i need to tell you what needs work. I just hope when time permits you will do these much needed balance passes and if your feeling extra kind, start on the biggest offenders like Telepathy/cc and PFF and work your way down.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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the label have mixed.
bags are under stars
stars are under the FIRST boost label
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That's a new CO reality, lulz. Brace yourself.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
That's a new CO reality, lulz. Brace yourself.
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This. They had a chance with 4 powers, and made 3 of 'em crap, and the fourth is...ehhh, I dunno .
Manipulator-Meh, sucks now(wasn't doing anything to anyone because CC is a joke, why'd they have to ruin it?)
Ascension-Ahhhaha Aaaaahhahaha!
Skarns- Ehh...I dunno
Mental Storm-Awww c'mon, telepathy sucks enough already! this was their one good damage ability
I'd rather they never get to work with any powers, ever. And just do costumes or QoL fixes
42 40s, LTSer.
And I liked Ao'Q, dammit.... a puzzle in Champions that you had time to work on before it killed you. How often does that happen?
(that's they as in devs, btw. we have no idea what kaisirin did or didn't do and I don't want it to be personal)