No! This can't be the price of a permanent, preset sidekick that binds to ONE character. I would be happy to spend 400 Zen for each if they were BoE.
The only way you can justify this price is if it doesn't bind at all. This is absolutely ridiculous. Cryptic, you are being really greedy!
Acceptable Prices:
400 Zen - Loyal Sidekick - BoE
1500 Zen - Loyal Sidekick - Does not Bind
Previous threads
http://www.arcgames.com/en/forums/championsonline#/discussion/253066/make-sidekicks-permanent-already/p1http://www.arcgames.com/en/forums/championsonline#/discussion/251717/permanent-premade-sidekicks-henchmen/p1
Comments
There's your yardstick to measure worth.
They're certainly not the price of two character slots. Price it like a become device, don't make it bind. Price it like a costume or aura set, make it bind to account. If its not " beneficial to have a sidekick", why is it priced that high?
I already think they're too limited in terms of theme and looks, which prevents me from even thinking about getting one, so that's why I wonder about their in-game performance.
Through the years talking about this, the price it is right now is the very value that I said was NOT going to make me or others pay. Would you spend $15 for each of your characters to get this one sidekick? If the answer is no, then its too high.
(Don't respond with "I'm not going to get this for all my characters" because that is avoiding the question. If they do introduce a sidekick that you may want to have on all of your characters, its going to be set at this price. Then what happens when they figure out how to make customizable ones. How will that be priced? Will it be $50 each BoE?)
Which is why it's a strange decision to have them character bound.
The permanent ones come on a similar price point with costumes or vehicles, but they bound to characters...
Sidekick prices in the Z store have always been a bit out of control, though; the only sidekicks I've ever bought from the Z store was the twins, and that was because of the unlocks, not the sidekick.
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I only have like two characters out of 80 that use an aura, and I got it from either lockboxes or the exchange. In comparison, I have a few characters who would look good fighting alongside the Indy Kid. For a bind on pickup/equip for being a mostly cosmetic thing, I'd pay maybe six bucks tops. If it was actually of in-game use, I'd pay maybe 10-12 bucks for it. Fifteen to twenty for a customizable one.
I don't like this price but it pretty much reflects what people are paying for Windchill. Using the standard conversion rate of 100g=100zen, people are actually paying around 20 bucks for it.
If they're BoE I'll have more interest in them since I could use in-game cash to acquire them.
I'm curious, were the sidekicks any more useful when they came out than they are now?
Can't say I ever bough any sidekick not counting Harajuku twins and it was only because of weapon unlock. The only real use I had for a sidekick was to temporarily draw fire. Otherwise - they aren't durable enough to do anything. They die too fast. I doubt if being a permanent device is gonna cause wonders to how useful they are.
They're a fluff stuff if for some reason you need a sidekick or a mook for your character and little more than that.
So if anyone's listening. Buff up the damage and hit-points on sidekicks. Remove the duration limits. Make them fully tradeable at any point.
If none of that is possible, lower the price. Because right now they are not worth the Zen investment.
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Sidekicks are basically cosmetic. They do little damage and die quickly, and the permanent ones have a long cooldown.
Ah, well.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Maybe, and I mean MAYBE, if they were more useful in combat and modable like companions on NW... But as they are now, I won't pay for a perm sidekick at that price.
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I will only accept the price if the Sidekick Powers and Costumes are 100% Costumized
Oh so Emily Lovett is bound on equip too? Who thought that was a good idea?
So I did buy this sidekick, earlier today.
I hope they'll auto add the unique costume piece as well in the near future.
I will say, I was shocked at the price, 1,200 (1500). For that price I would expect her to auto re-spawn if she is killed in combat and only de-spawn if my 15 minutes are up.
Still, she does compliment the one darkness character I have.
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The costume piece is something to add either in Drifter or Questionite store
I also noticed that even the female Mysticism trainers wear it
Worst Case Scenario: they make it only unlockable if you purchase the Permanent Emilly Lovett
With Everquest in mind, this is what I think CO can do with their sidekicks;
1) Make permanent sidekicks reasonably obtainable via missions, perks, vet rewards, gold store rewards, LTS rewards. For example; give Foxbat Camerabots for free just for playing CO, subscribe for 3 months and get Windchill and have Emily Lovett available for 300 zen after completing Vibora Bay Apocolypse, Demonflame and Aftershock solo with a magic-based hero. Freeform heroes would have to have at least 50% of their powers magic based in order to get the credit.
2) Allow sidekicks to have access to the tailor and customize their gear. Players should be able to have to the option to change their own hero's gear or their sidekick's gear when they enter the tailor menu. The sidekicks should have access to at least the basic hero tailor options according to membership. Sidekick colors should be tintable; however, their auras or effects would not change as Windchill would still have her "frosty" appearance no matter what color change she goes through, for example.
3) The sidekick's gear should be open for modification at level 30. They should be able to use modified gear up to Heroic; after all, even Robin's upgraded gear was never as powerful as Batman's, even when he became Nightwing.
