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FC.31.20151015.58 - Loyal Emily / Jan Sub Piece / Winter Fixes

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  • jaazaniah1jaazaniah1 Posts: 5,562 Arc User
    Confirming that at least some Medusa players are jumping in and out of range of Clarence and still griefing players. I imagine that Medusa with her very long range attacks could just stand well outside the radius of Clarence's attack and snipe heroes. Anyone seeing that?​​
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  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited December 2015
    Permanent Sidekick Emily Lovett:

    A permanent version of this sidekick, now gives me a reason to want to purchase it on LIVE when it gets here so YAY! There are a few things that I've noticed....

    *Emily's Shadow Blast ability (full charge) does not apply the Fear debuff under any circumstances.
    *Emily's attacks do not apply fear like the player variants do.
    *Much like ALL other sidekick devices, in combat, Emily has a very very hard time deciding whether she should fly or not and is often substituting attacking for turning her flight power on or off.
    *Deactivating Emily before her time is up forces all other sidekicks to go into cool down, permanent or otherwise.
    *As expected Emily Lovett's Device description needs updating to a similar one to Windchill.
    *Aside from her Shadow Blast, Emily's damage on her attacks (Shadow Embrace) is incredibly low.


    Requests:

    *Increase the number of attacks that Emily has. Add in Grasping Shadows & Ebon Rift to her build. Make Shadow Blast & Shadow Embrace more readily usable instead of having her spam/repeatedly use Shadow Bolt.
    *Give Emily a block ability to use every so often? (Over time apply this to all Permanent versions of sidekicks.)
    *In comparison to the stopping power / combat ability of Windchill...Emily seems lacking which is why I'd suggest granting her more powers and possibly upping her damage output.
    *Allow players access to that ornate top that Emily is wearing. PLEASE. (See Below)





    There has to be a reason to WANT to purchase or use a permanent sidekick and since only one sidekick can be used / active at any one time and they don't have access to the same sort of defenses we have, it would be nice for them to be useful enough to warrant "Permanent Status"
    Post edited by theravenforce on
  • theravenforcetheravenforce Posts: 7,152 Arc User

    Confirming that at least some Medusa players are jumping in and out of range of Clarence and still griefing players. I imagine that Medusa with her very long range attacks could just stand well outside the radius of Clarence's attack and snipe heroes. Anyone seeing that?​​

    Her attack TK Spear is 250ft and TK Shatter is 200ft, so Clarence's Mecha Blast would need to be 300ft in order to stop any grief by OSVs.
  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited December 2015
    Honestly, with the abilities that both Grond, Gravitar & Medusa have in terms of their debuffs (Mind Spikes & Gravity Well), they'll cause trouble for Clarence charging his attacks and will likely drag players in anyway.

    I'd say that removing Onslaught Vendors for the duration of the Winter Event would be a solution but not everyone wants to farm Clarence...

    Perhaps give Clarence a hidden 300ft AoE debuff passive which auto "Villain Escaped!"'s any OSV who attacks Clarence, transforming them back into a player and applies Genetic Exhaustion to them.
    Post edited by theravenforce on
  • chaelkchaelk Posts: 7,746 Arc User
    edited December 2015
    Regarding OSV- if Clarence isn't tagged as taking part , how are they attacking him? Change his NPC status to something which can't be attacked because this is going to happen at any events with open missions


    ok the daily mission is still not daily, it's more random daily. I've just had it 3 times in 1 1/2 hours.. someone hasn't managed to get it back from yesterday, ...
    so what is it supposed to be doing? rset at a time, after 20-24hrs, what?​​
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  • theravenforcetheravenforce Posts: 7,152 Arc User
    chaelk said:

    Regarding OSV- if Clarence isn't tagged as taking part , how are they attacking him? Change his NPC status to something which can't be attacked because this is going to happen at any events with open missions​​

    OSV's can attack ALL forms of hostile NPCs within MC, including Mega Destroid in Downtown's open mission. So Clarence can be attacked by them.

    UNTIL Defenders...seemed to auto attack Clarence (when he spawned by Bank and they were nearby).
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User


    *Allow players access to that ornate top that Emily is wearing. PLEASE. (See Below)



    Isn't that top an arcane collar combined with the Persian vest with the right pattern chosen?
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  • theravenforcetheravenforce Posts: 7,152 Arc User


    *Allow players access to that ornate top that Emily is wearing. PLEASE. (See Below)



    Isn't that top an arcane collar combined with the Persian vest with the right pattern chosen?
    Nope!

