So, is it me, or does this section have very little useful information? Seems like a pretty even mix of insults, egotism, goofballery, and moaning about the lack of balance/lack of players in PVP.
You know what helps attract new players? Guides.. i.e. folks in the know offering some helpful advice to anyone with a spark of interest. Not saying you should give up all yer supecret strats, but a few guidelines and pointers would be something.
I pity anyone trying to distill a few droplets of wisdom from cubic kilometers of drivel that is the hero games section.
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I've watched a couple of vids on your youtube page. Always nice to see some melee love!
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
My super cool CC build and how to use it.
Also, I'd love some help. If, by help, you mean substantive info on pvp.
What they truly love is to cannibalize their own corpse.
Getting the help you desire will not be easy! Those willing to offer advice will have their ideas shot down by other pvpers and the whole thing will dissolve into a shouting match/trollfest! Breaking into PVP requires thick skin and keen observation skills...oh and a lot of patience.
Anyway this area of the forum is pretty dead and I barely know what I'm talking about(some would say!) so ymmv.
Edit: FYI if you want to achieve "xXxB34STxXx Status" there is a great steam guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=240932258 xD
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Nice to hear that that approaches vary somewhat. I thought you all just stuck con-8 mods into every possible orifice, then jumped around in circles until someone got too dizzy to continue.
Yeah, noticed it was pretty dead in here. Thought I'd prod you zombies a little to see what you had ta say for yerselves.
I really don't know much. My brain is clean!
Thanks for the link, will read.
Edit: Lol.. very helpful.. thanks terribly
I could write some short thing when I find the time... Basically the way PvP is that most people try to be unkillable as their main thing, if you never die then you never lose. It's more about never losing than it is about getting the thrill of winning against all odds for most people. However although most people go for the CON stacked tanks spamming ER at each other there is variation for example purin with his RE bleed stacking build and playstyle or me with my heavy CC based playstyle. Some players are a lot more enjoyable to play against than others although I generally prefer team PvP.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Any help wold be appreciated. Most of the stuff I've dug up seems pretty outdated.
Team battles are always more fun. More complex, more dynamic. Does it get easier to take down the tanky heroes with concentated fire? Or, do dedicated supports negate that?
Thing is most people build for 1v1 though, and as I said it's all about never losing for them. It's as if they feel like if you never lose then that makes you "the best player" but I prefer to see more action packed all to play for duels where people are having to use LOS and other tactics to out play their opponent. CO PvP is more about "out rotating" the opponent really, which means most people have atleast 1 AO and AD but a lot of the time will have 2 of each, when you factor their CD's in with powers such as smoke grenade it ends up being who manages to get their rotation in the right offensive position while the enemy doesn't have any defense up to stop it first. This usually just leads to two "tanks" bouncing around rotating hoping that their rotation is the one that allows their burst to get the kill. Hopefully you understood that chunk of text haha... Basically 1v1's end up being all about creating a window while in a team fight it is possible to burst a squishy down even if they are using something like MD.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
My super cool CC build and how to use it.
Thanks for the clarification Mhp. So, I'm guessing CDR and burst damage are pretty valuable. Lol'd at 12 second stuns, that just seems cruel.
Think of this as a study guide. Main attacks, passive and toggle are pretty much interchangeable with other popular PvP ones. Travel powers, actives and heals are pretty standard, as are the stats/specializations.
*Edited the build in the link above
Noticed there is no block enhancer, and that people prefer to bounce around instead of just standing there blocking. Is this because of block-breakers? Or, does it just make you an easy target for knocks and such?
That's not to say block replacers are useless however. Some people still add certain block replacers to their builds on occasion if they're building a super tank for example, normally taking Ebon Void with the Voracious Darkness advantage on most builds or Fluidity on LR builds. You'll also sometimes see Energy Shield w/ Laser Knight on melee builds just for that extra bit of defense. It just comes down to if you think you've already grabbed every single type of power you already need to decide if taking a block replacement is worth it, but most of the time I find that I won't have room in any builds I make unless I'm already making the build with the block in mind from the get-go.
Also, on a side note, you might find the first few posts from this thread to have some useful information. Some of it might be slightly outdated since the CDR nerf, but most of it still applies. http://forum.arcgames.com/championsonline/discussion/252631/was-one-of-the-original-players-here-back-to-see-what-the-game-looks-like-new/p1
Vonq, no one uses a block replacer unless they just want to make a super tank in which case they use ebon void with advantage.
Just to give you an idea of what my long stun eldritch blast build looks like: http://powerhouse.nullware.com/powerhouse.html?v=11&n=Eldritch - Sonic Arrow&d=1436C634MSO237371007G00N10KJ503630JAJ00EI04FA00KD09JE019Q0334008E04M5030nOG3T3B0CAT (there are other options for some of the stuff but that gives the general idea of the build, you can see this build being played when I fairly recently made the build in the first video in my playlist of co vids: link in sig)
Although I wouldn't call my build an "entry" build at all it just suits my playstyle, just wanted to give you an example of some variation.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Mhp, the build you posted has both AoPM and PFF... is PFF supposed to be the force bubble?
*Edit - I fixed the build that I link too in my previous post.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
I play in a similar style in duels though duels end up being forced more constant fire so I have to run around the small space while they have AD's up which make them unkillable for my builds. The problem with duels in a competitive sense without thinking about balance is that different area's that just so happen to be chosen benefit various builds for example at hospital super jump can jump straight up to the upper platform while everyone else always uses superspeed or acrobatics so would have to either use ascension or teleport to get up there which ends up being kind of stupid. Superjump can do a similar thing in the center circle of ren cen where you can jump up to the roof above the costume people. Not that superjump is OP really just that duel tactics are not really fun in a competitive sense, not that BASH is either.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Defining these principles based on who you're fighting and where seems like a good idea. I'm happy to write one up if there's enough interest.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
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A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
My super cool CC build and how to use it.