4) Allow players the choice of keeping or releasing their sidekicks after level 40. Some players may find that keeping their sidekick in top shape may be a bit expensive and/or time consuming. If a player decides to keep their sidekick at level 40, they are free to create another one. If they decide to release the sidekick they are still free to create another one, but they will have to pay a certain amount of in-game currency to do so and may find that their sidekick will help/hinder the efforts of that hero's nemesis.
5) Allow players the option to have up to two sidekicks available at one time. It works for the Harujuku twins, so why not with other types of sidekicks? After level 40, a player should be able to create and maintain another sidekick whether or not they keep the first one.
Remember, these are only suggestions and opinions from my point of view. Feel free to "FLAME ON!" but I will stay frosty with a nice cold drink.
God forbids actually making Sidekicks/Pets useful in combat and not only for Theme
Wait--do hotcakes sell well?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
1500 zen is in the price range of NW's companions (800z is the lowest price, 3000z is the highest price), but I feel with the reduced functionality that it is the wrong price tag.
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If they are too low damage and don't survive, people won't want them.Despite the fact, there is very little reason for them, apart from Bait and for a few AT's.
BUT if they are more powerful and survivable, then they risk becoming a 'must have' item, getting too popular, getting complained about and then nerfed.
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I know personally I would buy them all if there was an additional reward tied to them.
Hope someone is considering this suggestion!
First:
It's nice to see that i'm not the only one upset and posting about the absurd pricing coming from the game. On sale even, the store version was still $12, which is WAAAAAAY to high for how little your getting.
I was even legitimately excited about the new side kicks until I actually looked at them and the price.
I would pay 300-400 zen for that, tops. As others have said, it's just not worth it. The damage is poor, the survivability isn't there, and you can't customize them. In Star Trek Online, I get three of these guys on my team at once, no cool down or summoning, and they're fully customizable in looks and builds. To beat that, they're free, they're F@#$ING FREE, and they pass them out like candy. I have bridge officers that I don't even use, they're just there to hold all of my spare equipment, like they were extra bank slots.
AND!And they actually have benefits while using the Vehicles.There is no way I would pay more that 400 zen for this crap.
If I could:
A) customize the appearance
customize the powers
C) have them out indefinitely (instead of this 15 minute crap)
then, and only then would I consider paying 500-700 zen.
It's completely asinine to charge that much for something in this game. Vehicles certainly aren't worth that. A lot of the services and items aren't worth that.
Is it the PWE overloards? Have they even played this game? Or are they just dictating prices based off generic spreadsheets of all their games? If it's just the Los Gatos office calling prices, than some one is clearly higher than the invisible ceiling in Millennium City.
Between the three options, what would you range your prices (willing to pay amount)
1) Current Sidekicks (limited)
2) Current Sidekicks (permanent)
3) More Combat Viable Current Sidekicks (temp/perm)
4) Visibly Customizable Sidekicks (permanent, obviously)
5) "Bridge Officer" sidekicks (custom look, powers, equipment, always out until disabled)
Hell... at this point, with how dead this game can be, I would PAY for an expansion that let me build "away team" like groups.
Could you imagine that? Building a team of 1-4 characters, using the same set up STO has? Obviously, they would have to use the same principles for team vs solo play, but how great would it be to get that here?
THAT, I would pay for.
Sidekicks, as they currently stand, no.
Yes. Why is there such a massive pricing discrepancy? Its no wonder Champions stopped doing better than STO.
I made a journal a long while back about recommendations to changes on sidekicks. Its pretty relevant to answering this list.
1.) Make all current store sidekicks permanent. Just remove the temporary one hour. Double the original price and make them BoA.
2.) Make all sidekicks and henchmen that drop in game permanent too and BoE.
3.) Charge players 800 Zen for fully customizable sidekicks that we can choose their powers and start with generic player gear.
4.) Make it so you can have as many sidekicks as you want out. Only 1 during Duel and Arena, and reduce max number exponentially when you have players on your team to a max of 1 per player.
5.) Pemanent Sidekicks that don't bind at all are fair to charge 1500 Zen for as comparable to all permanent store devices like Becomes and Super Magnifier/Shrinker.
Previous threads
http://www.arcgames.com/en/forums/championsonline#/discussion/253066/make-sidekicks-permanent-already/p1
http://www.arcgames.com/en/forums/championsonline#/discussion/251717/permanent-premade-sidekicks-henchmen/p1
At this point, I'm not really even sure what they CAN do, let alone what they're willing to do. While it's the same engine, I doubt they would be able to copy and paste over the code to make Boffs (as they're called in STO) an optional feature, but it would be well worth their time/effort to do it, more so even, with other Superhero MMO's in the pipeline. While this game is suffering, being able to make a fully custom sidekick/partner to a full team (doffing) of custom heroes, would add an entire level of awesome to this game. Single Player content would be that much better, Soloing harder content would be awesome, Any team vs team pvp or grouping they added would be fun. The only downside would be them not having as many costume slots as the Hero.
Regardless, it would be a huge addition to the game to add custom team members.