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FC.31.20150919.20 - LIVE Fixes

ladygadflyladygadfly Posts: 279 Cryptic Developer
edited October 2015 in PTS - The Archive
Release Notes for FC.31.20150919.20
This build is available on PTS as of 10/26/2015

Blood Moon Event
- Created Turakian Coin 3-Pack.
- Increased drop rate of Turakian Coins for Ghost Ship and Takofanes.
- Fixed Ghost Ship Open Mission to grant Turakian Coins by default.
- Increased Turakian Coin drop for participating in Zombie Apocalypse.
- Added Fenny Action Figure Costume
- Added Turakian Coin drop to completion of Crypt instances.
- Adjusted drop rates Turakian Treasure Chests.
- Added Onlslaught Turrets at Champions building near Takofanes.
- Added Turakian Coin drops to default Takofanes OM.
- Fixed Turakian Coin drop rate on Harbinger of Woe.
- Changed Crimson Demonwing to use Mk II version of Incendiary Rounds.
- Changed Blood Moon Ghost Ship open mission to grant tokens for participation.
- Added text clarification of non-stacking of spectral aura.
- Increased damage and health buff of ghost ship.

Please format any bugs you find in the following format:
Bug
Where it happens
What happens

Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.

These player & moderator maintained threads are checked weekly by the development team:
- http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
- http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
- http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
- http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list
- http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Post edited by ladygadfly on
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Comments

  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    So for reference, what would happen if you acquired a crimson deathwing before this patch goes live (which I know some people have done)? Will the incendiary rounds get converted to mk 2?
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  • kamokamikamokami Posts: 1,633 Arc User
    Woot! Great changes. Thanks for listening!! B):D:)<3 >:)
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    gradii said:

    Spectral aura stacks fine with other auras.

    It may be just that it doesn't stack with itself. It actually does have some bugs with respect to stacking with other auras: if you have a cloak, you can see the character's body through the cloak, but you cannot see auras around the character's body through the cloak.
  • notyuunotyuu Posts: 1,121 Arc User
    Still no PFF fix :/
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    What is the Fenny Action Figure costume? I can't find it anywhere.​​
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  • aiqaaiqa Posts: 2,620 Arc User
    edited October 2015
    I think it would be better to make a proper r3 incendiary rounds, also for the people who already have it.
    I don't see a difference in Ghost Ship token drops, 1st place still gets 10, 2nd still gets 5.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    Suggestion:

    Perk reward for finishing the Ghost Ship, call it Yar Har! or something (an homage to the Pirate song from Lazy Town).​​
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  • bazodeebazodee Posts: 151 Arc User
    edited October 2015
    Nice the extra Tcoins drops!

    New AF wasn't available in Dweomeaarrrar's store

    Get it while you can: Crimson Wing Mk 11 with Incendiary Rounds Mk III. Only 8000G! Check your local AH :D
    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
  • stellariodragonstellariodragon Posts: 588 Arc User
    kamokami wrote: »
    Woot! Great changes. Thanks for listening!! B):D:):)

    Ditto~! I can only add: bear-2.gifbear-48.gifbear-23.gifnormal-42.gif​​
  • xrazamaxxrazamax Posts: 979 Arc User
    A lot of people bought the crimson demon wing just for those incen rounds. Might be time to release an incen round mk 3 :\

    Thanks for all the other fixes though!
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    edited October 2015

    So for reference, what would happen if you acquired a crimson deathwing before this patch goes live (which I know some people have done)? Will the incendiary rounds get converted to mk 2?

    On my previously-purchased Test Server Crimson Demonwing, the Incendiary Rounds changed to Mark 2. I assume the same will happen once the patch hits Live.
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  • aiqaaiqa Posts: 2,620 Arc User

    So for reference, what would happen if you acquired a crimson deathwing before this patch goes live (which I know some people have done)? Will the incendiary rounds get converted to mk 2?

    On my previously-purchased Test Server Crimson Demonwing, the Incendiary Rounds changed to Mark 2. I assume the same will happen once the patch hits Live.
    Mine stayed r3.
  • bazodeebazodee Posts: 151 Arc User

    So for reference, what would happen if you acquired a crimson deathwing before this patch goes live (which I know some people have done)? Will the incendiary rounds get converted to mk 2?

