Welcome to 2016!
Release Notes for FC.31.20151015.63
This build is available on PTS as of 1/8/2016
- Removed the ability to teleport some alert maps.
- Fixed issue with pets triggering the cutscene in Hi-Pan's alert ahead of time and consequently preventing players from triggering it properly.
- Genetic Exhaustion can no longer be dispelled.
- Whiteout Blizzard, Hi-Pan's alert, the Vibora Hedgemaze, and Cybermind should now properly lock out travel effects.
Keep an eye out for a sizable update to PTS next week.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Epic Stronghold
Block timing explained
Give us a hint at what it contains?
Epic Stronghold
Block timing explained
But they just removed the ability to use TP devices on those maps. This would effectively be putting that power back in. Unless I'm confused here.
Epic Stronghold
Block timing explained
-Sterga
Ah noted. I misunderstood. Carry on.. nothing to see here
[at]riviania Member since Aug 2009
(a form of tracking would be required to stop bosses that heal themselves from triggering this multiple times.)
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
As for teleporting (Teleport To Team Mate / Summon Team) being disabled, that's an interesting change. I hope that's announced well, perhaps on the Z-Store page or in the updated device description, because it is used a lot for situations where bad things happen and people press revive a bit too quickly. I like to think of myself (when I am a support toon) as a safety net for others, IF they fall, not a necessity. This way, I can get on and do my own thing but also be there to help out if I am needed. To me the purpose is to be a support, if possible we all like to prevent others and ourselves from dying in PvE content.
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I am @RavenForce in game
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Speaking of which, I noticed that the team roster repeats itself in a PUG. Like team roster 1 has the same players listed in team roster 2 (sometimes they aren't even listed).
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
-Sterga
loses cohesion - no longer a whole, as opposed to loses collision- cannot crash into.
I have gotta eat before reading.
but YES, to teleport everyone in, so the <expletive deleted> who is " clearing the way for everyone" by aggroing everything on a run through and then runs straight in and attacks the Boss, can't lock everyone out.
does this include the Flight from Ascension?
Vesperine cloak
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?