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Make Sonic Boom Generator - Sonic Suppression Enhancer ADV work on TAP and not Full Charge -

avianosavianos Posts: 6,178 Arc User
edited February 2016 in Suggestions Box
As I have mentioned a lot in the Forums, I have a Music-Theme Medabot character ingame, Cresendo, who is using an Oddball combination of Sonic-Based Damage powers (Despite a Sonic Powerframe would solve the problem but anyway)
I really adore this character since he is a character I designed when I was a Kid, and it hurts seeing his build getting Destroyed with EACH Nerf (First was the CDR Nerf and now the Chest Beam)

Sonic Boom Generator has a SONIC-DAMAGE Debuff Advantag called - Sonic Suppression Enhancer, one and the ONLY
Unfortenly the debuff applies ONLY on Fully Charge, not tap

The Recent Chest Beam change (which he use as well despite it doesn't debuff sonic damage anymore) made me realize that Sonic Suppression Enhancer is the ONLY Resistance Debuff with Full charge


Lets take a look at the other Debuffs ingame
  1. Fireball (Burning DoT Debuff) Works on Tap
  2. Firesnake (Elemental Damage Debuff) Works on Click
  3. Heatwave - Engulfing Flames (Fire Damage Debuff) works on Tap
  4. Ice Blast - Hard Frost (Ice Damage Debuff) works on Tap as long as the target is effected by Chill
  5. Straight Shot - Split the Arrow (4 next Archery attacks Debuff) works on Tap
  6. Ego Blade Breach - (Paranormal Damage Debuff) Works on Tap
  7. Mental Storm - (Ego Damage Debuff) Works on Tap
  8. Ego Placate -Svengali's Guile (Defense Debuff) Works on Click
  9. Demolition - Below the Belt (Physical and Crushing Debuff along with the ADV) works on Tap
  10. Arc of Ruin - No Quarter (Physical Damage Debuff) Works on Tap
  11. RIsing Knee - Flowing Strikes (Crushing Damage Resistance on the 2 next attacks) works on Click
  12. Ebon Ruin - Paranarmal Paranoia (Paranormal Damage Debuff) Works on Tap
  13. Chest Beam (Crushing and Particle Damage Debuff) Works on Tap
  14. Hex of Suffering - (Magic Damage Debuff) Works on Click
  15. Invocation of Storm Calling - (Energy Damage Debuff) Works on Tap
  16. Defile (Toxic Damage Debuff) Works on Tap


and then we have
  • Make Sonic Boom Generator - Sonic Suppression Enhancer (Sonic Damage Debuff) Needs to be fully charged
  • Electrocute - Superconductor (Electrical Damage Debuff) Needs to be fully charged

There is an awful FLOW here with this power, it should work as the others for the resistance Debuff

YES I know that Sonic Damage is lackluster in Champions Online, it doesn't even have a Framework, just 8 scattered power and 1 Device
  1. Sonic Blaster (Gadgeteering)
  2. Sonic Device (Gadgeteering)
  3. Sonic Boom Generator (Gadgeteering)
  4. Shockwave (Might)
  5. Thunderclap (Might)
  6. Unleashed Rage (Might)
  7. Sonic Arrow (Archery)
  8. Soul Mesmerism (Glossolalia adv) (Supernatural)
  9. Fists of Compliance (Bloodmoon Device, Dropped by Johnny Hercules)

and Electric Form is Boost Directly Sonic Damage

Sonic Suppression Enhancer need to work on TAP as well, FUlly charge hurts
MAYBE in the Future, Sonic Damage will get it's own Powerframe, but for now the power needs be changed to help with the current Sonic-damage combos​​
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Post edited by avianos on
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