So there is a rumor that the powers that be are looking to get this game ready as an offering for consoles, or at least on XBOX.
What do you think is needed to make that happen?
Me:
- Liars review -- actually a total review of all non-Alerts teaming content so that it's easy to team and start said content as it to start Alerts. Basically queues where necessary.
- At least one more city or non city environment with a full mission chain even if its just 25-30 to start. (And later 35-40)
- Addition of more high level content -- perhaps tie it to Nemesis system so they don't have to start from scratch.
- Addition of at least one more non traditional gameplay option like the Onslaughts
- Borrow one feature from CoX -- Newspaper or radio missions, but make them a bit more extensive than CoX had them.
- At least 10-15 more complete costumes
- Fix the problem with the pvp queues and balance the pvp rewards in relation Justice and Onslaught Gear.
The above is just to launch on whatever Console. Ofcourse they would have to have a bit more immediately (1 month, 3 months, 5 months) after launch.
What do you all suggest in addition/instead?
EDIT: Also want to say
if done right, I'd buy one of the new consoles just to play this game. I'm serious!
Comments
The "closest to camera center" option will sometimes target some guy you can't see behind the guy you're actually going toe-to-toe with. I've had the guy I want to hit filling up my entire screen, but been unable to attack him because some guy 30 feet further back was apparently closer to the exact center of my screen. Particularly frustrating since I was pure melee and so just kept getting "target out of range" notices while failing to target the guy all up in my face.
The "closest within camera center" option winds up being pretty random when I'm in the center of a cluster of enemies. It's pretty common for me to attack someone directly behind me, even when someone's directly in front of me, just because he's a few inches closer.
I'd just like to have an invisible ray starting at my character and pointing in roughly the same direction as the camera. The first viable target it intersects is what I'm targeting. Does this game have hit boxes? It would probably work fine with just one giant cube for each enemy. No need to get fancy.
Interesting ideas. :-)
I have zero interest in playing Neverwinter on my XBox One because I get to start from zero, without the 300 bucks I threw down on it and the money I used afterward. No mounts, no extra AD, no extra character slots, nothing. Start at level 1 without all the stuff you bought before.
I have even less interest in starting Champions all over again after all the money I've spent on the game, likely over a thousand dollars over the six years of its life, as a silver with two character slots that I can use to make Archetypes.
Let me use my PC account? I will totally support it. Segregate it like Neverwinter? Won't get an extra dime from me.
Agreed with this!!!
That's my list of things that I feel would be needed. Champions, in its current incarnation, wouldn't do well on consoles either. It needs a veritable ground up overhaul.
Silverspar on PRIMUS
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This is the reason that while using a controller I decided to use "target nearest" on auto-target, always targets whatever's closest
And playing by myself since Aug 2009
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https://en.wikipedia.org/wiki/Champions_Online
a large well known brand name, popular with hundreds of thousands of people. who are alos interested in playing on consoles.
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"Without data, you're just another person with an opinion." -- W. Edwards Deming
Good stuff. Not everything I agree with but good stuff nonetheless.
Also pulling this one out below:
That doesn't just have to do with power sets. From what I've researched over the years there IS MUCH more content in Champions that they just haven't touched on in anyway shape or form. Power sets or otherwise. They should tap into that.
Honestly not much behind it from what I've seen. But its good to let them know what WE think they would NEED to do to get it console ready. (Or picking back up the development for XBOX at least).
Greater point is that in its current state, there would be no point to even try to put it on consoles. LOTS of work needed.
If it never happens I won't loose any sleep, but if they do try they would need to do some serious investment.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
[at]riviania Member since Aug 2009
- David Brin, "Those Eyes"
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it was going to be a console game for XBOX in 2010. It was canned.
https://en.wikipedia.org/wiki/Champions_Online
and an article to go with it
http://www.vg247.com/2009/08/28/ms-foot-dragging-on-360-mmos-is-baffling-says-cryptic-boss/
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Yes, it has:
http://massivelyop.com/2015/05/13/neverwinter-cracks-1-6m-players-on-xbox-one/
The-Grand-Nagus
Join Date: Sep 2008
Yes I know. But apparently this new rumor came up because they are suddenly hinting at starting to focus on heavy development on this game again and because NWO just went that way.
Actually, at the end of 2013 Perfect World created a new division entirely devoted to consoles. It includes both new titles that have not come out yet, and converting some of their *existing* titles to console:
http://www.polygon.com/2013/12/19/5227704/perfect-world-entertainment-new-division-console-games
Regardless of what plans fell through when this game launched, Perfect World can do what they want now.
The-Grand-Nagus
Join Date: Sep 2008
Interesting . . .
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
There is roughly thirty years of content from the Champions PnP that is untapped. When people say they've only skimmed the surface, they've literally only skimmed the surface. There are hundreds of villains, groups and so forth that are still untapped, many of which were the obvious inspirations for many of the prominent villains of City of Heroes, that have yet to be tapped into. Baron Nihil was an obvious inspiration for Requiem, Crey was inspired by ARGENT (though for some reason, or sadly, Crey is more like how ARGENT should have been than what was created in Champions Online) and of course some could even say that Doctor Destroyer inspired Lord Nemesis (Doctor Destroyer is nearly impossible to catch, because even if you think you have caught him, it's almost always a duplicate or clone, Doctor Destroyer isn't into magic and actively despises it as inferior science, and even if you beat Destroyer's plans, that defeat was part of his plans all along and The Book of the Destroyer even has variants for using him in other settings besides Heroes).
Now while some may argue that Champions had no such influence on CoH (even though it did and has been stated that CoH was inspired by the original developers sessions of Champions) there is a lot that remains to be tapped, and it startles me at times that so little has actually been done with the universe. It's like when Whiteout was added, I was baffled because we still have yet to flesh out the Champions world itself, let alone trying to stretch into the universe as a whole. Not to mention the annoyance, for many, that too much slapstick is being tossed around for humor. People don't mind a good reference, but they hate it when everything is a reference. They want things to feel organic and are flowing from the narrative.
It's just so much untapped potential and it's being wasted. I am hopeful for what they might be trying, but I remain skeptical that it will be as big as it should be. And if they have plans to go to the console, they might as well buckle down and get ready to make a complete redo of Champions, on the level of developing a brand new game, because this game needs a ton of fixing before it would be ready for the console, let alone capable of competing with DCUO on the console (ignoring the other console based MMOs and just focusing on DCUO).
Silverspar on PRIMUS
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Yeah I have a pdf of one of the source books. Sooooo much stuff!!!
There are several of Doctor Destroyer's lieutenants not even mentioned, and at least two of Shadow Destroyer's Lieutenants not even in the game. The poor Brain Trust was reduced to throw away villains in Canada, and that isn't even getting into one of the best horror based villains you could add, Freakshow, is not even in Champions though he is based in Westside of Millennium City. Imagine a guy that runs around waiting to scare people after they leave a horror movie.
It just makes me sad of the wasted potential, so far, and actually upsets me when magnificent villains, like Mechanon, are given such poor treatment in this game. This IP deserves better and I damn well know that Cryptic can do better than this.
Silverspar on PRIMUS
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Basically.
Snark never dies.
My super cool CC build and how to use it.
I don't think it'll ever happen. but I would be glad to be proven wrong.
In today's market Champions won't survive a console release in its current state or with it's current design. Champions claims to be an action game, but in reality it's a long shot from what is accepted as an action game by todays standards.