    On my previously-purchased Test Server Crimson Demonwing, the Incendiary Rounds changed to Mark 2. I assume the same will happen once the patch hits Live.
    And what happens now, because I bought the Wing cause of the weapon :(
    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    aiqa said:

    So for reference, what would happen if you acquired a crimson deathwing before this patch goes live (which I know some people have done)? Will the incendiary rounds get converted to mk 2?

    On my previously-purchased Test Server Crimson Demonwing, the Incendiary Rounds changed to Mark 2. I assume the same will happen once the patch hits Live.
    Mine stayed r3.
    That's interesting. Mine was equipped in a device slot when the patch hit. What were your circumstances?
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Yeah, I would be inclined to see what happens when the weapon has been removed from the original vehicle.
  • aiqaaiqa Posts: 2,620 Arc User

    aiqa said:

    So for reference, what would happen if you acquired a crimson deathwing before this patch goes live (which I know some people have done)? Will the incendiary rounds get converted to mk 2?

    On my previously-purchased Test Server Crimson Demonwing, the Incendiary Rounds changed to Mark 2. I assume the same will happen once the patch hits Live.
    Mine stayed r3.
    That's interesting. Mine was equipped in a device slot when the patch hit. What were your circumstances?
    I had my demonwing in my primary inventory bag.
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    To combine our experiences...

    BUG: Certain circumstances prevent the Incendiary Round from shifting to Mark 2. Placing the Crimson Demonwing in an inventory bag appears to be one such method.

    Anyone else able to share what happened to their PTS Incendiary Round? More data would be greatly appreciated.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I can think of multiple possible locations for an inc round:
    1. In an equipped deathwing
    2. In a deathwing in inventory, bank, SG bank, hideout bank, mail, or auction house lot.
    3. Removed from the deathwing, and in inventory, bank, SG bank, hideout bank, mail, or auction house lot.
    4. In a vehicle other than a deathwing, in any of the locations a deathwing could be found.
    Cleanest fix is probably altering the Incendiary Round object, rather than replacing the Deathwing object.
  • squirrelloidsquirrelloid Posts: 869 Arc User
    Why not just make it properly R3? It's literally 90% of the reason anyone cares about farming the coins for the Demonwing... I don't understand why this even needed fixing.
  • kamokamikamokami Posts: 1,633 Arc User
    Best fix would be to alter said object to r3, instead of just nerfing down something that people literally just bought.
  • xcaligaxxcaligax Posts: 1,096 Arc User


    - Changed Crimson Demonwing to use Mk II version of Incendiary Rounds.

    Gonna get allllllllllot of flak for this one. I think you guys should make it a proper rank 3. If not, just prepare for backlash.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    xcaligax wrote: »
    Gonna get allllllllllot of flak for this one. I think you guys should make it a proper rank 3. If not, just prepare for backlash.

    They will get backlash either rate. People got it because it's brokenly OP and has no target cap. They want to keep the damage and the no target cap limit and anyone who is anyone knows that won't happen.​​
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  • mrfreakensteinmrfreakenstein Posts: 40 Arc User
    While a lot of these changes are definitely for the good, and I thank the devs for making them, nerfing the Incend Rounds all the way back to Mark 2 seems a little extreme. I spent a LOT of time farming for a vehicle I otherwise did not desire just to get those, as I am sure others did as well. I already have Mark 2s on all of my vehicles, so all of that time would have been completely wasted as I could have spent the coins in some other way. Changing them to some sort of Mark 3 upgrade of the Mark 2s, albeit not as powerful as they are currently as unranked, would at least give us something for our efforts. Please take that into consideration. = ]
  • pantagruel01pantagruel01 Posts: 7,091 Arc User


    They will get backlash either rate. People got it because it's brokenly OP and has no target cap.

