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New Tech-Type Travel Powers

bodehn#5025 bodehn Posts: 13 Arc User
edited November 2015 in Suggestions Box
Okay, so we've got Jetpack, Jet Boots, Energy Slide and Rocket Jump for Tech-based character travel powers, as well as Hoverboards on the way. Why not any more? Here are a couple of travel powers I've been thinking about/know the community's been wanting for a while.

Afterburner Flight: Like Jet Boots and Jetpack rolled into one: When in use, activates the Jet Boots-type flight. When in use with a Jetpack costume piece, it also activates the Jetpack effect, granting a much faster appearing flight. If you wanted to make it faster, it could be faster, at a much larger loss of control in the way it handles, akin to Energy Slide's effects. Alternatively, the Jetpack effects could be made an advantage to the classic "Jet Boots" power, to save on coding.

Roller/Rocket/Hover/Ice skates: Come on, people have been wanting these for AAAAAAGES. I'd imagine they'd be functionally similar to Energy Slide, in that they'd have a fast top speed either slightly less than, or equal to, super speed with poor handling. I'd even be able to live with them going at the speed of Athletics/Acrobatics! And with the additions of Hoverboards coming soon, what better time to include these?

Quantum Teleport: You've got the usual variants of Teleport, but Quantum Teleport would have a different effect, similar to the effect that you get in the cutscene where you beam up to Space Station in the Mechanon story line. For an extra advantage suggestion, anyone who's standing near you could get pulled along for the ride, with this effect only occurring if they are in your team. Which brings me to my next idea:

Gateway Teleport: At first, it seems functionally identical to your average Teleport TP, but there's a significant difference: Once you're on the other side of your teleport, two interact-able "gates" appear at your starting location and your ending location. Any player could use these gates to travel between the two points, but only for a duration of three seconds. After that time-limit, the gates disappear. To balance this out, it could have a long recharge between uses, or the "gates" effect only takes place once every five to ten minutes.

What d'you guys think of these suggestions?
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Comments

  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    Jet Speed. A version of Superspeed and Mach Speed with jetpack FX.​​
  • bodehn#5025 bodehn Posts: 13 Arc User

    Jet Speed. A version of Superspeed and Mach Speed with jetpack FX.​​

    How the hell did I forget that one? I'm the one who brought it up in Zone!
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  • jellycupsowbugjellycupsowbug Posts: 378 Arc User
    .O.

    Rocket Acrobatics and Rocket Boosters: Rocket jump animation for jumping, and rocket boot fx for running the version. Acrobatics/Athletics jump height and speed.

    The Skate animation needs to lean into turns, and crouch more at high speed, and less when standing. The current slide power animation/pose is too static.
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