Release Notes for FC.31.20151210a.30
Device Changes
- Sidekicks from Adventure Packs have been changed to yellow quality.
- Updated descriptions for Spatial Manipulator and Farlong device to state that they cannot be used in instances. This is just a description change.
- Fixed a bug where warp to UNTIL, Powerhouse Theater, Club Caprice, Minefield, Carl's Gym, and Sherrera's could not be used inside of instances.
- Fixed old versions of Ren Cen teleports to no longer display errored text.
- Become Doomlord's passive now has a target cap of 5.
- Become Doomlord's Necrotic Web debuff now debuffs Dimensional Damage. Reduced the amount it can stack to 5. Increased its ability to stack.
- Changed Become Doomlord's Devour Essence to Dimensional damage.
- Adjusted Revanancy's tooltip to state that it heals. This is just a tooltip change.
Vendor Changes
- Changed the Perception mod in the Hero Games vendor to R3. Price increased.
- Fixed a bug where MCPD Adventure Pack costumes were requiring Primus Recognition.
- Reorganized the consumables vendor stores to be more intuitive.
Power Changes
- The Inventor can now choose between Miniaturization Drive or Resurrection Serum at level 30.
- The Mind can now choose between Ego Sprites or Mental Leech at level 6.
Teleios Ascendant
- Changed cooldown on the Teleios Ascendant daily mission from 24 to 20 hours.
- Added barrier over door in Grond door to keep super-powered pigeons from roosting there.
- Changed force-field in Teleios' room to be solid instead of travel power suppression.
- Fixed some Teleios Ascendant voiceover to play correctly.
- Fixed issue with cut-scene replaying on the instanced version of Teleios Tower.
- Fixed a bug where bosses were dropping additional globals.
- Removed rank 4 mod drops from the reward boxes.
- Rejuvenating Formula will no longer bind to a player.
- Fixed critters in Teleios fight to not get stuck in the tubes.
- Fixed a bug where rewards from completing Teleios Ascendant were diminishing too fast. You should now be able to run the lair 3 times before you can no longer get token rewards. This resets after 20 hours have passed.
Additional Changes
- Changed the Pharoah, Krampus and Skeleton costumes so they can appear when searching for legendary items in the auction house.
- Adjusted the hit fx on Ice Blast to not scale with targets.
- Adjusted the poison FX on ascelpial serum, mutagenic infection, and the poison dot to take up less resources.
- Adjusted the Harbinger's breath attack to take up less resources.
- Fixed the left Fur foot accessory from not appearing on males.
- Ravenswood Emblem's item quality has been changed from Gold to White.
- The Ravenswood costume icon has been resized.
- Many items have had their quality changed to make them easier to search for in the auction house. Changed Adventure Pack costumes from white to yellow color quality. Changed Clarence costumes from purple to blue. Changed Nephilim costumes from white to blue. Changed adventure pack temp devices from blue to green. Changed Crate of Questionite from green to blue. Changed many event devices from white to yellow. Changed crafting skill up from green to blue. Changed old vehicle lockboxes from gold to white to match other lockboxes. Changed questionite ore detector from white to blue.
- Updated the description for the Token and Recognition boost Zen Store item to clearly state what tokens it boosts.
- The ZEN store level 30 power up pack now provides you with all the items you would normally gain from the level 10-30 level up supply kits.
- Added the Legionary Promo vehicle to the vehicle upgrade store. Removed the mark 1 to 2 Incendiary Rounds conversion store from the vehicle upgrade vendor.
- The 4 set piece bonus for Aurum Accelerator gear has been boosted to provide 25% res all instead of 15% res to aoe attacks.
- Armadillo's primary defense item has been restored to the questionite store.
- Changed the item quality of the Armadillo, Samurai and Cyber set items to blue.
- The chilled FX now takes up fewer resources.
- Lightning Storm no longer applies a electric aura on targets for ranks 2 and 3.
- Players who owned pieces of the Mountain set but not the entire set can now unlock the full set sold at the collector store.
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Comments
Milo is cuter now! Thanks for this!
Awesome change! I'm really loving those Snowflakes
I hope that Clinging Flames and Leaping Flames will be adjusted next really soon as well (along others)
i dont understand this, i own pieces of the mountain set, but am unable to get the full set from the collector, do i get the set somewhere else?
Power Changes
- The Inventor can now choose between Miniaturization Drive or Resurrection Serum at level 30.
- The Mind can now choose between Ego Sprites or Mental Leech at level 6.
When I read these, I had to laugh. I think the devs have truly lost their minds.
Miniaturization Drive v. Resurrection Serum. These power choices are supposed to be a choice between two equally effective powers. How does anyone put a rez v. debuff as a choice? They aren't the same. Look at the other two already-existing choices for the Inventor: Attack Toys v. Munitions Bots; Sonic Device v. Toxic Nanites. The first is a pet v. pet choice; the second a damage mod v. damage mod choice. The new third is rez v. debuff? What kind of sense does that make?
Ego Sprites v. Mental Leech. The whole point of Ego Sprites for the Mind was that it made the Mind survivable. It did so by limiting the sources of incoming damage, because that power mows minions and weakens stronger targets; with the defensive aura having reduced effectiveness in the support role, this is essential to the Mind's build. Well, it was when the sprites were a ranged AoE. Now sprites are a PBAoE. So you have to get the bad guys' attention BEFORE you use them, which allows the minions to get in more blows before the sprites take them down. Not only that, the sprites vanish sometimes when you block, and this problem was not fixed when the sprites were unranged. In fact, it now seems to happen more often, as I believe they have disappeared when I got knocked. (Since I have to be in near-melee range to use them, I get knocked more often, so this may have already existed.) And the replacement is Mental Leech. One plus on this--the AoE on sprites is 25'; it's 20' on ML, so that's good. However, ML doesn't do the damage of sprites; sprites are (rank 3 base) 67/s * 10s * 2 applications = 1340 damage; ML is 42/s * 6s = 252 damage. And to get the heal from ML, you have to be...in melee range. How is that an improvement? I have no idea why the devs think the Mind has to be unsoloable.