Release Notes for FC.31.20151210a.28
This build is available on PTS as of 2/5/2016
Beard Pack
- Added a new Beard Costume pack to PTS store. These beards are available to both male and female characters.
Teleios Ascendant
- Changed cooldown on the Teleios Ascendant daily mission from 24 to 20 hours.
- Added barrier over door in Grond door to keep super-powered pigeons from roosting there.
- Changed force-field in Teleios' room to be solid instead of travel power suppression.
- Updated Grond and Medusa FX so they are brighter and won't flicker. Medusa will now use her mind bombs after using tk eruption.
- Fixed some Teleios Ascendant voiceover to play correctly.
- Fixed issue with cut-scene replaying on the instanced version of Teleios Tower.
Additional Changes
- Changed the Pharoah, Krampus and Skeleton costumes so they can appear when searching for legendary items in the auction house.
- Fixed old versions of Ren Cen teleports to no longer display errored text.
- Become Doomlord's passive now has a target cap of 5.
- Become Doomlord's Necrotic Web debuff now debuffs Dimensional Damage. Reduced the amount it can stack to 5. Increased its ability to stack.
- Changed Become Doomlord's Devour Essence to Dimensional damage.
- Adjusted the hit fx on Ice Blast to not scale with targets. Adjusted the poison FX on ascelpial serum, mutagenic infection, and the poison dot to take up less resources.
- Adjusted the Harbinger's breath attack to take up less resources.
- Adjusted Revanancy's tooltip to state that it heals. This is just a tooltip change.
- Fixed the left Fur foot accessory from not appearing on males.
- Ravenswood Emblem's item quality has been changed from Gold to White.
- The Ravenswood costume icon has been resized.
- Many items have had their quality changed to make them easier to search for in the auction house. Changed Adventure Pack costumes from white to yellow color quality. Changed Clarence costumes from purple to blue. Changed Nephilim costumes from white to blue. Changed adventure pack temp devices from blue to green. Changed Crate of Questionite from green to blue. Changed many event devices from white to yellow. Changed crafting skill up from green to blue. Changed old vehicle lockboxes from gold to white to match other lockboxes. Changed questionite ore detector from white to blue.
Known Issues
- Beard textures and display names are not yet finalized.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
The mustache is riding a little low, as if the guy shaved the upper half of it off, and it's covering the upper lip, which a mustache that short wouldn't be doing. That whole part should be moved up to meet right under the nose and not cover the lip much, if at all.
The chin area is a little thin; it where the hair starts should be about flush with where it starts on the cheek. Attaching it to around here will also let people use the Jaw Height slider to make a longer beard without making it look like you've got a gigantic chin.
Pics:
The areas marked in orange are what should be covered by the beard hair.
Questione: Do those Beards have Ice and Psionic material available?
Please make sure the beards have all the texture options. Including ice and psionic!
Also, please don't make them as expensive as the last two hair packs. Those are seriously overpriced.
In my opinion, the way to fix it is to add to the face sliders an option to change the height of the lips. Not all men have pencil thin lips and not all women have full voluptuous lips.
What?..
Still no fix's for the Mind Control yet?
- David Brin, "Those Eyes"
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That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
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- Agreed. This may not be as big a deal for Freeforms - they can retcon out of the power choice. But it adversely effects the Mind AT - as Ego Sprites + Sleep is a major tool for that AT to solo with. The way Ego Sprites works now, makes it more difficult to pull that combo off.
- Pricing is too high for many in-game items now. Heroics, Unique Costumes, and Travel Powers are especially overpriced. I get why some rare devices and costume bits are priced high. But items that were formerly very affordable to purchase are now much too expensive. I could easily earn 100 SCR in a week -- but do I really want to work 9-weeks for travel power, or three weeks for a a full set of heroics? Travel powers being the worst offender - they could down to around 300 SCR while Heroics should be only 100 SCR at the most.
- If prices aren't coming down, at least consider making all of these items "Bind of Equip" instead of "Bind on Pickup" that way they can sold in the auction house. If you want to encourage farming that would be one way to do it. The farmers will happily slave away - to sell those items, costume bits, and tp's to people who want them, but don't want wait 2 months to get them. That can only be good for your bottom line, becuase we all know the AH drives Key and Zen sales. More valuable stuff on the AH to sell, more people who will buy keys and zen to get it.
Currently, the version of Ego Sprites on LIVE and on PTS are a liability for Mind AT's in terms of how they fight and remaining as far away from enemies as possible.
I would urge whoever made this change to up the current PBAoE range of this power to 50ft, much like Rakshasa has.
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I would post more pictures but Arc likes to erase my post completely if I add more than two apparently.
Demon chest of recognition, STILL doesn't register as bought. all the other peices got fixed but this one , you can still buy on several characters on the one acct.
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Also, I just realized that the Tokens and Merits Boost is kinda useless as all it boosts now is Snakebucks and Nemesis token gain. Would be nice if this item also boosted recog gain.
the devices in SCR vendor which have a mission/perk requirement. Is that to buy it or to use it as well?
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I don't know how to feel about this change, due to the fact that I have't noticed the change, from 50 to 25, and the pbAoE. Cuz all I have noticed is that, you can now cast it without having a target, of which I enjoy, in a cosmic form.
So, what has happened to it really?,I mean it still has its Advs, and still can hit multi-targets, just what you can't use it too far away?
