The point of an archetype is that it is locked within a boundary of abilities and skill, making it fit set criteria (Fire-based superpower, Cold-based superpower, DPS, Healer, Tank etc.) . However, currently in Champions Online this restriction I find, is a fair bit more strict than in my opinion it needs to be. While I understand the design choice behind making Freeform far more effective (both from a marketing standpoint and as a general approach), I'd like to make the following suggestions regarding making Archetypes more fun to play.
Please consider the following suggestions!
1. More freedom in SuperStats. Currently every archetype is locked within their three Stats and Innate, while allowing for a selection of Talents. Suggestion: Free to pick Secondary Super Stats. My reasoning behind this, is that while the primary and the innate does in most cases very well represent the archetype, secondaries in many cases seem to be less than effective. Allowing to choose these would offer the player a bit more freedom and the AT to fill its role better. My reasoning in light of Freeform being more desirable from a marketing standpoint is that the primary super stat still makes or breaks the character, and players will still desire to mix and match the powers whether or not archetypes are more efficient at what they do. This will in my opinion simply make those who cannot afford to play a freeform stay longer and more willing to pay money on the long run.
2. More freedom in Powers. Currently every archetype is locked within their standard set of powers only allowing to choose between two, predetermined pairs of powers down the line. Furthermore the selection of powers often locks an archetype in an uphill struggle because of how crucial powers such as energy unlocks, forms or even passives are granted far into the upper-mid or even late levels of progression. Suggestion: More flexibility per archetype.
Following are a set of suggestions regarding most archetypes.
Inferno: This archetype would greatly benefit from suggestion 1, and would in my opinion only need minor adjustments regarding the powers. Level1: Throw Fire, Fire Ball, Thermal Reverberation Level 6: Fiery Form Level 8: Concentration Level 11 and onwards the Archetype would be allowed to pick any power from the Fire set, receiving Energy Storm as an ultimate at level 38.
Tempest: This archetype would greatly benefit from suggestion 1, and would in my opinion only need minor adjustments regarding the powers. Level1: Electric Bolt, Lightning Arc, Ionic Reverberation Level 6: Electric Form Level 8: Concentration Level 11 and onwards the Archetype would be allowed to pick any power from the Lightning set, receiving Energy Storm as an ultimate at level 38.
Squall: Similarly as the other two elemental power sets.
Glacier: Level1: Ice Shards, Ice Blast, Overdrive Level6: Choose between Invincible and Ice form Level8: Choose between Intertial Dampening Field and Concentration Level 11: Unbreakable Level 14 onwards the Archetype would be allowed to pick any power from the Ice set, receiving Energy Storm as an ultimate at level 38.
Impulse: Level1: Force Bolts, Force Blast, Molecular Self-Assembly Level6: Choose between Kinetic Manipulation and Personal Force Field Level8: Choose between Intertial Dampening Field and Concentration Level 11: Force Shield Level 14 onwards the Archetype would be allowed to pick any power from the Force set, receiving Gravity Driver as an ultimate at level 38.
Marksman: Level1: Strafe, Straight Shot, Hunter's Instinct Level6: Quarry Level8: Concentration Level 11: Bountiful Chi-Resurgence Level 14 onwards the Archetype would be allowed to pick any power from the Archery set, receiving Implosion Engine as an ultimate at level 38.
Inventor: Level1: Choose between (Pick one of each type) Energy builder - Sonic Bolter, Particle Rifle, Laser Edge Energy Unlock - Overdrive, Molecular Self-Assembly Attack - Experimental Blaster, Pulse-Beam Rifle, Laser Sword Level6: Choose between Targeting Computer or Medical Nanites Level8: Concentration Level 11 onwards the Archetype would be allowed to pick from a selection of powers descriptive of the above predetermined powers and the Inventor Archetype, receiving Implosion Engine as an ultimate at level 38.
Soldier: Level 1: Steady Shot, Killer Instinct, choose between Shotgun, Submachine Gun and Assault Rifle Level 6: Choose between Targeting Computer and Quarry Level 8: Concentration Level 11 onwards the Archetype would be allowed to pick from a selection of powers descriptive of the Soldier archetype, making sure none of the Specialist powers would be picked. The archetype receives Implosion Engine as an ultimate power at level 38.
Specialist: Level 1: Choose between Energy Builder - Gunslinger or Rain of Steel Energy Unlock - Overdrive or Molecular Self-Assembly Attack - Blade Tempest or Two-Gun Mojo Level6: Choose between Unstoppable or Quarry Level 8: Choose between Concentration or Form of the Tempest Level 11: Bountiful Chi Resurgence Level 14 onwards the Archetype would be allowed to pick from a selection of powers descriptive of the Specialist set, including two-gun and dual-blade powers. It would receive no ultimate power but Resurgence at level 40 instead.
This is the general idea for my suggestions, a revision for the archetypes which would make them more viable for soloing and more fun to use in endgame content as well. Please consider!