    It's an NPC only (hopefully not for much longer) style top. Some DEMON members wear it as well.
  • ealford1985ealford1985 Posts: 3,594 Arc User
    Could make the costume unlock from buying the sidekick
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Yes please to making that costume available. We have the bottom half of it (the excellently named Demon Hips) and the top would be nice as a drop (from one of those pesky Inner Circle Members, ignoring the fact that stealing the clothes of defeated demons isn't exactly super-heroic...)
  • jonsillsjonsills Posts: 6,334 Arc User

    Confirming that at least some Medusa players are jumping in and out of range of Clarence and still griefing players. I imagine that Medusa with her very long range attacks could just stand well outside the radius of Clarence's attack and snipe heroes. Anyone seeing that?​​

    Her attack TK Spear is 250ft and TK Shatter is 200ft, so Clarence's Mecha Blast would need to be 300ft in order to stop any grief by OSVs.
    I dunno - that would put her well outside the range of most, if not all, of the AoEs going off around Clarence, thus still preventing her from griefing the fight. (If someone wants to use the max-range attack on an OV to fight the Cosmic, that's up to them, I suppose, although it doesn't sound like a lot of fun to me; the problem starts when someone wants to jump in and help Clarence defeat the heroes instead. Might make a fun challenge for some 40s, but a lot of our more experienced players forget that not everyone's running a 40.)
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User


    What is your definition of "people who aren't properly set up"?

    A cosmic fight is a raid, not an event; pugging should be a likely failure. Since the spawns are less common than Rampage pops, they should be harder than rampages.

    From the following examples you've given would rule out a fairly large number of players from being able to participate positively with Cosmic rank foes and then we'd be back to square one, where only a select group or team of people actually go after cosmics.

    As long as Cosmics are a rare spawn, that's always going to be the case. If you want it so everyone can go after Cosmics, try to get them put into a Rampage.

    In addition to looking at their combat abilities, I would simply add OSV's "Current Foes" mechanic to every Cosmic, so that the more players there are, the more damage they can deal.

    OSVs have no such mechanic. Current Foes isn't useful for anything but tracking.

    I'm not saying Cosmic Rank foes don't need some sort of pass, but putting them Frosty/Grav level, makes them interesting to a very select group of players rather than accessible to all.

    Frosty is a Legendary. Frosty/Grav is the low end of how powerful they should be.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    jonsills said:

    I dunno - that would put her well outside the range of most, if not all, of the AoEs going off around Clarence, thus still preventing her from griefing the fight.

    Yeah, the issue is the ability to jump in and give people the Battling Supervillains flag, not the ability to attack people who have that flag, and a higher target cap would probably deal with that.
  • aiqaaiqa Posts: 2,620 Arc User
    Discussions about cosmics should probably not be in the PTS thread.

    Clarence is already quite a bit more difficult now, and without top end gear, cycling AD/AO and heal stacking, most dps builds can probably not tank him now. Any further difficulty increases to this event should be limiting survivability of players.
  • soulforgersoulforger Posts: 1,654 Arc User
    edited December 2015


    A cosmic fight is a raid, not an event; pugging should be a likely failure. Since the spawns are less common than Rampage pops, they should be harder than rampages.

    You did not answer the first question, instead you went on a wild tangent about how they should be harder. Answer the question.


    As long as Cosmics are a rare spawn, that's always going to be the case. If you want it so everyone can go after Cosmics, try to get them put into a Rampage.

    Actually, the only reason that is the case is because they are soloable, and people that track their spawn times do not share that info. If they were not soloable or had shorter spawn times, it wouldn't be the case.


    OSVs have no such mechanic. Current Foes isn't useful for anything but tracking.

    Actually the Current Foes counter does increase their damage a small amount per foe.


    Frosty is a Legendary. Frosty/Grav is the low end of how powerful they should be.

    Um, no, Frosty and Grav is not the low end of how powerful they should be, they are the high end. Nothing should be more powerful than them, otherwise you alienate alot of players without the super-optimized-for-soloing builds. Which is most players. You'd make Cosmics way out of league for ATs. I do not want to fly into a battle with a glass canon and get one shot, I want to have a chance at surviving the fight and getting loot. Your "hard" is "more one shots against all but the most elite of builds." Stop trying to alienate players, the fights should be fun, not hard.
    aiqa said:

    Discussions about cosmics should probably not be in the PTS thread.

    Clarence is already quite a bit more difficult now, and without top end gear, cycling AD/AO and heal stacking, most dps builds can probably not tank him now. Any further difficulty increases to this event should be limiting survivability of players.

    Your right, sorry.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    aiqa said:

    Clarence is already quite a bit more difficult now, and without top end gear, cycling AD/AO and heal stacking, most dps builds can probably not tank him now.

    Depends significantly on what else is in the mix; there's a good chance he's being tagged with attack debuffs and maybe sentinel mastery.
  • zamuelpwezamuelpwe Posts: 668 Arc User
    I think the changes to Clarence do a good job at deterring (though sadly not stopping) OVs and also reasonably upping the challenge for regular players. The 35% of life unblocked attack is a brilliant idea since it can actually threaten the invincible builds without utterly destroying regular players. More world bosses and even some (though not many) regular bosses should have this though that's probably a discussion for other threads. Clarence should probably have a shorter timer, though. There's just overall issues with participation involving him, plus the current bugs with him not giving credit. I almost feel like suggesting that the daily be adjusted slightly and only require the alert.

    With the Finkle Foundry, I feel there's two key changes that would improve playability of the event. For the boxes that spawn enemies, they should despawn their spawns once defeated to make it less problematic for those left behind by speedrunners. Next, the stationary Toy Soldiers that aren't infinite spawns should grant XP/Resources for the players who aren't lvl 40.

    For sidekicks, how do normal flying enemies work? It seems to be the most consistent AI problem with sidekicks but regular enemies don't have it.
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