Release Notes for FC.31.20151210a.20
This build is available on PTS as of 1/29/2016
Teleios Ascendant
- Fixed issue with Grond Atomic Fire sticking around after resetting the encounter.
- Corrected an issue where Teleios rewards were not diminishing overtime. This is reset after 20 hours have passed.
- After defeating any of the sub bosses 4 times, Questionite, SCR and GCR will diminish.
- After 12 defeats these rewards will no longer drop for 20 hours.
- Teleios can be defeated 3 times before his rewards diminish.
- Added voiceover to several places in Teleios Ascendant.
- Teleios Gadget mod should now properly buff Gadget offense powers.
- Adjusted the daily Teleios Ascendant reward to give 5 Gold Champion Recognition tokens.
- Teleios Ascendant bosses can now drop new items:
A new level 40 potion that heals, gives hp, and provides a heal over time.
New "Determination" secondary gear. This gear is very similar to Vigilante secondaries but can be slotted with a rank 5 or lower enhancement.
Action Figures from the vendor (Bind on Equip versions)
Costumes from the vendor (Bind on Equip versions)
An Onslaught Token.
A random r3 mod from the vendor.
5 random r4 mods.
2 random r5 mods.
1 random r6 mod.
Collectors Lockbox
- Added new icons for the Preorder/Collector Lockbox auras. Renamed them to indicate they are auras.
- Adjusted pricing on the Retro Dr. Destroyer and Mini-Destroid action figure in the collectors lockbox.
Store Changes
- Created a currency store in the PTS store to hold currencies like Recognition and Onslaught tokens. Removed the Onslaught store in the PTS store.
- Added Determination gear to the PTS vendor.
- Corrected pricing with some Gold Champion Recognition vendor mods.
- Changed price for the perception mod in the Hero Games vendor.
- Added Hero Games, Nemesis, Gold Recognition and Snake Gulch vendors to the recognition area. Removed duplicate vendors.
- Added the ZEN Store item to buy additional bag slots in the bag shop.
- Changed the price for the Lasso device from 1000 to 975.
- Updated Icon over the Gold Champion Recognition vendor.
- Added currency exchange vendor in the recognition area. Removed the currency exchange stores from other vendors in the recognition area.
- Added an Onslaught vendor the the recognition vendor area and reorganized the Onslaught vendor.
- Added Heavy Spiked Axe costume to the Silver Champion Recognition store.
Mechanon Arc Changes
- Mechanon Coalition has been removed from the game.
- The Mechanon mission arc will now grant token currency based on your level range.
- Moved the Mechanon rewards into the various tiered token stores.
- Added Mechanon coaltion token conversion into the token stores.
Powers/Device Changes
- Icicle Spear should now be properly tintable.
- Neuroelectric Pulse should now be properly tintable.
- Neuroelectric Pulse has been set to scale off of recovery.
- Skarn's Bane now has an increased chance to apply Bane per rank.
- Adjusted Magician's Dust device now has a 5 target cap and the travel speed debuff has been shortened to 5 seconds. Reduced charges to 3.
- Force Shield Belt's FX has been corrected.
- Removed the inherent auras from pre-order devices.
- The Drifter Store aura Psionic Flame no longer has a sound effect.
- Fixed the FX on various ranks of Neuroelectric Pulse. The energy the power provides and siphons now scales off of recovery. Updated tooltips.
- Necrullitic Elixir should no longer be able to provide more than one stack of its effect on a player. The power can still display multiple icons, but only one should ever be affecting the player.
- Increased charge count to Psi Storm Crystal to 3.
- Updated Medusa's hair aura item to state that it's an aura.
Additional Changes
- Gave Aurum gear new icons.
- Slightly Increased droprates of Bronze King and Vikorin gear from Andrith Ruins, Mandragalore, Nemesis Confrontation and Therakiel's Temple.
- Nemesis Confrontation drops slightly more nemesis tokens.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
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http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
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http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
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http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Was it always the case that bronze King and vikorin gear dropped from nemesis confrontation and Therakiel's Temple?
Yes.
Never seen either from TT, but i've only done it a couple times recently.
Yes.
Oh wait, yes of course I remember now. All the jokes we made during our quest for the elusive Therakiel Blade, wondering what Therakiel was doing with Bronze King's armor. Speaking of which, perhaps Therakiel Blade gear could get an increase in drop rate as well?
- The Gold Champs Vendor just says 'Until Agent'.
- Amusingly, the Nemesis Vendor has a shaking pile of tiny skulls next to it on the counter.