    Actually, people initially got it on the (mistaken) belief that it was an R3 incendiary round.
  • squirrelloidsquirrelloid Posts: 869 Arc User
    edited October 2015


    They will get backlash either rate. People got it because it's brokenly OP and has no target cap. They want to keep the damage and the no target cap limit and anyone who is anyone knows that won't happen.​​

    So cap the targets? The damage seems to be in-line for a rank-up to R3 afaict, but regardless, even if the damage gets taken down a bit, going all the way back to R2 is unwarranted. Just being overperforming does not justify reducing it to equivalence with existing gear after we've had a week to anticipate it being superior to existing gear. Even if it ends up less superior, it should remain superior to R2.
  • aiqaaiqa Posts: 2,620 Arc User
    Just make IR mk3 it a copy of mk2 with a 10% higher damage and a little lower energy cost, that would still be be very good but not so completely overpowered.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited October 2015
    So cap the targets? The damage seems to be in-line for a rank-up to R3 afaict, but regardless, even if the damage gets taken down a bit, going all the way back to R2 is unwarranted. Just being overperforming does not justify reducing it to equivalence with existing gear after we've had a week to anticipate it being superior to existing gear. Even if it ends up less superior, it should remain superior to R2.

    It's not really unwarranted since it wasn't intended in the first place. Unwarranted is expecting them to leave it unchanged at all. But since the target cap wasn't the only problem with the mod to begin with fox-35.gif​​
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  • squirrelloidsquirrelloid Posts: 869 Arc User



    It's not really unwarranted since it wasn't intended in the first place. Unwarranted is expecting them to leave it unchanged at all. But since the target cap wasn't the only problem with the mod to begin with fox-35.gif​​

    If it wasn't intended, why did it go live at all? It took people all of 5 seconds to notice the incendiary was purple.

  • ealford1985ealford1985 Posts: 3,582 Arc User
    Is anyone really surprised? If a vehicle weapons is worth using, it will be nerfed.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    If it wasn't intended, why did it go live at all? It took people all of 5 seconds to notice the incendiary was purple.

    Let's see, at least three of our four known devs are known to be timeshares, which means they are working on multiple projects. I think it's fairly easy for things to slip by in that environment.​​
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  • kallethenkallethen Posts: 1,576 Arc User
    If it wasn't intended, why did it go live at all? It took people all of 5 seconds to notice the incendiary was purple.

    It was a mistake. They happen.​​
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  • kamokamikamokami Posts: 1,633 Arc User
    I doubt that most customers got it because it was broken. They got it because it was better. So remove the parts that are broken about it but still make it better than r2.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    kamokami wrote: »
    I doubt that most customers got it because it was broken. They got it because it was better. So remove the parts that are broken about it but still make it better than r2.

    Yea, I really don't buy that. Not to mention the person that could probably fix it is probably in the middle of crunch time with Underdark now. Considering damage, range, cost, the fact it taunted and had unlimited targets well, it had a lot broken about it.​​
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  • squirrelloidsquirrelloid Posts: 869 Arc User


    Yea, I really don't buy that. Not to mention the person that could probably fix it is probably in the middle of crunch time with Underdark now. Considering damage, range, cost, the fact it taunted and had unlimited targets well, it had a lot broken about it.​​

    Most of the game population does not get on PTS to see how things work. And I was interested in it the moment I saw it was purple, before i knew exactly what it did.

    Whatever time crunch they have on their end is not our fault. We shouldn't be penalized for it.

  • bazodeebazodee Posts: 151 Arc User
    edited October 2015
    I farmed hard for that Vehicle only because of the Incen Round.

    It was available on PTS for quite a while and not one of the many testers said one thing about it. Now it is on live and doing too much damage the naysayers are complaining.

    Without that weapon, that vehicle is worthless and I wouldn't have run many crypts to get it. I already have three Mk II vehicles with Incen Rds Mk II. A Mark I is useless.

    Now I only see talk about what is happening to the weapon when on PTS - does it change, it doesn't change. Bah!

    No one is addressing the fact that many have already invested time and (game) money into a vehicle with only one selling point.

    What are you guys doing for the ones who ran into gazillion of crypts for the Wing?

