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New end game Elite level open zone please.

tamanoustamanous Posts: 6 Arc User
My friend and I have recently returned for a little Champs fun (Day 1 early release and he is a lifer). Frankly the only content (other than alts) worth doing with our level 40's are Elite level instance runs. Open world content, minus the few exceptions, is so easy it is not worth doing.

At the very least please offer Elite shard versions of each existing zones players can opt into. This way all existing quests and dailies outside can be done at a difficulty level capable of flat-lining even the best geared players.

It is not a mystery that most players leave this game due to it's lack of end game content and the sudden difficulty of getting into appropriate groups to challenge existing content (and the limited progression paths within them). A new and challenging zone balanced against the last 2 tiers of gear and Elite outdoor level options for existing zones would increase player retention greatly.

Comments

  • notyuunotyuu Posts: 1,121 Arc User
    While I can see where you're coming from, and I would very much love to see end-game content with some actual challenge behind it (outside of fire and ice), but I can tell you right now if it was implemented there would be a nigh un-ending stream of complaints about the content due to the massive disparity in player power....and don't evne get me started on the ATs....
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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  • tamanoustamanous Posts: 6 Arc User
    edited October 2015
    Oh without a doubt I'd love to see a good balance and quality of life patch thrown in there first. I'd love to also know more about the one dev tweet that spoke of new upcoming content. Any news would be good news.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    gradii wrote: »
    What about elite versions of existing Alerts? STO has "Advanced" and "Elite" versions of their alerts, I don't see why we can't do something similar.

    Alerts are a shallow version of what STO's dungeon and fleet actions are.​​
    Champions Online player since September of 2008, forumite since February of 2008.
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    gradii wrote: »

    Alerts are a shallow version of what STO's dungeon and fleet actions are.

    I agree, why not do an alert revamp complete with an objective system and mechanics like STO alerts use?

    I would prefer they remove alerts and make real dungeons and scenarios instead, something like Neverwinter has done. The whole boosted XP and such has ruined exploration in this game and pretty much helped tank any notion of them ptoentailly adding new zones for content.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
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  • edited October 2015
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  • spinnytopspinnytop Posts: 16,450 Arc User
    notyuu said:

    While I can see where you're coming from, and I would very much love to see end-game content with some actual challenge behind it (outside of fire and ice), but I can tell you right now if it was implemented there would be a nigh un-ending stream of complaints about the content due to the massive disparity in player power....and don't evne get me started on the ATs....

    Easy fix. Call the new zone "Git Gud Central" and all the complainers won't even be able to get near it because their hands will be too lubed up by their own salty tears.


    I would prefer they remove alerts and make real dungeons and scenarios instead, something like Neverwinter has done. The whole boosted XP and such has ruined exploration in this game and pretty much helped tank any notion of them ptoentailly adding new zones for content.​​

    You're thinking backwards. The notion of new zones tanked ( because making zones is a lot of work that takes a lot of time, and they can't afford the labor or the time ), and as a solution they thought up alerts. Alerts aren't causing the problem, they're the solution to the problem that already existed.

    "real" dungeons and scenarios... what does that mean? Does it mean big? Cause then we're running into that labor and time issue again :smile:

    We got Steel Crusade and look how popular that was. Nobody uses it. The Cybermind missions? Same. Alerts? Spammed constantly every day. It's clear which content works. Sure, there's no exploration value there, and I miss that as much as anyone, but not to the degree that I'd be willing to give up alerts; they're just too much fun. I wouldn't mind somewhat longer, more elaborate alerts, but not to the degree that they lose their "bite-size" appeal.
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