But I kind wish I could combine them with the Steampunk Blushy Moustache
maybe its time to have 2 Mouth accessories options like we did with Hairstyles? *Hint*Hint*Nudge *Nudge *
No im serious, we need to be able to combine Facial Hair as well
With the Teleios update, they are on 2/4/2016 Release notes
The Good:
The Bad
The 25 feet ruins this powers!
I was using it in my DoT telepath DPS along with the new Telepathy!
Sure I can Combo it with Ego Storm, but now I have to be almost melee range to apply it along with other Telepathy DoTs
The Good:
The Bad
The 25 feet ruins this powers!
I was using it in my DoT telepath DPS along with the new Telepathy!
Sure I can Combo it with Ego Storm, but now I have to be almost melee range to apply it along with other Telepathy DoTs
Humm ok then
Well, I'm really not fussy with the range, due to Im almost in melee range anyways, tho it is quite far, atlest for me. tho yes the 50 range whuold be nice to have back.
As for the PBAOE, what is that?
Never Mind..
It's only to buy it.
I purchased a Feline Metabolic Serum with a character who completed A Cat's Tale, and am using it on another character who has not.
Need this back!
And...anyone who uses Gunslinger's Legacy? Mine is bugged and doing...absolutely nothing. No damage, just plays an animation.
It has been changed now, you need to hold down the Icon and Maintain it manually
Kind wish they have kept it automatic but oh well
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
This is the costume pack I've been waiting for! Please, please make sure they scale correctly with chins, cheeks, jaws, etc. I'd also like to repeat the suggestion in this thread to add dual mouth-accessories, like you did with hairstyles.
Edit:
Okay! I did some testing of the new beards and have some feedback. Beard 8, pictured above has a strange relationship with the Chin slider. It exaggerates way too much. Even at 50%, it has a polygon that sticks out. If you try to set it lower to avoid this, the beard clips into the chin out of view in a strange way.
I do have a few suggestions and requests for an alternate variation of Beard 8:
To make the beard longer, the Jaw Length slider is used. But at 100%, it starts to look odd. Could you add a variant of Beard 8 in which the beard to jaw ratio means the beard grows longer to obscure the strange throat? I would like if this beard were woolier (protruding from the sides of the face) more like Beard 7. It's a little flat otherwise.
This is by far my favourite beard, but what keeps it from being perfect is the lack of chin coverage. Please, please add an alternate variant like the mock-up above, in which the beard covers the chin and connects in a curved strip underneath the lip.
Side note: I actually love the mustache position on this beard. I like that it obscures the upper lip. Please keep it this way!
I cannot wait for this costume pack to go live.
Edit 2: The beards only seem to make use of Colour 4. Is this intended?
Edit 3: Does the hairline around the temple look odd to anyone else? Here's the PTS version on the left, and a mock-up on the right:
The beard pack is nice, but there are definitely scaling/slider issues.
Also, though I like PTS beard 7, I would really like the alternate version proposed in the post above.
Allowing two mouth accessories, however, would be AMAZING!
Please do it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Just to note: UNITY mission rewards did go down a bit, but they bumped up the SCR reward for the special alert daily AND added SCR drops to the adventure packs/comic series. Plus the new epic lair drops SCR along with GCR. IMO, there's opportunities for decent SCR gains if you have the free time for it in a day.
That said, it's still more time commitment I guess.
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With the terrible targetting in CO, pbAoE is the best AoE type by far. And focussing on the maximum range and using that to call the change to Sprites a nerf, is ignoring how CO actually plays. You can be very mobile in CO, walking 50 feet to where you want to the center of your attack to be is usually much easier and faster than selecting a target close to that spot. That means that the 25 feet range on sprites is not competing with the old 50 feet range, but with the old (25 feet) sphere size. And the added advantage is that you don't need to changes your currently target to be able to do your Sprites attack where ever you want.
It's not the PBAoE part that's the problem, it's the 25' range. (That said, 50' PBAoE is crazy, but was there anything wrong with how it was working before? Change for the sake of change, when that change breaks the power functionality in ways that are unnatural, is not good change.)
The Entire point of existance of Ego Sprite was to be COMBINED with Ego Sleep (which is a horrible power for PvE and I wonder why does it even exist)
All my attackS on the build are the 50 feet new telepathy DoTs! And then there is Ego Sleep!
We DON'T like change because this change is BAD for the power!
NOT all powers benefit by Point Blank system
Those two powers were intentionally designed to work together that way. As long as no other powers are fired a Mind could sleep and ego sprite their way past difficult mobs.
This was fine in the past - as was usually only something taken advantage of solo. Mobs were so weak that it made much more sense for teams to just damage steamroll them.
Now enter Telios Ascendant - with it's tougher mobs. Crowd Control is now a more desirable tactic.
Players with the right control specs, could safely keep these harder-to-kill mobs slept - while safely whittling away at them using ego sprites from a distance. Imagine a couple of Sleep + Ego Sprite users safely clearing their way through the trash mobs. This is one of the few cases where two control types can work together, without stepping on each others toes. One cast sleep, the other sleeps the missed mobs, both use Ego Sprites without waking them.
That's my crazy theory at least. This change makes it much harder to pull off the Ego Sleep and Sprites combo. You have to get closer in to do damage and risk aggroing other mobs. So two powers that were designed to work together smoothly, don't work togehter as well anymore.
Sure if you try to use it exactly like a power that requires a target with a 50 feet range it wont work, but if you slightly adjust your playstyle it works much better than before.