Release Notes for FC.31.20150919.28
This build is available on PTS as of 11/03/2015
Blood Moon Updates
- Increased drop rate of Turakian Coin on Harbinger of Woe, Doom Lords, and Death Lords.
- Increased chance of drop for Fenny and Negaladon Action Figures from Ghost Ship.
- Added back missing icon textures.
- Changed the Turakian Coin drop rate for the Bronze level reward.
Bug Fixes
- Fixed default Alert buff power to default to duration 2 to prevent buffs from persisting outside of Alert maps.
- Fixed issue with backup devices where summoned entities were inheriting inhererent buffs from players instead of just team-based buffs.
- Added new icon for gold subscriber reward.
- Updated in-game message text to use the new crafting bonus (10%).
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team:
-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
On PTS I get:
Your Nighthawk deals 6003 (7203) Crushing Damage to Regenerating Test Dummy B with Ricochet Throw.
On live:
Your Nighthawk deals 25887 (31065) Crushing Damage to Regenerating Test Dummy C with Ricochet Throw.
I can't say I am sad about this. The open missions were being decided mostly by backup devices (and IR mk3) now.
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
This is another character,using hybrid role, and a defense passive, and I disabled my form.
The SS bonuses are: 95% damage bonus from SS and 44% melee from STR.
Live: Your Ironclad deals 26443 (31731) Crushing Damage to Regenerating Test Dummy B with Annihiliate.
PTS: Your Ironclad deals 8000 (9600) Crushing Damage to Regenerating Test Dummy B with Annihiliate.
I'll try damage on live after removing gear later.
Epic Stronghold
Block timing explained
Trying the same with r7 mods, 35% nominal chance. Results: 16 successes, 20 failures, 44%.
You sure the percentages in item fusion are accurate to start with?
Epic Stronghold
Block timing explained
the main reason people usually clammer over each-other to get said backups is becasue they are so powerful, if extremely short lived, if you take away that power without increasing the duration appropriately, then the device would be rendered moot in function and desire outside of thematic (srsly, nobody is going to bother with a device that summons a mob which does 6-9k per second for 15 seconds)
an alternative that I suggest to the backup "problem" as it were...would be making the cooldown on them longer, like say... an hour instead of the current 30 mins.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
*Allow them to be toggled, like UNTIL Soldiers. When de-toggled they have a cooldown which is only slightly longer than UNTIL Soldier devices.
*Allow them to last for 10 minutes each with a flat, inflexible 40 minute cooldown (NOT shared). (This allows people who have multiple Champions to actually be rewarded for obtaining and binding multiples to one toon) (BONUS EFFECT: Bonus points if the 10 minute duration only ticks down if the player is in combat outside of this the Back Up Champion follows the player around).
--
Back Up Devices, if used as a toggle or allowed to last SIGNIFICANTLY LONGER, should have unique travel powers tied to the back up Champion:
Defender - Jet Boots
Kinetik - Super Speed
Sapphire - Power Flight
Witchcraft - Mystic Flight
Ironclad - Super Jump
Nighthawk - Acrobatics
As others have already pointed out, people are not, seriously going to bother with the Back Up Devices now that they have been yet again adjusted.
Whilst this adjustment is a welcome adjustment (for some), I would strongly suggest that whatever else is done to these back up devices allows players to have them out in the field for longer.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
So the only thing that would change is backups going from a requirement for bossfights, to a requirement for every part of CO (for people who like to maximize their dps).
Now that they deal noticeably LESS damage than before, I'd still maintain that their duration (whilst perhaps not being as long as 10 mins) needs to be increased to a respectable amount.
Considering some back ups use charges and others use maintains, some will obviously be more valuable than others. Perhaps a review of the powers they use or better adjusting the charge damage or charge times would be a good idea as well as adjusting their time on the field.
15 seconds is not long enough.
Perhaps allow them to last for 180 seconds with a shared 30 minute CD?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
I think increasing the duration to 30 seconds at most would be ok, but any higherwould need further adjustments to their damage.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Just look at the following example.
and you can see why taking the damage out of the burst damage device is a stupid, stupid move...
and yes, you're seeing that right, I do more damage than the backup on this toon...so in other words..the backup has been reduced to...a joke, because nothing says "we care" like taking the main point of a device out of the device.
people want the back up devices so much because they are basically short duration high burst damage items...you take the damage out of them (which is what hits nerf is doing) and they are reduced to what? a weak pet device that lasts 15 seconds...we already have enough weak devices, we don't need any more joining them.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I'm not sure that Ricochet Throw is the best example to use for comparison either.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
but that aside, the point still stands..the backups are doing alarmingly low damage for what is meant to be a high yield burst device..which is just making them uselss (as well as going to incur the wrath of the people that worked their asses off to get said back up devices)
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
[SIGPIC][/SIGPIC]
Click up there if you want to find more about the costumes behind my heroines.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
That damage is still much higher than anything else you can spend that second on that is takes you to use the device.
