That is the question...mind...nobler..slings and arrows..uuhhmmm....yeah.
So, I'm leveling a might/force hero atm. Yeah, I'm still mixin my ranged and melee powers for no sensible reason. This build is running aspect of the machine and invulnerability, so why not mix things up?
My big damage spike will be a force bolt into force cascade to get the surprise attack buff from the avenger tree. I was wondering if it would be worth it to throw a demolish in that rotation as well to soften up hard targets.
Cascade is an energy hog.. so that is a consideration. Also, demolish doesn't proc round-em-up, being single target and all. I suppose I could go with arc of ruin... but it is a bit out of theme, and I think it's fairly costly energy-wise.
I dunno, is Demolish worth adding in?
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Demolish can be nice and worthwhile, but I'd never consider it essential- even for a Might build. If ur spending most ur time at Ranged, then running in to Demolish is less practical, though.
- Be safe and have fun, champs - for science!
Appropriately advantaged fully charged Demolish is ~23% more damage, iirc. It is definitely noticeable.
Arc of Ruin is vastly cheaper than Demolish on E, especially since you can get the damage debuff on just a tap, but it's only 10%. They of course stack (I don't recall offhand what kinds of damage Arc of Ruin's debuff applies to - might want to confirm it'll actually work with force cascade).
And if you're just looking for general resistance debuffs, chestbeam carries a general 12% one at R3 and works on tap.
I'm not actually sure *any* of this adds up to a *good* concept, but it'll probably be entertaining just for the 'WTF' comments you get. Especially when you go from dropping a melee hit to sounding like gravitar.
I'll definitely give demolish a test run at some stage. It fits my Hero's theme pretty well (big bulky armored suit), and the debuff sounds very promising. Probably won't have room for arc of ruin or chest beam though.
That Gravitar soundbite just needs to go away.