    This has me pissed! I want to trade this in. I want my tokens back so I can buy my auras and AFs

    @devs, can we have a trade in for this vehicle. Respect the gamers who actually play the game and continue to invest in it.
    - Add a Sell tab to Dweomer so the players can sell the vehicle back to him for the Tcoins.
    - Or align it to what a Mk 3 should be

    Post edited by bazodee on
    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
  • kamokamikamokami Posts: 1,633 Arc User


    Yea, I really don't buy that. Not to mention the person that could probably fix it is probably in the middle of crunch time with Underdark now. Considering damage, range, cost, the fact it taunted and had unlimited targets well, it had a lot broken about it.​​

    You don't have to buy it. The devs do.

    Most of players who put a lot of effort into getting this item are going to be pissed off. Simply ignoring that is a dumb idea.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    kamokami wrote: »
    You don't have to buy it. The devs do.

    Most of players who put a lot of effort into getting this item are going to be pissed off. Simply ignoring that is a dumb idea.

    Realistically, when aren't the players pissed off about something?​​
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  • kamokamikamokami Posts: 1,633 Arc User

    Realistically, when aren't the players pissed off about something?​​

    The worry in this particular case is that there will be a general feeling of distrust from those who have made this type purchase for the first time. And if left unchecked it will cause them to buy less stuff and hurt the game. The no target cap and dmg output/energy cost still needs to change......but as long as they don't go the lazy route of simply making this mark 2, I think a lot of the anger can be staved off.
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  • draogndraogn Posts: 1,269 Arc User

    When is Halloween Blood Moon/ HQ Takofanes turning on? Thursday?

    Possibly, though this patch might be going live today. At least maintenance seems to be early this week.
  • thyuberdudethyuberdude Posts: 22 Arc User
    Just transferred my character to the PTS. It has a "mk3" incendiary on a Vtol. It wasn't converted to a MK2. Not sure if this is a bug and that it was the intention to have all current purple incendiaries converted to Mk2's or what. Just saying if players managed to snag a purple incendiary and get it on something else they'll probably still have it after this patch.

    I suggest that it's turned into an official Mk3 and tweaked so it isn't so OP. Getting rid of the taunt and limiting targets affected to 5 should do it. I've noticed a few others have suggested this as well.

  • cyronecyrone Posts: 1,028 Arc User
    notyuu said:

    Still no PFF fix :/

    I honestly think there will never be one. I've beaten the horse so much that it has been revived and beaten to death too many times to count.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Much of the farming that took place to get the Demonwing, I suspect, was exploiting the crypts again and again and again.
    So it turns out exploiting an event for event currency didn't really turn a profit. Ah, well.
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  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited October 2015
    We'd like a response about the Incendiary Round Mk3 being changed to Mk2 please. Especially for the people who farmed it and those who can never get it now.

    This is why you make sure things are pristine before it goes live. But I know how hard it is to spend actual dev hours on this game as it is.​​
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  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    Amusing how the turrets are placed to protect Tako from OVs. Champs HQ, ever so noble. Anyway, the changes are quite positive. Though the Incendiary Rounds becoming Mk2 is like a low blow for those who farmed 500 coins for it.

    Also, the treasure boxes and other BM mobs drop redundant green devices like Bone Whistle that summons a lv1 Zombie. It would be nice if the Lv appropriate devices always drop rather than those.
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  • bazodeebazodee Posts: 151 Arc User
    gradii said:

    Much of the farming that took place to get the Demonwing, I suspect, was exploiting the crypts again and again and again.
    So it turns out exploiting an event for event currency didn't really turn a profit. Ah, well.

    Exploiting? you mean doing one crypt mission finding another crypt in all of 2 minutes, and doing that mission is exploiting? Teach me your ways!
    Have to agree here. It's not exploiting cause all you have to do run around the corner to find other crypts that are ready. In fact, running around finding other crypts can be beneficial as you can get devices (which can be sold for Gs).

    And with the new patch, you now get twice the coins, for killing the Woe and completing the crypt (unless completing the crypt is the 3coin drop, then it's less).
    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
  • rtmartma Posts: 1,198 Arc User
    notyuu said:

    Still no PFF fix :/

    It's Broke-ed again? Thought they fixed the regen rate, How is it broken now?

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