Comparing the dps of the device to your own build where you spend 15 seconds of your own time doing damage is meaningless.
The only thing that is important is figuring out how much damage a device that is activated on a click, and with half an hour cooldown, should reasonably do.
Though I may be somewhat biased as there are few devices I ever use.
also "comapred to any other device" have you seen the other high end devices? they do anywhere between 4-8K a hit with a CD a LOT shorter than most other devices too boot...
so once again I ask why is the damage reduction nessery? why not do the smart thing and increase the cooldown to an hour and decrease the duration down to 10 seconds instead?
because reducing the damage just takes the point out of the device...think about it for a moment, why do people crowed around the champs HQ waiting for the mega destroids to attack during the anniversary event? to try and get a perma backup..why do they want a perma backup? becasue it's a high damage spike device with a very long CD...but if you take out the damage..what's left other than sub par damage over the course of 15 seconds?
also, for "themightyzennith" here's a little clarity for ya.
and yes I'm more thana little annoyed at this, becasue ONCE AGAIN somethign needed to be done and ONCE AGAIN cryptic is taking the heavy handed approach which is going to cause more harm than the intinal problem....coudl you use your brain for once and actually think about the total implications of such a change instead of a singular implication of it...yes doing this will help in open missions, but it also pretty much slaps every single player that worked to get a backup/the g to buy a backup across the face....not cool cryptic..not cool.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I always saw them as something like a Final-fantasy Monster summon. They're supposed to show up, look cool, do a big hit of damage, and disappear. I really hope they aren't just becoming temporary sidekicks.
And the places where I really want to use backups... well, those are things that just plain need to have fewer hit points / less durability: The Harbinger in the Lemurian Invasion rampage, Cybermind in his custom alert, and of course Duratok and Ironclad in Forum Malvanum.
Thanks for the confirmation.
Equating playing a game to working
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Well, that's one boss OM I'll not be grinding anymore.
I guess this is fallout from score tables
while I do somewhat agree that something needs to be done about the backups, going along the lines of reducing their summon time and increasing the cool down on the devices (to 10 seconds and 1 hour, respectively) would be less of a "lol screw u" to the backup holders as well as leaving reason enough to actually use/farm for them while making them less overly used for minor bosses.
Simply put...if you go though with this nerf without doing something to make the backup more than a joke, you would have pretty much killed the incentive to set about trying to get them...in other words, they would be made into yet another useless device to get thrown onto the trash pile (and between 90% of the drifter kit stuff, mobs drops and a vec not equiped with mk2/3 incendries and a grav pulse...wel already have enough trash devices as is)
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I'm not gonna lie...I'd really prefer them as a powerful toggle or something similar to the Champions we see in UNITY Overwatch missions.
But that's obviously not everyone's cup of tea.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
but rambling aside..I still think it's a rather stupid idea to take the main function out of the backups...
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
because some of us like it when a high yeild spike device actually delivers on that high yeild spike..somethign most other devices have to be somewaht tailored for...
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
What is "high damage" exactly?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
if the backups
A: hit every second
B: used non energy builder attacks every time
C: didn't have a long CD
then you would have a point about them replacing player damage...but as it stands, they are basically a one shot damage booster rather than replacer...mostly uses when fighting bosses to speed things up somewhat.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
The value isn't in "how much damage does the backup do per unit of its time". The value is in "how much damage does the backup do per unit of my time that I spent summoning it" - and when measured in those terms, it will still outperform any player power.
Also, if you're really suffering from some degree of bipolar disorder, a depression, or even just frequent mood swings, have a serious talk with your doctor and follow his/her advice. I know that doing so helped me get out of my depression.
I am aware a lot of people are going to be upset about the change, because they are quite hard to get, but from a design standpoint it helps Cryptic to pump out content without thinking at design phase "Hey! what should we do if they have backup devices?"
That being said, yeah I believe they need a buff post nerf, something among the lines of increasing the duration to 20 secs, and/or have a 20 min cooldown.
[SIGPIC][/SIGPIC]
Click up there if you want to find more about the costumes behind my heroines.
secondly, I have done that, it's the reason I can (abit painfully) get around and kinda why I'm still here...it's also nothing to do with this nerf
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I'd expect the next game-breaking device fix to involve [Eruption] which grants complete damage immunity.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
when you use the device, it holds you and makes you immune to damage...and does ..no damage...woo, take away the damage immunity and the device is rendered useless, literally...as all it would do it hold the user.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Anyone thinking otherwise is insane and should not be listened to.
And this is coming from a min/maxing sh*tbucket that uses Twin Minigun Mojo. (Which also still needs to be fixed since it's been broken for "since the game came out".)
Snark never dies.