- The Guards where the dupe vendors were is pretty lulzy. Maybe a security guard desk? Hee.
- I tried the Rhino Helm. It's too slow, feels like a snail's charge instead of a Rhino. Increasing it's speed would make this much more fun, even by like a third or 50%. I will also note that the charge can be started long past 100ft. In which case the charge will go 100ft and cause it's damage at range. Cute.
- Feline Metabolic Serum: Painfully slow, and the run animation...wish it was the *other* one, seems like that would be more (non-anime) cat like. Love the dodge though!
-Grond's atomic fire it particle intensive to the point where it hits the hard-cap of partial effects, rendering additional patches invisible once this cap is reached [usually takes about 15 mins of fighting with a particle effect applying team members.]
-the spefic resistance mods read "+XX% partical/eleterical/whatever damage", strongly recomend changing the label to "+XX% partical/eleterical/whatever damage resistance" to help avoid confusion.
-sepherim no longer does the "alwasy in combat" thing...yay
-Travel powers have completely gone kaput from the MCPD rec vendor...
- The rewards from telios seem to be rather... squewed
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Nice, we can have a variety for the Secondary Offense,
but we could use more Secondary Offense for OSV Gear
you know unique effects for Pet Builds, Healers, Melee-range hybrids! MORE VARIETY!
*facedesk* derp....
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Rather then make the prices for the travel powers reasonable you simply remove them? Simply amazing
What happens to the Mechanon Coalition currency people have at present? Will it be auto transformed into level appropriate currency?
Question to testers: Does anyone know the exact list of debuffs that Skarn's Bane applies? If so please state. Thank you.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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I'm assuming "Lethargy" is the magic damage debuff?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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After looking at the debuff on the ptr lethargy is a 10% speed charge reduction.
Currently, the mods are just not worth the sacrifice of giving up more defense, dodge chance, avoidance, superstats, etc..
It's already making quite a noticeable difference for weaker knocks, but I think a 10% knock resistance per rank would be more fair since you are giving up quite a bit of defense/health/dodge only to protect yourself against 1 form of control.
Epic Stronghold
Block timing explained
If the VOs are not yet finished being implemented, I would suggest giving Teleios something to say before the fight. Just a tad weird with him not saying anything to you haha.
Suggestion:
The mod slot for the "Determination" secondary gear should be switched to armored. There is a lopsided demand for enhancement mods due to the Onslaught secondaries taking enhancement mods already. Giving Determination gear armored slots could bring balance
to the force. Although the demand for enhancement isn't a real issue, leaving them as enhancement slots can make the lopsided demand become more evident.[at]riviania Member since Aug 2009
My main has 193% kb resist from str, currently. I still get knocked often, but not as horrific as 10%. For me to even consider ripping out one of my other mods, this one needs to be a whole lot higher than 70%. Especially for a flipping r9 mod.
[at]riviania Member since Aug 2009
But then, the players don't really have access to the (likely Qliphothic) math of how knocks and knock resist operates, hmm?
Knock resist *does not* affect knock distance afaict.
My character with 850 str still gets knocked noticeably often.
But yes, 70% kbr is pretty much useless. If its less than 200%, it's never going to get slotted.
Add binding shot to one of the vendors.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
In any case, KB Resist has to be very high in order to count for anything.
R9 shouldn't be as good as circle of primal dominion (which has significant limitations), but that power is a good starting point.
R9 should be something like 150-200%.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
The oh so farming worthy Heroics will only let you slot a single core mod. PFF needs to get in line behind Fighting Claws.
You have to ask yourself...is Fighting Claws as a set bugged?
Once answered you'll know exactly where Fighting Claws Power Set needs to be in a queue of bugged powers.
Right behind:
Personal Force Field
Congress of Selves
Shadow of Doubt
Mind Control (likely will not be adjusted, #HMATP)
As well as a whole host of powers on the "Known Power Bugs" thread.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Primal Dom also has other fabulous things going for it such as the ~10% damage resist buff thing (r1) and a light HoT. Plus bonus threat for tanks or bonus HoT for support. The biggest thing that hurts the circles is the fact that they force you to be stationary in an action game. Which is kinda dumb.
There is no way a paltry 70% KB resist is getting a slot over my impact cores. If the KB core gave me knock immunity, yeah, I'd actually consider the offense / defense drop for that. NPC knocks can be crazy and toons with higher KB resist than my main get the ping-pong ball treatment.
[at]riviania Member since Aug 2009
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained