Release Notes for FC.31.20151015.55
This build is available on PTS as of 12/11/2015
Bug Fixes
- Adjusted action figure droprate on Clarence.
- Changed the currency drops from Clarence and Black Harlequin to appear in the reward circle as opposed to automatically going into your inventory.
- Moved Onslaught Target by bank further north and away from Black Harlequin/Clarence spawn point.
- For "Making Naughty Nice" mission, fixed issue with sub-mission un-completing.
- Culled a few skin textures that didn't work with the toy arms.
- Adjusted the Winter Charm cost of some items.
Additional Known Issues that may be addressed in this patch (We're still testing).
- Black Harlequin is not randomizing his spawn location on a given instance.
- The open missions are not obeying the 60 minute cooldown between appearances; it’s more like a half-hour instead.
**Note from the Dev team: We plan to roll out these fixes next week instead of today because we do not want to rush out a fix and make things worse. We are looking at ways to compensate players for some of the time they may have lost due to Making Naughty Nice not completing when it should.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
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http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
On average you need about 8 Matching Pen and Pencil per Charm, but you only get 5 from Clarence/alert (and opening presents is a waste of time for farming currency). If you want to compensate players, please change the mission back to giving 25 of each toy, or add a toy pack that costs Charms.
Ehm... why?
If anything that was a really good Feature, I prefer when the Components get in my Inventory!
It decrease the danger of losing them in case SNR-Gremlins disconect you before you get your Rewards
The Charms are NOT the problem, the problem is EVERYTHING else
Suggestion: Please make the Daily "Make Naughty Nice" also grand 20-30 of each material
Right now the daily is Worthless! we are more in need of the Material than the Winter Charms
Seriously, this daily is not really worth the trouble in this Grindfest Hell of event
Meanwhile, I will have more than enough winter charms.
The costs aren't working. I am a LTS player who occasionally spends real money on Zen, but I won't spend real money to get a massive amount of Drifter Salvage so I can then get one reward from the event.
Instead, I will get about half way, maybe two-thirds, towards the reward, the event will end, and I'll just be out of luck.
EDIT: The Steampunk Jetpack still has the same cost: 300 of each winter stocking material, plus 30 charms.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
This compensation won't matter without a reduction in these other costs.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
IF you right click on the coal, it converts all your collected peices for the store into rank 1 mods.This is not just ctrl right click, it's dbl click too. I wasn't holding ctrl or anything near it.
ON my silver acct Cactus Jac @smurgled ,I just lost between 330-350 of each of the bb guns, snowglobes etc by right clicking on a coal. It gave me a bunch of R1 mods.Someone else had just done it too and hadn't realised when I did it, what had happened.
That was farming plus about 200 drifter salvage of boxes. Gone in 1 click, sorry two
Please change all the items, so that they are NOT listed as components or better still remove that effect from coal.
http://i1315.photobucket.com/albums/t589/BarbaravdB/winter 4_zpsonarlu0z.png
bug 2
WHERE : live
The daily mission is not daily, you can get it again , as soon as you hand in. I've now done it 8 times in 2 days and stuff a message on crytpicarkaynes message
Onslaught villains in Clarence fights and standing at reward point after.
Here's the attitude. I don't care if you want to take part, only that I get my tokens.
How about, Villain gets turned off within 150ft of Clarence.
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Ouch!!!
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I forgot about that and thought it converted the coal. So I now have 56 tokens and 25 of each item.
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Why is this stuff needlessly muddied? Why not just have ONE currency to buy stuff with? Simplicity is often far superior to complexity. Needing SIX different components to buy some costume bits is pointlessly irritating.
[at]riviania Member since Aug 2009
Maybe compensate by rebalancing vendor costs to be less grind and more reward. 3 weeks is not enough time like this.
REMEMBER KINDS! GRINDING IS GOOD FOR YOUR HEALTH!
MERRY GRINDSMAS!
Overall - I like the event. It's obvious the dev team has worked very hard to improve CO. But this event is too grindy, the amount of needed items should come down some.
Alternatively, turn off the OVS during Xmas. Trolls should not be encouraged.
acording to someone- on the PTS it was a charm + 25 of each.
on Live it's 3 charms and a pre-opened present, which on the mission screen is purple except it's the same white present as the rest.
alert is 1 charm - 5 of each.
so for the cheapest item 150 + 15 charms- that's 30 alerts
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[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
also like it happens with all huge bosses, Negative Ions and Clinging Flames has massive Lag Spike
Suggestion: Please make the Mecha Soldier Generator boxes TARGETABLE with Tab and Gamepads, its really tedious having to target something with the Mouse while playing with a gamepad (NO the Point Blank AoEs are not the Answer)
Anti-Griefing Suggestion: please put 2-4 TURRETS in all possible Clarence Spawn Points, we get a LOT of people who are try to Grief the Clarence fight to kill people and get tokens.
As I type this, we have 2 players who Grief all the Clarence spawns as Onslaught Super Villains.
Once again people prove they have no Morality, Dignity or Honor
This is also reflected in the drifter salvage here with how you can buy 5 of each currency plus one charm. In STO you can use lobi (STO's drifer salvage) to purchase a small amount of the currencies, but the rate is horrible there. Seems Cryptic though STO's formula was a success and brought it over to CO.
But these event vendors are becoming increasingly ridiculous. We really mean that the grind is too high for this sort of thing. Especially when a lot of the pieces used to drop 1 unlock per run. If anything just make the daily give you a random costume unlock automatically and make the vehicles, AT and throw in some device that you have to grind currency for. The last few event vendors were great but this new one is just too much for only three weeks. Two weeks because of all these bugs.
we've had these 'items' for years,before they bought presents at the rate of about 25/50/100 of each for a green/blue/purple cracker, with random gear in it.
STO has 5 weeks for their event and more things to do to get the items.
how many tokens do you get for the STF for the event, which you can do half hourly, then you have the other things in the Q area on a cycle plus from DOFF missions. I'm doing the simple method , I'm buying the clothes on the exchange.
WE have THREE weeks and 3 methods.(or in my case, weekends and what time after work I can squeeze in)'Daily' mission- 3 flakes, alert-1flake +5 of each and opening lots of boxes.
Aoe's hit everyone.
This problem was pointed out in the first PTS thread on Onslaught.
It needs to be made to a timed toggle(once toggled on, stays on for the usual period. Then turns off when timer runs out. , so that people have to choose to take part. Anyone healing someone attacking an OV, should get a free toggle. You help out, you're taking part. You're pets attack, you're taking part.
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Ehm... why?
If anything that was a really good Feature, I prefer when the Components get in my Inventory!
It decrease the danger of losing them in case SNR-Gremlins disconect you before you get your Rewards [eh quotes messed up .. quote ends here]
Love the auto-give feature too .. there's ~4 glitch/bugs/exploits/problems this removes from you getting your reward.
However, I also think that this generally isn't a problem and it is just the odd jerk would tries to pull this off. Quite villainous I must say. I think we should just report people for this behavior since most people hate being pulled into Onslaught fights when they weren't looking for OVs.
That said, personally I think it is a big deal - there are so many heroes there, just kill the OV.
BUGEvent store Live
Some people are unable to buy items despite havign the correct tokens, yesterday someone couldnt get the Icicle AT, today the ?mecha leg costume
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Epic Stronghold
Block timing explained
Thats exactly what the Griefers want you to do, since they will kill you with their AoEs (see Grond) and its a Single-side battle
People do the Winter Event to fight Clarence, not for random scambag who griefs the event to get easy Villain tokens
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Yeah, speedrunning is the only way, the alerts is already tedious if you try to Grind the winter material
This has become a real problem.
I'd prefer it if we had to specifically opt-in to the OV system. That way we could turn it on or off so we can participate in the Winter Grind if we choose to.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It's not, and it's one of my pet hates. That type of behaviour, and the OV behaviour above, is the consequence of making things quite so much of a grind.... sucks the fun right out of the game when it involves other people. During Bloodmoon I heard people talking about how quickly they could run a crypt, and that's fine if you want to do it that way, as it's an individual event. Otherwise, nope.
130 for the icicle- having to sit through the cutscenes every time is bad enough.
here's the amended instructions for the Onslaught toggle
Onslaught –Toggle on to take part
WHY?
Because of the ones interfering in others play, trying to force people to attack them by getting in the way of likely AOE attacks.
A Current popular place to fight is behind Defender’s station(convenient for suicide on turrets when timer running out), which is the teleport in place for Ren Center. So anyone with a damage/buff aura up when they teleport in, is going to get tagged.
Suggestion:
Add a toggle to take part in OV attacks.
OV’s to be considered Neutral/non attackable unless you are taking part by toggling ON. So you cannot target them, AT ALL.
OV’s to NOT be able to attack OPEN world bosses. That’s not what they are for.
Harass the Dev’s to make Becomes of them, if you want them for normal play.(and I use the word Normal very loosely. A picture of a herd of Mini Gronds, springs to mind.)
1. Wax on, wax off… sorry toggle on toggle off. When you toggle on, your normal taking part timer starts. You CANNOT turn off your toggle while the timer is running. You started it, you finish it.
2. Hit and run heroes – OV can’t change zones. Nor should ‘heroes’ be able to. So no changing zones, entering instances or Alerts while you are toggled as taking part . Run away, where they can chase you, they need tokens too. This will sort out another problem.
3. But I’m not taking part- People in Alerts being tagged as taking part , due to healing someone still with a timer running.
4. It wasn’t me, it was my pets- when not toggled as taking part, your pets, whether from devices or powers, view the OV as neutral/non attackable. So they won’t ‘accidently’ help.
5. What me? I didn’t heal him. If someone is toggled on as a ‘hero’, you cannot target them for anything unless you are also toggled. They are unaffected by any teammate/close people’s auras/spec trees.
6. OK, who is taking part? – The OV have a big sign above their head, the ‘heroes’ attacking should also have a sign, so the OV knows who is a spectator and who is just trying to hide. A Target symbol would do.
Any other problems on both sides, I missed and yes Number 6 is a problem. I've watched too many try to hide in crowds or pretend they are spectators.
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I'd actually like an option where Clarence and misfit toys are drawn to OSV's lurking at up to 250ft from the fight and deal extra damage to OSV abusers.
Also it doesn't help that UNTIL Defenders usually have to take on Clarence and get downed before OSVs show up.
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I like Onslaught - but it's much too exploitable in it's current state. Also Clarence is much too tempting a target for an OV. I'm pretty sure OV's jumping into Clarence fights are raking in the Villain tokens.
OTOH Clarence could use an upgrade - so maybe giving him an OV specfic attack (that hits like a MOFO) might not be a bad idea either. Actually all the open world monsters are due for an overhaul of some sort. They are way to easy now. But that's another topic for another day.