Ok let's level a bit. Firstly, Gravitar is pretty weak against the UNTIL Agents and can often get brought down to half life or worse just taking out the required 3. It is only her that has this issue.
Next walking across a Turret and having it kill you when you did not even realize it was there is pretty sad.
Lastly, there is a bit of an issue with being the Villain in this game where players that are well built or certain vehicles are pretty well invincible. I have characters who fit this bill and assuming you can find a group of Heroes to attack you may quickly find that you cannot kill any of them and that you are either going to get killed by them or just fail to get any Marks. At that point you may as well run away and go try to kill more UNTIL guys.
This also encourages the Villains to work together (which is bad) because it is the only way they stand a chance of killing these people while at the same time making most people flatter than paper if they dare getting anywhere near the Villain gang bang.
Villains could use a way to deal extra damage to vehicles and some method of breaking blocks. Grond and Gravitar should be able to send people flying and thus break blocks with one of their moves. Medusa would be better if she had some method of stunning enemies even through their block. These could be a bit infrequent but last long enough to exploit them for a kill.
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No one is going to politely wait for their turn to 1v5. Villains don't work together, they play together because that's where the action is.
Grond and Medusa already have attacks that break blocks with CC. If villains get another block breaker, you're going to see a whole lot more vehicles.
[at]riviania Member since Aug 2009
Make use of your ranged attacks and leap, casting as you go up. Grond- this works well with his number 3 aoe attack.
Vehicles usually get a nasty surprise.
The defenders- attack 3, attack 4, attack 2- dead.
groups of players- more attackers- more abilities, as sson as you fire one, start casting another, you an serial fire them.
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Also, I really have no idea how energy works as a Villain. Grond seems to get it when he gets massive damage or kills. Not sure about the other two though.
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Gravitar needs to detonate the Gravity Wells her basic attack and 5 (the PBAoE) cause. You can do this with her 3 (the charged blue sphere. will detonate all Wells on the targets) & 4 (the instant detonation, will detonate a single Well) attacks. Each Well detonated grants 1 energy, but they only count as detonated if the target survives the attack that would detonate them.
I have literally stood there between 2 Gronds, a Medusa, and 1 Gravitar and blocked the ENTIRE time. They would even focus on me from time to time to no avail. If you get your block knocked off by CC that is your own fault for not keeping your block up the entire time because they cannot force you to stop blocking.
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[at]riviania Member since Aug 2009
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Block timing explained
[at]riviania Member since Aug 2009
Sorry Sterga but I have never been held unless I let go of block. And considering you have a super tank character that I had to build up fury to use every last attack to kill you, I really don't think you can really complain much about it either.
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[at]riviania Member since Aug 2009
If by pro skills of walking behind means you stood right there eating every attack then yes, you might be right Sterga. And I am well aware, I just didn't have to do anything like that because you stood there. It still didn't change the fact I had to unleash everything to kill you, or are you really going to try and make believe that it was just you waking in circles, despite you stood there facing me.
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I did the same thing to another Grond later and he figured it out. He even tried to counter me by walking backwards to keep me in front of him. It would have worked, except that I just stood there instead. I couldn't attack him, but he wasn't going to hit me with his ground slams either.
The funny part is when a villain that would have killed me in a few more shots changes targets so I can heal back to full HP. Kind of like what you did. You're damn right I make villains work for their token. And I still get roflstomped when 2+ people gang up on me.
[at]riviania Member since Aug 2009
Nor can Grond.
Medusa's ROOT on TK Spear will bypass blocking mechanics, but this can be cancelled instantly by fellow players or through waiting it out.
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As for the UNTIL Defenders, you can turn them to paste as Medusa or Gravitar. Gravitar just needs to make better use of her range. She has zero reason to be close to them at all so she can spam Grav Bolt and then use Crushing Field when they are close to dying. Isn't too difficult.
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Debuffing OV damage output just because there's multiple of them in close proximity would make it so much harder for OVs to gain tokens that the only sensible thing would be to focus on the Onslaught Target Defenders and forget about heroes.
One thing that is an issue with OV damage, is that it doesn't scale down to not instantly murder anyone below level 15 that hasn't taken Con as either PSS or SSS. A level 6 that accidentially tags for Fighting OVs (via AoE) is going to get murdered in a single hit through Block by almost any attack.
Sure really low level folks get plastered but that is their choice. Though I do thing you should just be able to manually flag yourself as fighting to prevent any AoE from making some poor lowbie a target.
At the moment it can often REQUIRE multiple OV's teaming up to get the job done which is just a bit silly. Also just hop into a vehicle, especially a tank, and you are invincible.
As for the OV's supposedly being able to break block there is only one way this happens: If you get a touch of lag it can break your block (this happens easier when lots of folks are together slinging stuff all over) and if you were recently subjected to stuns then they will linger and leave you helpless for a moment.
In other words, the problem with OV stats cannot be solved by manipulating OV stats.
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