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Suggestion Regarding the improvement of Archetypes

glortorglortor Posts: 331 Arc User
edited October 2015 in Suggestions Box
The point of an archetype is that it is locked within a boundary of abilities and skill, making it fit set criteria (Fire-based superpower, Cold-based superpower, DPS, Healer, Tank etc.) . However, currently in Champions Online this restriction I find, is a fair bit more strict than in my opinion it needs to be.
While I understand the design choice behind making Freeform far more effective (both from a marketing standpoint and as a general approach), I'd like to make the following suggestions regarding making Archetypes more fun to play.

Please consider the following suggestions!

1. More freedom in SuperStats.
Currently every archetype is locked within their three Stats and Innate, while allowing for a selection of Talents.
Suggestion: Free to pick Secondary Super Stats.
My reasoning behind this, is that while the primary and the innate does in most cases very well represent the archetype, secondaries in many cases seem to be less than effective. Allowing to choose these would offer the player a bit more freedom and the AT to fill its role better.
My reasoning in light of Freeform being more desirable from a marketing standpoint is that the primary super stat still makes or breaks the character, and players will still desire to mix and match the powers whether or not archetypes are more efficient at what they do. This will in my opinion simply make those who cannot afford to play a freeform stay longer and more willing to pay money on the long run.

2. More freedom in Powers.
Currently every archetype is locked within their standard set of powers only allowing to choose between two, predetermined pairs of powers down the line. Furthermore the selection of powers often locks an archetype in an uphill struggle because of how crucial powers such as energy unlocks, forms or even passives are granted far into the upper-mid or even late levels of progression.
Suggestion: More flexibility per archetype.

Following are a set of suggestions regarding most archetypes.

Inferno:
This archetype would greatly benefit from suggestion 1, and would in my opinion only need minor adjustments regarding the powers.
Level1: Throw Fire, Fire Ball, Thermal Reverberation
Level 6: Fiery Form
Level 8: Concentration
Level 11 and onwards the Archetype would be allowed to pick any power from the Fire set, receiving Energy Storm as an ultimate at level 38.

Tempest:
This archetype would greatly benefit from suggestion 1, and would in my opinion only need minor adjustments regarding the powers.
Level1: Electric Bolt, Lightning Arc, Ionic Reverberation
Level 6: Electric Form
Level 8: Concentration
Level 11 and onwards the Archetype would be allowed to pick any power from the Lightning set, receiving Energy Storm as an ultimate at level 38.

Squall:
Similarly as the other two elemental power sets.

Glacier:
Level1: Ice Shards, Ice Blast, Overdrive
Level6: Choose between Invincible and Ice form
Level8: Choose between Intertial Dampening Field and Concentration
Level 11: Unbreakable
Level 14 onwards the Archetype would be allowed to pick any power from the Ice set, receiving Energy Storm as an ultimate at level 38.

Impulse:
Level1: Force Bolts, Force Blast, Molecular Self-Assembly
Level6: Choose between Kinetic Manipulation and Personal Force Field
Level8: Choose between Intertial Dampening Field and Concentration
Level 11: Force Shield
Level 14 onwards the Archetype would be allowed to pick any power from the Force set, receiving Gravity Driver as an ultimate at level 38.

Marksman:
Level1: Strafe, Straight Shot, Hunter's Instinct
Level6: Quarry
Level8: Concentration
Level 11: Bountiful Chi-Resurgence
Level 14 onwards the Archetype would be allowed to pick any power from the Archery set, receiving Implosion Engine as an ultimate at level 38.

Inventor:
Level1:
Choose between (Pick one of each type)
Energy builder - Sonic Bolter, Particle Rifle, Laser Edge
Energy Unlock - Overdrive, Molecular Self-Assembly
Attack - Experimental Blaster, Pulse-Beam Rifle, Laser Sword
Level6: Choose between Targeting Computer or Medical Nanites
Level8: Concentration
Level 11 onwards the Archetype would be allowed to pick from a selection of powers descriptive of the above predetermined powers and the Inventor Archetype, receiving Implosion Engine as an ultimate at level 38.

Soldier:
Level 1: Steady Shot, Killer Instinct, choose between Shotgun, Submachine Gun and Assault Rifle
Level 6: Choose between Targeting Computer and Quarry
Level 8: Concentration
Level 11 onwards the Archetype would be allowed to pick from a selection of powers descriptive of the Soldier archetype, making sure none of the Specialist powers would be picked. The archetype receives Implosion Engine as an ultimate power at level 38.

Specialist:
Level 1: Choose between
Energy Builder - Gunslinger or Rain of Steel
Energy Unlock - Overdrive or Molecular Self-Assembly
Attack - Blade Tempest or Two-Gun Mojo
Level6: Choose between Unstoppable or Quarry
Level 8: Choose between Concentration or Form of the Tempest
Level 11: Bountiful Chi Resurgence
Level 14 onwards the Archetype would be allowed to pick from a selection of powers descriptive of the Specialist set, including two-gun and dual-blade powers. It would receive no ultimate power but Resurgence at level 40 instead.

This is the general idea for my suggestions, a revision for the archetypes which would make them more viable for soloing and more fun to use in endgame content as well.
Please consider!
Post edited by glortor on
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